AC GD Tri-Boost Re:EVOLVE: Difference between revisions

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* First GuitarFreaks & DrumMania title with a brand-new KONAMI original Long version song since [[AC GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]].
* First GuitarFreaks & DrumMania title with a brand-new KONAMI original Long version song since [[AC GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]].
* System music was composed by [[Mutsuhiko Izumi]], marking his first time composing the system music since [[AC GFDM V6|GuitarFreaks V6 & DrumMania V6 BLAZING!!!!]].
* System music was composed by [[Mutsuhiko Izumi]], marking his first time composing the system music since [[AC GFDM V6|GuitarFreaks V6 & DrumMania V6 BLAZING!!!!]].
* With 51 new songs, GITADORA Tri-Boost Re:EVOLVE has the smallest songlist of any game in the XG/GITADORA series, and the smallest since 2008's [[AC_GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]] (excluding [[AC GFDM V7|GuitarFreaks V7 & DrumMania V7]], which was a smaller port of [[AC GFDM XG|GuitarFreaks XG & DrumMania XG]]).
* With 51 new songs, GITADORA Tri-Boost Re:EVOLVE has the smallest song list of any game in the XG/GITADORA series, and the smallest since 2008's [[AC_GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]] (excluding [[AC GFDM V7|GuitarFreaks V7 & DrumMania V7]], which was a smaller port of [[AC GFDM XG|GuitarFreaks XG & DrumMania XG]]).
** It is also the first game in the series to have a full set of Master charts for ''every'' song.
** It is also the first game in the series to have a full set of Master charts for ''every'' song.
* [[e-amusement]] support for GITADORA Tri-Boost Re:EVOLVE ended on November 30th, 2021.
* [[e-amusement]] support for GITADORA Tri-Boost Re:EVOLVE ended on November 30th, 2021.
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* ENCORE STAGE: You need to fill the ENCORE gauge to 100% over a playthrough, where for a given song each grade gives you a certain percentage (Long Version songs will give you double percentage):  
* ENCORE STAGE: You need to fill the ENCORE gauge to 100% over a playthrough, where for a given song each grade gives you a certain percentage (Long Version songs will give you double percentage):  
** SS = 52.17%, S = 34.78%, A = 30.43%, B = 26.09%, C = 17.39%.
** SS = 52.17%, S = 34.78%, A = 30.43%, B = 26.09%, C = 17.39%.
When accessed, an ENCORE STAGE-specific song may be played in addition to any song on the regular songlist.
When accessed, an ENCORE STAGE-specific song may be played in addition to any song on the regular song list.


* PREMIUM ENCORE STAGE: Obtain 95% of PERFECTs on an ENCORE STAGE-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on ENCORE STAGE.
* PREMIUM ENCORE STAGE: Obtain 95% of PERFECTs on an ENCORE STAGE-specific song (marked in red on the song list) without using any Auto modes. When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on ENCORE STAGE.
Each time you fail to advance to the PREMIUM ENCORE STAGE from ENCORE STAGE, the required PERFECT rate goes down by 1% each time, to a maximum of 5% less.
Each time you fail to advance to the PREMIUM ENCORE STAGE from ENCORE STAGE, the required PERFECT rate goes down by 1% each time, to a maximum of 5% less.