AC RB groovin'!! Upper: Difference between revisions

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{{DISPLAYTITLE:REFLEC BEAT groovin'!! Upper}}
{{DISPLAYTITLE:REFLEC BEAT groovin'!! Upper}}
{{REFLEC BEAT}}
{{REFLEC BEAT}}
= REFLEC BEAT groovin'!! Upper =
= REFLEC BEAT groovin'!! Upper =
[[Image:RB groovin'!! Upper.png|400px]]
[[Image:RB groovin'!! Upper.png|400px]]
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== General Information / Changes ==
== General Information / Changes ==
* New Upper Gauge and Upper Points system added. These are used to unlock new customization options.
* New Upper Gauge and Upper Points system added. These are used to unlock new customization options.
** The Upper Gauge is also used to determine end-of-song bonuses, rather than the MISS count. This is exclusive to this version and the standard FULL COMBO, 1 MISS, and 2 MISS bonuses were reinstated in [[REFLEC BEAT VOLZZA]].
** The Upper Gauge is also used to determine end-of-song bonuses, rather than the MISS count. This is exclusive to this version and the standard FULL COMBO, 1 MISS, and 2 MISS bonuses were reinstated in [[AC RB VOLZZA|REFLEC BEAT VOLZZA]].
* A new Expert mode for the song selection screen was added, where song titles are displayed on a vertical scroll wheel on the right side of the screen, similar to beatmania IIDX. More information about the chart is shown on the left.
* A new Expert mode for the song selection screen was added, where song titles are displayed on a vertical scroll wheel on the right side of the screen, similar to beatmania IIDX. More information about the chart is shown on the left.
* All songs locked/hidden in [[REFLEC BEAT groovin'!!]] are still as such if you didn't unlock them in the previous game.
* All songs locked/hidden in REFLEC BEAT groovin'!! are still as such if you didn't unlock them in the previous game.
* A gold ring now appears together with concurrent objects, as opposed to the previous golden aura. The ring has a red or blue highlight for concurrent top and normal objects, depending on the side you play on.
* A gold ring now appears together with concurrent objects, as opposed to the previous golden aura. The ring has a red or blue highlight for concurrent top and normal objects, depending on the side you play on.
* The top judgement points now highlight as top objects approach them.
* The top judgement points now highlight as top objects approach them.