AC General Info: Difference between revisions

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== Selecting a Mode ==
== Selecting a Mode ==


Rather self-explanatory. Once you pick your desired play type (single, double, battle, or 2P non-battle), you are presented with the Mode Select screen.  You can pick from a variety of modes. As of [[AC CastHour|CastHour]], there are eight modes available:
Rather self-explanatory. Once you pick your desired play type (single, double, battle, or 2P non-battle), you are presented with the Mode Select screen.  You can pick from a variety of modes. As of [[AC RESIDENT|RESIDENT]], there are eight modes available:


* STEP UP Mode (''introduced in [[AC Lincle|Lincle]]'')
* STEP UP Mode (''introduced in [[AC Lincle|Lincle]]'')
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** Play preset four-song courses (with an Expert gauge) to determine the player's skill level.
** Play preset four-song courses (with an Expert gauge) to determine the player's skill level.
*** Double Play courses prior to [[AC copula|copula]] had three songs.
*** Double Play courses prior to [[AC copula|copula]] had three songs.
** Courses are organized by difficulty, from 7 Kyu (the easiest) through Kaiden (the hardest).
** Courses are organized by difficulty, from 7th Kyu (the easiest) through Kaiden (the hardest).
*** Prior to [[AC DistorteD|DistorteD]], 10th Dan was the highest rank.
*** Prior to [[AC DistorteD|DistorteD]], 10th Dan was the highest rank.
*** Prior to [[AC copula|copula]], 5 Kyu was the lowest rank for Double Play.
*** Prior to [[AC copula|copula]], 5th Kyu was the lowest rank for Double Play.
*** Another rank, Chuuden, is added on copula, placing between 10-dan and Kaiden.
*** Another rank, Chuuden, is added on copula, placing between 10-Dan and Kaiden.
** No options are selectable except for HI-SPEED, ADVANCED OPTIONS and Note Chart Display Area settings. MIRROR and EX GAUGE are available from copula onward.
** No options are selectable except for HI-SPEED, ADVANCED OPTIONS and Note Chart Display Area settings. MIRROR and EX GAUGE are available from copula onward.
*** In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier.
*** In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier.
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*** A random option is also available, allowing either a level restriction, a NOTES RADAR aspect, or both to be selected randomly.
*** A random option is also available, allowing either a level restriction, a NOTES RADAR aspect, or both to be selected randomly.


Beginning with the introduction of daily bonuses in SINOBUZ, there are also modes that can only be played on certain days. For more info on what modes are available on what days, check the corresponding style's page.
For daily bonuses (first introduced in SINOBUZ and removed in RESIDENT), there are also modes that can only be played on certain days. For more info on what modes are available on what days, check the corresponding style's page.


* TIME FREE Mode (''introduced in SINOBUZ'')
* TIME FREE Mode (''introduced in SINOBUZ, removed in RESIDENT'')
** Functions identically to PREMIUM FREE.
** Functions identically to PREMIUM FREE.
** Sessions last five minutes (or seven, if two players are present). You can play 3 songs fully if you don't take too long selecting songs to play.
** Sessions last five minutes (or seven, if two players are present). You can play 3 songs fully if you don't take too long selecting songs to play.
** TIME FREE can also be chosen in online or local ARENA MODE, or in BPL BATTLE if no human opponents are present.
** TIME FREE can also be chosen in online or local ARENA MODE, or in BPL BATTLE if no human opponents are present.


* TIME HAZARD Mode (''introduced in SINOBUZ, hidden mode'')
* TIME HAZARD Mode (''introduced in SINOBUZ, removed in RESIDENT, hidden mode'')
** Just like HAZARD mode, only it runs on a timer instead of giving you four stages.
** Just like HAZARD mode, only it runs on a timer instead of giving you four stages.
** Sessions last eight minutes.
** Sessions last eight minutes.


* TIME HELL Mode (''introduced in CANNON BALLERS, hidden mode'')
* TIME HELL Mode (''introduced in CANNON BALLERS, removed in RESIDENT, hidden mode'')
** Like TIME FREE, except that you play on either HARD or EX-HARD gauge that cannot be recovered during gameplay.
** Like TIME FREE, except that you play on either HARD or EX-HARD gauge that cannot be recovered during gameplay.
** Sessions last eight minutes.
** Sessions last eight minutes.
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*** Players can also choose their courses to be generated randomly (RANDOM), or pre-customized (ORIGINAL).  
*** Players can also choose their courses to be generated randomly (RANDOM), or pre-customized (ORIGINAL).  
*** Players can even unlock any hidden songs after playing the course a certain number of times under the SECRET folder (introduced in PENDUAL)
*** Players can even unlock any hidden songs after playing the course a certain number of times under the SECRET folder (introduced in PENDUAL)
*** Players can also play past Dan/Class courses in CLASSIC CLASS folder (introduced in SINOBUZ).
*** Players can also partake past Dan/Class courses in the [[Beatmania IIDX CLASSIC CLASS Dan Courses|CLASSIC CLASS]] folder (introduced in SINOBUZ).


== Selecting a Song ==
== Selecting a Song ==
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