AC RB Reflesia: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* According to information given on the 145th ''BEMANI Namahousou (kari)'' (BEMANI生放送(仮)) live stream, the game has been reworked from the ground up.
* According to information given on the 145th ''BEMANI Namahousou (kari)'' (BEMANI生放送(仮)) live stream, the game has been reworked from the ground up:
** Difficulty level has been expanded to Level 15.
** Scoring system has been changed.
*** Clear Rank S introduced.
*** New judgement rank introduced for Long Objects: ''KEEP''. KEEP increments the combo just as JUST, GREAT, and GOODs do.
** Object movement speed is no longer different between BASIC, MEDIUM, and HARD charts of the same song, as it now closely follows the song's BPM.
* First REFLEC BEAT game to have a Japanese title.
* First REFLEC BEAT game to have a Japanese title.
** The title is officially translated to English as ''The Reflesia of Eternity''.
** The title is officially translated to English as ''The Reflesia of Eternity''.
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** Big Bang Objects are shaped as long, horizontal bars and any part of it can be touched. Upon touching a Big Bang Object, it causes a screen-shaking effect.
** Big Bang Objects are shaped as long, horizontal bars and any part of it can be touched. Upon touching a Big Bang Object, it causes a screen-shaking effect.
** Switch Long Objects have an "ON" yellow bar (the one that must be hold down) and an "OFF" purple bar; both can repeat one after another until the end of the whole object.
** Switch Long Objects have an "ON" yellow bar (the one that must be hold down) and an "OFF" purple bar; both can repeat one after another until the end of the whole object.
* New judgement rank introduced for Long Objects: ''KEEP''.
* The Slide Object from VOLZZA has been completely removed from the game. Charts featuring it may have the Switch Long Objects as replacements.
**KEEP increments the combo just as JUST, GREAT, and GOODs do.
* Normal Objects and Vertical Objects now look visually identical.
* ''WHITE HARD'' (白HARD) charts are introduced. These replace SPECIAL charts as previously seen from groovin'!! to VOLZZA 2. Like in VOLZZA 2, they'll be available for all new songs.
* Note beams (a la [[IIDXIcon|beatmania IIDX]]) have been introduced.  
** Unlike SPECIAL charts that were simply harder charts, WHITE HARD ones aren't necessarily more difficult, focusing instead on unique patterns and new objects that were not present in the other difficulty charts for a specific song.
* ''WHITE HARD'' (白HARD) charts are introduced. These replace SPECIAL charts as previously seen from [[REFLEC BEAT groovin'!!]] to [[REFLEC BEAT VOLZZA 2]]. Like in VOLZZA 2, they are available for all new songs.
* Object movement speed is no longer different between BASIC, MEDIUM, and HARD charts of the same song, as it now closely follows the song's BPM.
** Unlike most SPECIAL charts that were simply harder charts, WHITE HARD ones are not necessarily more difficult, focusing instead on unique patterns and new objects that were not present in the other difficulty charts for a specific song.
** This will be true for all the songs from the previous versions as well.
* Hi-Speed changes:
* Hi-Speed changes:  
** It can now be changed on the online matching screen, not just during song selection.
** It can now be changed on the online matching screen, not just during song selection.
** It is now selectable on CLASS mode.
** It is now selectable on CLASS mode.
** Hi-Speed setting now goes up to 4.0 (0.5 increments).
** Hi-Speed setting now goes up to 4.0 (0.5 increments).
* Difficulty level has been expanded to Level 15.
* Scoring system has been changed.
* The Slide Object from VOLZZA has been completely removed from the game. Charts featuring it may have the Switch Long Objects as replacements.
* Clear Rank S introduced.
* Character party organization feature has been introduced, similar to the [[SOUND VOLTEX Information|SOUND VOLTEX]] and [[Pop'nnomicon|pop'n music]] series, with only Pastel-kun as the available character. It might be likely related to unlocks in the release version of the game.
* Character party organization feature has been introduced, similar to the [[SOUND VOLTEX Information|SOUND VOLTEX]] and [[Pop'nnomicon|pop'n music]] series, with only Pastel-kun as the available character. It might be likely related to unlocks in the release version of the game.
* Normal Objects and Vertical Objects now look visually identical.
* It is currently unknown if the Dan system might return.
* Note beams (a la [[IIDXIcon|beatmania IIDX]]) have been introduced.
* Allmost every KONAMI original song from previous REFLEC BEAT releases is not available at launch day (every licensed song is available from day one, though).
* It's still unknown if the Dan system might return.
* Songs from the previous REFLEC BEAT versions will be ported gradually to Yuukyuu no Reflesia once it's released.
** All types of licensed songs are all available from day one.
* Only the player ID carries from VOLZZA 2.
* Only the player ID carries from VOLZZA 2.


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''This list is from a game that was just released, as such, it will be constantly updated.''
''This list is from a game that was just released, as such, it will be constantly updated.''


== Default Songs ==
{{RB Songlist Header2|
{{RB Songlist Header2|
{{RB Songlist Category|Licenses|bg=#aaaaee|color=#000}}
{{RB Songlist Category|Licenses|bg=#aaaaee|color=#000}}