AC GFDM XG: Difference between revisions

No edit summary
Line 363: Line 363:


= EXTRA RUSH =
= EXTRA RUSH =
== Extra/Encore Stage Requirements ==
== EXTRA/ENCORE STAGE Requirements ==
*Extra Stage: Obtain a net total of 0 points over a playthrough, where for a given song:
* EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song:
**SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.
*Encore Stage: Obtain 95% achievement ratio (Perfects only on Classic Mode) on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage. On Extra Level 15, the game's final Extra Stage, the requirement is lowered to 92%.
* ENCORE STAGE: Obtain 95% achievement ratio (Perfects only on Classic Mode) on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the ENCORE STAGE (and only the ENCORE STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE. On Extra Level 15, the game's final EXTRA STAGE, the requirement is lowered to 92%.
*Climax Stage: Obtain 98% achievement ratio (Perfects only on Classic Mode) on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Climax Stage (and only the Climax Stage) will be made playable up to the highest difficulty level played on Extra Stage. On Extra Level 15, the game's final Extra Stage, the requirement is lowered to 95%.
* CLIMAX STAGE: Obtain 98% achievement ratio (Perfects only on Classic Mode) on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the CLIMAX STAGE (and only the CLIMAX STAGE) will be made playable up to the highest difficulty level played on EXTRA STAGE. On Extra Level 15, the game's final EXTRA STAGE, the requirement is lowered to 95%.


== Extra Rush Stages ==
== EXTRA RUSH Levels ==
GF/DM XG has reached Extra Level 15 as of 10/14/2010.
''GuitarFreaksXG & DrumManiaXG are currently at EXTRA RUSH Level 15 as of October 14th, 2010.''


{{GFDM XG Songlist Header|
{{GFDM XG Songlist Header|
Line 397: Line 397:
}}
}}


== Unlocking Extra Rush Stages ==
== Unlocking EXTRA RUSH Levels ==
Before reaching a designated Extra Level, the Extra Rush Stages may be unlocked into Standard play by obtaining a specific achievement ratio (Perfects only on Classic Mode) on the song. These percentages are listed below:
Before reaching a designated EXTRA RUSH Level, the EXTRA RUSH STAGEs can be unlocked into Standard play by obtaining a specific achievement ratio (Perfects only on CLASSIC MODE) on the song. These percentages are listed below:


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"