AC General Info: Difference between revisions

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Other minor differences such as a widescreen display and a nine-speaker setup are present, too, but aren't as important to this guide.
Other minor differences such as a widescreen display and a nine-speaker setup are present, too, but aren't as important to this guide.
== Cabinets ==
Seven different cabinet models have been released throughout the series' lifespan. Each model has different aspects and features, as shown below:
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" | Feature
!style="background:#9999ee; text-align: center;" | Classic
!style="background:#9999ee; text-align: center;" | Second version
!style="background:#9999ee; text-align: center;" | Third version
!style="background:#9999ee; text-align: center;" | Fourth version
!style="background:#9999ee; text-align: center;" | Fifth version
!style="background:#9999ee; text-align: center;" | Sixth version
!style="background:#9999ee; text-align: center;" | LIGHTNING MODEL
|-
| Debut year
| 1999
| 2003
| 2007
| 2012
| 2017
| 2023
| 2019
|-
| Hardware
| TWINKLE
| colspan=6| BEMANI PC
|-
| Software type
| colspan=6| Type B, C, or E
| Type D
|-
| Operating system
| VCD/DVD player
| colspan=3| Windows XP Embedded
| colspan=2| Windows Embedded Standard 7
| Windows 10 IoT Enterprise
|-
| Screen display
| 40 inch projector
| 36 inch Cathode-ray tube
| 37 inch LCD
| 37 inch LCD
| 42 inch LCD
| 43 inch LCD with ARESPEAR
|-
| Refresh rate
| colspan=6| 60Hz
| 120Hz
|-
| Screen resolution
| 640x240
| colspan=2| 640×480
| colspan=2| 1280×720
| 1920×1080
| 1280×720 or 1920×1080
|-
| Cameras
| colspan=4| Absent
| colspan=3| Present
|-
| Lighting
| colspan=6| Neonlight/metal caging
| Plastic RGB LED
|-
| Effector sliders
| colspan=6| Middle of cabinet
| In touchscreen
|-
| LED ticker
| colspan=6| Present
| Absent
|-
| Headphone jack
| colspan=7| Present
|-
| Keypad
| colspan=6| Physical
| In touchscreen
|-
| Touchscreen panel
| colspan=6| Absent
| Present
|-
| Special features
| colspan=6| Absent
| Present
|}


== Getting Started ==
== Getting Started ==
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To start a game, you'll obviously want to insert some coins. Typically, singles play takes one credit, doubles play takes two credits (until [[AC tricoro|tricoro]], where double play was changed to only needing one credit), and two-player play takes one credit per player.  
To start a game, you'll obviously want to insert some coins. Typically, singles play takes one credit, doubles play takes two credits (until [[AC tricoro|tricoro]], where double play was changed to only needing one credit), and two-player play takes one credit per player.  


From [[AC 10th style|10th style]] to [[AC DistorteD|DistorteD]], once you have inserted your coins, you can press the VEFX button to bring up the Options menu. If you want to play Battle or Double in these styles, you need to select it at this time, ''before'' you press the Start button to begin the game. Additionally, you can set the other game options here as well (high speed, random, autoscratch, etc.) to save yourself some time when picking your first song, but it's not necessary.
From [[AC 10th style|10th style]] to [[AC DistorteD|DistorteD]], once you have inserted your coins, you can press the VEFX button to bring up the Options menu. If you want to play Battle or Double in these styles, you need to select it at this time, ''before'' you press the Start button to begin the game. Additionally, you can set the other game options here as well (HI-SOEED, RANDOM, AUTO, etc.) to save yourself some time when picking your first song, but it's not necessary.
   
   
Styles after [[AC HAPPY SKY|HAPPY SKY]] do not allow you to access the options menu from the title screen. Instead, you were able to select Single or Double mode at a separate screen after the player entry screen. Since [[AC HEROIC VERSE|HEROIC VERSE]], the aforementioned screen no longer exists, and players can choose between Single or Double during the SELECT GAME MODE screen instead.
Styles after [[AC HAPPY SKY|HAPPY SKY]] do not allow you to access the options menu from the title screen. Instead, you were able to select Single or Double mode at a separate screen after the player entry screen. Since [[AC HEROIC VERSE|HEROIC VERSE]], the aforementioned screen no longer exists, and players can choose between Single or Double during the SELECT GAME MODE screen instead.
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== Selecting a Mode ==
== Selecting a Mode ==


Rather self-explanatory. Once you pick your desired play type (single, double, battle, or 2P non-battle), you are presented with the Mode Select screen.  You can pick from a variety of modes. As of [[AC CastHour|CastHour]], there are eight modes available:
Rather self-explanatory. Once you pick your desired play type (single, double, battle, or 2P non-battle), you are presented with the Mode Select screen.  You can pick from a variety of modes. As of [[AC RESIDENT|RESIDENT]], there are eight modes available:


* STEP UP Mode (''introduced in Lincle'')
* STEP UP Mode (''introduced in [[AC Lincle|Lincle]]'')
** Game mode aimed for players of all levels.
** Game mode aimed for players of all levels.
** Three stages guaranteed.
** Three stages guaranteed.
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** From SINOBUZ onwards, all Review LEVEL folders are available on certain days, regardless of the contents of the TASKS folder, and regardless of Standard/Premium Start.
** From SINOBUZ onwards, all Review LEVEL folders are available on certain days, regardless of the contents of the TASKS folder, and regardless of Standard/Premium Start.


* STANDARD Mode
* STANDARD Mode (''introduced in [[AC HAPPY SKY|HAPPY SKY]]'')
** As the name implies, this is the standard gameplay mode in which you pick songs and play them. Most machines are set to three stages, plus Extra Stage if the player qualifies.
** As the name implies, this is the standard gameplay mode in which you pick songs and play them. Most machines are set to three stages, plus Extra Stage if the player qualifies.
** To open up the modifier menus, hold your START button.
** To open up the modifier menus, hold your START button.
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| 6th dan || N/A || 9 || 10 || 9 || 11
| 6th dan || N/A || 9 || 10 || 9 || 11
|-
|-
| 7th dan or higher || Less than 100 || colspan=3 | 10 || 11
| 7th dan || Less than 100 || colspan=3 | 10 || 11
|-
|-
| 8th dan or higher || 100-999 || colspan=4| 11
| 8th dan or 9th dan || 100-999 || colspan=4| 11
|-
|-
| 10th dan or higher || 1000 or more || rowspan=2 colspan=4|No level restrictions
| 10th dan or higher || 1000 or more || rowspan=2 colspan=4|No level restrictions
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| PLATINUM || PASELI || Yes || No || -
| PLATINUM || PASELI || Yes || No || -
|-
|-
| BLACK || 100 V-Discs || Yes || No || Songs can be repeated.<br>LEGGENDARIA charts can be played without V-Discs.<br>Can also be obtained through daily bonuses.
| BLACK || 100 V-Discs || Yes || No || Songs can be repeated.<br>LEGGENDARIA charts can be played without V-Discs.
|}
|}
** If EXTRA STAGE is enabled, you may earn an EXTRA STAGE on your FINAL STAGE by fulfilling one of the following requirements:
** If EXTRA STAGE is enabled, you may earn an EXTRA STAGE on your FINAL STAGE by fulfilling one of the following requirements:
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**** Finish with 100% Groove Gauge on a Level 6 chart
**** Finish with 100% Groove Gauge on a Level 6 chart
**** Clear the song on a Level 7 chart or higher
**** Clear the song on a Level 7 chart or higher
** On Japanese releases of SPADA onwards, you must be using PASELI (premium start for copula and onwards). If you do not meet the above requirements, you can still access the Extra Stage simply by using 7 V-Discs (or 1 in certain days).
** On Japanese releases of SPADA onwards, you must be using PASELI (premium start for copula and onwards). If you do not meet the above requirements, you can still access the Extra Stage simply by using 7 V-Discs.
** Note that you can't choose the same song more than once per game (except if using a DJ VIP PASS BLACK).
** Note that you can't choose the same song more than once per game (except if using a DJ VIP PASS BLACK).


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** Play preset four-song courses (with an Expert gauge) to determine the player's skill level.
** Play preset four-song courses (with an Expert gauge) to determine the player's skill level.
*** Double Play courses prior to [[AC copula|copula]] had three songs.
*** Double Play courses prior to [[AC copula|copula]] had three songs.
** Courses are organized by difficulty, from 7 Kyu (the easiest) through Kaiden (the hardest).
** Courses are organized by difficulty, from 7th Kyu (the easiest) through Kaiden (the hardest).
*** Prior to [[AC DistorteD|DistorteD]], 10th Dan was the highest rank.
*** Prior to [[AC DistorteD|DistorteD]], 10th Dan was the highest rank.
*** Prior to [[AC copula|copula]], 5 Kyu was the lowest rank for Double Play.
*** Prior to [[AC copula|copula]], 5th Kyu was the lowest rank for Double Play.
*** Another rank, Chuuden, is added on copula, placing between 10-dan and Kaiden.
*** Another rank, Chuuden, is added on copula, placing between 10-Dan and Kaiden.
** No options are selectable except for HI-SPEED, ADVANCED OPTIONS and Note Chart Display Area settings. MIRROR and EX GAUGE are available from copula onward.
** No options are selectable except for HI-SPEED, ADVANCED OPTIONS and Note Chart Display Area settings. MIRROR and EX GAUGE are available from copula onward.
*** In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier.
*** In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier.
*** From Lincle to PENDUAL, playing with PASELI will trigger the EX GAUGE modifier.
*** From Lincle to PENDUAL, playing with PASELI will trigger the EX GAUGE modifier.


* FREE Mode
* FREE Mode (''introduced in [[AC 4th style|4th style]]'')
** Similar to STANDARD Mode, but whereas two stages are guaranteed without difficulty restriction and can replay any songs more than once. EXTRA Stage is not accessible.
** Similar to STANDARD Mode, but with two guaranteed stages without difficulty restriction, as well as being able to replay any song. EXTRA Stage is not accessible.


* FREE PLUS Mode (''introduced in Lincle'')
* FREE PLUS Mode (''introduced in Lincle'')
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** Similar to FREE Mode, but with three stages instead of two.
** Similar to FREE Mode, but with three stages instead of two.


* HAZARD Mode (''introduced in EMPRESS'')
* HAZARD Mode (''introduced in [[AC EMPRESS|EMPRESS]]'')
** A hidden mode which can be accessed when FREE mode is highlighted, which would change to HAZARD and a sound effect can be heard.
** A hidden mode, accessed by highlighting FREE and pressing all three black keys, which changes the name to HAZARD plays a sound effect.
** Similar to FREE Mode, but with differences:
** Similar to FREE Mode, but with differences:
*** A special gauge is used whereas a single combo break will trigger instant stage failure.
*** A special gauge is used where a single combo break will trigger instant stage failure.
*** Players are guaranteed four stages.
*** Players are guaranteed four stages.
*** In styles prior to [[AC SINOBUZ|SINOBUZ]], the CLEAR RATE window will instead show FULL COMBO RATE.
*** In styles prior to [[AC SINOBUZ|SINOBUZ]], the CLEAR RATE window will instead show FULL COMBO RATE.


* PREMIUM FREE Mode (''introduced in [[AC Resort Anthem|Resort Anthem]], [[PASELI]] only for Japan'')
* PREMIUM FREE Mode (''introduced in [[AC Resort Anthem|Resort Anthem]]'')
** Just like FREE mode, only it runs on a timer instead of giving you two stages.
** Just like FREE mode, only it runs on a timer instead of giving you two stages.
** PASELI exclusive on Japanese cabinets. On non-Japanese cabinets it instead costs two credits.
*** Prior to [[AC RESIDENT|RESIDENT]], PREMIUM FREE was a Japan-exclusive feature.
** Players can choose a play session of either 6, 8 or 10 minutes. All stages are named EXTRA stage.
** Players can choose a play session of either 6, 8 or 10 minutes. All stages are named EXTRA stage.
*** These play times can be adjusted in the operator menu up to a maximum of a 30 minute session.
*** These play times can be adjusted in the operator menu up to a maximum of a 30 minute session.
** You can quit a song by pushing the EFFECT and VEFX buttons, although it will count as a STAGE FAILED. Since SINOBUZ, holding both buttons can now immediately retry the stage bypassing the results screen.
*** On non-Japanese cabinets the only option is for 10 minutes.
** You can quit a song by pushing the EFFECT and VEFX buttons, although it will count as a STAGE FAILED. Since copula, holding both buttons can now immediately retry the stage bypassing the results screen but only for players with an e-amusement premium course subscription.
*** Beginning with SINOBUZ, holding both buttons on the results screen will replay the song immediately. This option does not require an e-amusement premium course subscription.
** If the countdown timer reaches 0:00 while in the Select Music screen, a 15 second timer will begin countdown for your final song selection or to end the session.
** If the countdown timer reaches 0:00 while in the Select Music screen, a 15 second timer will begin countdown for your final song selection or to end the session.


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*** Players playing the 2P side will have their randomization pattern mirrored.
*** Players playing the 2P side will have their randomization pattern mirrored.
*** Options that invalidate scores are disabled.
*** Options that invalidate scores are disabled.
** Level restrictions apply in ARENA mode, though that the songs are tied to the player's choice only.
** Level restrictions apply in ARENA mode, though the restrictions are tied to that player's choice only.
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-  
|-  
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|-
|-
!style="background:#9999ee; text-align: center;" width="200px" | Regular charts
!style="background:#9999ee; text-align: center;" width="200px" | Regular charts
!style="background:#9999ee; text-align: center;" width="200px"| Leggendaria charts
!style="background:#9999ee; text-align: center;" width="200px"| LEGGENDARIA charts
|-
|-
!style="background:red; text-align: center;" width="150px"| A1~A5
!style="background:red; text-align: center;" width="150px"| A1~A5
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|}
|}


* BPL BATTLE Mode (''introduced in [[AC BISTROVER|BISTROVER]], post-launch update'')
* BPL BATTLE Mode (''introduced in [[AC BISTROVER|BISTROVER]], post-launch update, LIGHTNING MODEL exclusive'')
** Just like ARENA Mode, but two players compete head-to-head.
** Just like ARENA Mode, but with two players competing head-to-head.
*** Local matching only, but also include a 8-digit matching code to compete online. LIGHTNING MODEL exclusive.
*** Local matching only, but also includes an 8-digit matching code to compete online.
** Follows format similar to BEMANI PRO LEAGUE (BPL), with wins based on which player having more EX score.
** Follows a format similar to BEMANI PRO LEAGUE (BPL), with wins based on which player has more EX Score.
** Hosting player may also set any match rules:
** The host player may also set match rules:
*** A Level restriction (filtering songs to Levels 8-10, Level 10-11, Level 12, or no level restrictions).
*** A Level restriction (filtering songs to Spearheads (Levels 8-10), Level 10 (added in RESIDENT), Midfielder (Level 10-11; 11 after [[AC CastHour|CastHour]]), General (Level 12), or no level restrictions).
*** A NOTES RADAR aspect (NOTES, PEAK, SCRATCH, CHORD, CHARGE, SOF-LAN, or all aspects) restriction.
*** A NOTES RADAR aspect (NOTES, PEAK, SCRATCH, CHORD, CHARGE, SOF-LAN, TREND (added in RESIDENT), or all aspects) restriction.
*** Number of stages played (two songs, three songs with a third song chosen at random, or four songs with two songs chosen by players).
*** Number of stages played (two songs, three songs with a third song chosen at random, or four songs with two songs chosen by players).
*** A random option is also available, allowing either a level restriction or NOTE RADAR aspect or both, to be selected randomly.
*** A random option is also available, allowing either a level restriction, a NOTES RADAR aspect, or both to be selected randomly.


Beginning with the introduction of daily bonuses in SINOBUZ, there are also modes that can only be played on certain days. For more info on what modes are available on what days, check the corresponding style's page.
For daily bonuses (first introduced in SINOBUZ and removed in RESIDENT), there are also modes that can only be played on certain days. For more info on what modes are available on what days, check the corresponding style's page.


* TIME FREE Mode (''introduced in SINOBUZ'')
* TIME FREE Mode (''introduced in SINOBUZ, removed in RESIDENT'')
** Functions identically to PREMIUM FREE.
** Functions identically to PREMIUM FREE.
** Sessions last five minutes (or seven, if two players are present). You can play 3 songs fully if you don't take too long selecting songs to play.
** Sessions last five minutes (or seven, if two players are present). You can play 3 songs fully if you don't take too long selecting songs to play.
** TIME FREE can also be chosen if online or local ARENA MODE, or BPL BATTLE only detects CPU players.
** TIME FREE can also be chosen in online or local ARENA MODE, or in BPL BATTLE if no human opponents are present.


* TIME HAZARD Mode (''introduced in SINOBUZ, hidden mode'')
* TIME HAZARD Mode (''introduced in SINOBUZ, removed in RESIDENT, hidden mode'')
** Just like HAZARD mode, only it runs on a timer instead of giving you four stages.
** Just like HAZARD mode, only it runs on a timer instead of giving you four stages.
** Sessions last eight minutes.
** Sessions last eight minutes.


* TIME HELL Mode (''introduced in CANNON BALLERS, hidden mode'')
* TIME HELL Mode (''introduced in CANNON BALLERS, removed in RESIDENT, hidden mode'')
** Like TIME FREE, except that you play on either HARD or EX-HARD gauge that cannot be recovered during gameplay.
** Like TIME FREE, except that you play on either HARD or EX-HARD gauge that cannot be recovered during gameplay.
** Sessions last eight minutes.
** Sessions last eight minutes.
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Some versions have certain modes available but not all of them are available. For more info on which modes are available, check the corresponding style's page.
Some versions have certain modes available but not all of them are available. For more info on which modes are available, check the corresponding style's page.


* TUTORIAL Mode (''removed in [[AC SIRIUS|SIRIUS]]'')
* 7KEYS/14KEYS Mode (''removed in [[AC HAPPY SKY|HAPPY SKY]]'')
** Normal gameplay mode.
** You can play LIGHT7/LIGHT14 note charts by holding down the '''EFFECT''' button when you select the song.
** You can play ANOTHER(7)/ANOTHER(14) note charts by holding down the '''VEFX''' button when you select the song (not all of the songs had Another charts).
** Replaced by STANDARD mode.
 
* TUTORIAL Mode (''introduced in [[AC DJ TROOPERS|DJ TROOPERS]], removed in [[AC SIRIUS|SIRIUS]]'')
** This mode teaches you how to play the game through a series of tutorials.
** This mode teaches you how to play the game through a series of tutorials.
** From SIRIUS onwards, the tutorial is accessed via a pop-up after choosing the play mode. Only available for players without an e-amusement pass and first time e-amusement players.
** From SIRIUS onwards, the tutorial is accessed via a pop-up after choosing the play mode. Only available for players without an e-amusement pass and first time e-amusement players.


* BEGINNER Mode (''introduced in [[AC 9th style|9th style]]'')
* BEGINNER Mode (''introduced in [[AC 9th style|9th style]], removed in [[AC Lincle|Lincle]]'')
** Three songs maximum.
** Three songs maximum.
** The groove gauge never falls when you perform poorly.
** The groove gauge never falls when you perform poorly.
** An easier note chart, BEGINNER, is available.
** An easier note chart, BEGINNER, is available.
** Replaced by STEP UP mode.


* 4KEYS Mode (''introduced in [[AC 1st style|1st style]], removed in [[AC 3rd style|3rd style]]'')
* 4KEYS Mode (''removed in [[AC 3rd style|3rd style]]'')
** Mode aimed towards beginner players where only the white keys are used. Charts are identical to their 7KEYS version, minus the black keys.
** Mode aimed towards beginner players where only the white keys are used. Charts are identical to their 7KEYS version, minus the black keys.
** Replaced by LIGHT7 mode.
** Replaced by LIGHT7 mode.


* 5KEYS Mode (''introduced in 1st style, removed in [[AC 7th style|7th style]]'')
* 5KEYS Mode (''removed in [[AC 7th style|7th style]]'')
** Mode where keys 6 and 7 are played automatically. Aimed at beginners and people transitioning from the 5-key beatmania games.
** Mode where keys 6 and 7 are played automatically. Aimed at beginners and people transitioning from the 5-key [[beatmania Information|beatmania]] games.
** Available as a modifier from 7th style to CANNON BALLERS.
** Available as a modifier from 7th style to CANNON BALLERS.


* LIGHT7/LIGHT14 Mode (''introduced in 3rd style'')
* LIGHT7/LIGHT14 Mode (''introduced in [[AC 3rd style|3rd style]], removed in [[AC HAPPY SKY|HAPPY SKY]]'')
** LIGHT7/LIGHT14 charts are shown by default.
** LIGHT7/LIGHT14 charts are shown by default.
** Guarantees at least two stages out of three stages, if one fails at the first song.
** Guarantees at least two stages out of three stages, if one fails at the first song.
** Prior to 9th style, the players can access EXTRA STAGE.
** Prior to 9th style, the players can access EXTRA STAGE.
** You can play 7KEYS/14KEYS note charts by holding down the '''VEFX''' button when you select the song.
** You can play 7KEYS/14KEYS note charts by holding down the '''VEFX''' button when you select the song.
** Replaced by STANDARD mode.


* 7KEYS/14KEYS Mode (''introduced in 1st style'')
* EXPERT Mode (''not available in [[AC tricoro|tricoro]] and [[AC SPADA|SPADA]], removed in [[AC Rootage|Rootage]]'')
** Normal gameplay mode.
** You can play LIGHT7/LIGHT14 note charts by holding down the '''EFFECT''' button when you select the song.
** You can play ANOTHER(7)/ANOTHER(14) note charts by holding down the '''VEFX''' button when you select the song (not all of the songs had Another charts).
 
* EXPERT Mode (''available in most games'')
** Pick from a selection of courses. Course consists of five (Lincle and earlier) or four stages (PENDUAL or later). The player also select a difficulty of their choice and any modifiers including Assist.
** Pick from a selection of courses. Course consists of five (Lincle and earlier) or four stages (PENDUAL or later). The player also select a difficulty of their choice and any modifiers including Assist.
*** If ANOTHER is chosen, and a song in the course does not have ANOTHER charts, the HYPER charts will be used instead.
*** If ANOTHER is chosen, and a song in the course does not have ANOTHER charts, the HYPER charts will be used instead.
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*** Players can also choose their courses to be generated randomly (RANDOM), or pre-customized (ORIGINAL).  
*** Players can also choose their courses to be generated randomly (RANDOM), or pre-customized (ORIGINAL).  
*** Players can even unlock any hidden songs after playing the course a certain number of times under the SECRET folder (introduced in PENDUAL)
*** Players can even unlock any hidden songs after playing the course a certain number of times under the SECRET folder (introduced in PENDUAL)
*** Players can also play past Dan/Class courses in CLASSIC CLASS folder (introduced in SINOBUZ).
*** Players can also partake past Dan/Class courses in the [[Beatmania IIDX CLASSIC CLASS Dan Courses|CLASSIC CLASS]] folder (introduced in SINOBUZ).


== Selecting a Song ==
== Selecting a Song ==
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* The Filter slider
* The Filter slider
** According to KONAMI, the Filter slider functions as an adjustable lowpass filter. Moving the slider down will cut out some of the low-frequency sounds, while putting the slider at max ensures that you hear everything the machine's sound system can throw at you.
** According to KONAMI, the Filter slider functions as an adjustable lowpass filter. Moving the slider down will cut out some of the low-frequency sounds, while putting the slider at max ensures that you hear everything the machine's sound system can throw at you.
** Prior to versions on released on PC hardware, this slider was labelled "Track Volume"
** On cabinets manufactured prior to [[AC 9th style|9th style]] this slider was labelled "Track Volume"
* The Play Volume slider
* The Play Volume slider
** Self-explanatory. Adjusts the overall sound volume.
** Self-explanatory. Adjusts the overall sound volume.
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=== Daily Bonus ===
=== Daily Bonus ===
From SINOBUZ onwards, every day of a week comes with a daily bonus. As of CANNON BALLERS:
From SINOBUZ through CastHour, every day of a week comes with a daily bonus. As of CANNON BALLERS:
* Sunday - One free DJ VIP PASS BLACK.
* Sunday - One free DJ VIP PASS BLACK.
* Monday - One extra minute in PREMIUM FREE mode (for [[PASELI]] enabled locations only).
* Monday - One extra minute in PREMIUM FREE mode (for [[PASELI]] enabled locations only).
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* Wednesday - FREE is replaced by TIME FREE.
* Wednesday - FREE is replaced by TIME FREE.
* Thursday - HAZARD is replaced by TIME HELL.
* Thursday - HAZARD is replaced by TIME HELL.
* Friday - V-Disc bonus and V-Disc cost reduction (EXTRA STAGE remains inaccessible in STANDARD MODE on Japanese machines, however).
* Friday - V-Disc bonus and V-Disc cost reduction (EXTRA STAGE remains inaccessible in STANDARD MODE on Japanese machines without PASELI, however).
* Saturday - No level restrictions in STEP UP mode.
* Saturday - No level restrictions in STEP UP mode.


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* 9, 10, 12, 14, 11, 13 (for 2P side)
* 9, 10, 12, 14, 11, 13 (for 2P side)


=== H-RANDOM (Samurai S-Random) ===
=== H-RANDOM (Samurai S-RANDOM) ===


Introduced in GOLD, this is a S-random where the notes will be scattered around the chart but will be less likely to be clustered on an individual key. All scores played in this mode will be invalid.
Introduced in GOLD (removed in [[AC EPOLIS|EPOLIS]]), this is a variation of S-RANDOM where the notes will be scattered around the chart but will be less likely to be clustered on an individual key. All scores played in this mode will be invalid.


To access this mode (as of [[AC EMPRESS|EMPRESS]]):
To access this mode (as of [[AC EMPRESS|EMPRESS]]):