AC General Info: Difference between revisions

Redundant. it's already on the same article.
(Redundant. it's already on the same article.)
Line 1: Line 1:
{{DISPLAYTITLE:beatmania IIDX Arcade General Information}}
''This information should be generally correct for styles back to [[AC IIDX RED|IIDX RED]]. There is currently a lack of detail for newer games, especially [[AC tricoro|tricoro]] and later.''
''This information should be generally correct for styles back to [[AC IIDX RED|IIDX RED]]. There is currently a lack of detail for newer games, especially [[AC tricoro|tricoro]] and later.''


Line 224: Line 225:
== Gameplay ==
== Gameplay ==


Things are more or less the same as at home. The main differences are that to change your current effector, simply move the VEFX slider, and that if you receive more than 50 Poors in a row without pressing any keys, you get an automatic GAME OVER. In later styles, a "RETIRE?" notice will be displayed on the screen shortly before this happens to give you a chance to press keys again. On HARD and EX-HARD gauges or on EXPERT and CLASS courses, the gauge starts at 100%, but when fully drained, fail the song. On HAZZARD and TIME HAZZARD modes, '''breaking combo will result in instant stage failure.''' On TIME HELL mode, '''you can't recover the groove gauge while playing.'''
Things are more or less the same as at home. The main differences are that to change your current effector, simply move the VEFX slider, and that if you receive more than 50 Poors in a row without pressing any keys, you get an automatic GAME OVER. In later styles, a "RETIRE?" notice will be displayed on the screen shortly before this happens to give you a chance to press keys again.


Don't give up, even if it looks impossible!
Don't give up, even if it looks impossible!