AC GD OverDrive: Difference between revisions

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* Battle System mode has been revived on May 15th, 2014.
* Battle System mode has been revived on May 15th, 2014.
* The system music was composed by [[Daisuke Kurosawa|96]].
* The system music was composed by [[Daisuke Kurosawa|96]].
* First GuitarFreaks & DrumMania game since [[Shigeharu Saeki]]'s [[AC GFDM V|debut]] with no brand-new songs composed by him on the songlist.
* First GuitarFreaks & DrumMania game since [[Shigeharu Saeki]]'s [[AC GFDM V|debut]] with no brand-new songs composed by him on the song list.
* First GuitarFreaks & DrumMania game since [[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]] with no brand-new [[Tatsuya Furukawa|good-cool]] or [[Yasuhiro Taguchi|TAG]] songs on the songlist.
* First GuitarFreaks & DrumMania game since [[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]] with no brand-new [[Tatsuya Furukawa|good-cool]] or [[Yasuhiro Taguchi|TAG]] songs on the song list.
* GITADORA OverDrive has only 13 new songs playable by default, the lowest amount of ''any'' game in the entire 16 year history of the franchise since the original, 1999 [[AC GF|GUITARFREAKS]].
* GITADORA OverDrive has only 13 new songs playable by default, the lowest amount of ''any'' game in the entire 16 year history of the franchise since the original, 1999 [[AC GF|GUITARFREAKS]].
** Of these 13, 10 of them are licenses/licensed covers, the lowest in the GuitarFreaks & DrumMania series since [[AC GF7DM6|GUITARFREAKS 7thMIX & drummania 6thMIX]].
** Of these 13, 10 of them are licenses/licensed covers, the lowest in the GuitarFreaks & DrumMania series since [[AC GF7DM6|GUITARFREAKS 7thMIX & drummania 6thMIX]].
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* ENCORE STAGE: You need to fill the ENCORE gauge to 100% over a playthrough, where for a given song each grade gives you a certain percentage (Long Version songs will give you double percentage):  
* ENCORE STAGE: You need to fill the ENCORE gauge to 100% over a playthrough, where for a given song each grade gives you a certain percentage (Long Version songs will give you double percentage):  
** SS = 52.17%, S = 34.78%, A = 30.43%, B = 26.09%, C = 17.39%.
** SS = 52.17%, S = 34.78%, A = 30.43%, B = 26.09%, C = 17.39%.
When accessed, an ENCORE STAGE-specific song may be played in addition to any song on the regular songlist.
When accessed, an ENCORE STAGE-specific song may be played in addition to any song on the regular song list.


* PREMIUM ENCORE STAGE: Obtain 95% of PERFECTs on an ENCORE STAGE-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on ENCORE STAGE.
* PREMIUM ENCORE STAGE: Obtain 95% of PERFECTs on an ENCORE STAGE-specific song (marked in red on the song list) without using any Auto modes. When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on ENCORE STAGE.
Each time you fail to advance to the PREMIUM ENCORE STAGE from ENCORE STAGE, the required PERFECT rate goes down by 1% each time, to a maximum of 5% less.
Each time you fail to advance to the PREMIUM ENCORE STAGE from ENCORE STAGE, the required PERFECT rate goes down by 1% each time, to a maximum of 5% less.