AC SDVX III: Difference between revisions

334 bytes removed ,  8 August 2016
→‎General Information / Changes: I moved some stuff to the info page and removed others
(→‎General Information / Changes: I moved some stuff to the info page and removed others)
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* Portions of certain charts will cause the entire chart to shake, zoom in and out, or be temporarily viewed from above.
* Portions of certain charts will cause the entire chart to shake, zoom in and out, or be temporarily viewed from above.
* Each SKILL ANALYZER level now has three courses to choose from, instead of just one. New groups are added every month.
* Each SKILL ANALYZER level now has three courses to choose from, instead of just one. New groups are added every month.
** SKILL ANALYZER courses can now have [[Nettou! BEMANI Stadium]] (熱闘!BEMANIスタジアム) event songs.
** Player can no longer vote for new waves of SKILL ANALYZER courses.
** Player can no longer vote for new waves of SKILL ANALYZER courses.
* A new difficulty equivalent to the INFINITE difficulty, called GRAVITY (GRV), has been added. GRAVITY charts have an orange hue.
* A new difficulty equivalent to the INFINITE difficulty, called GRAVITY (GRV), has been added. GRAVITY charts have an orange hue.
* Cabinets can now have a real time Appeal Card printer, named ''SOUND VOLTEX GENERATOR -REAL MODEL-'', which launched on March 11th, 2015. Cards printed out are called ''Genesis Cards''.
* Cabinets can now have a real time Appeal Card printer, named ''SOUND VOLTEX GENERATOR -REAL MODEL-'', which launched on March 11th, 2015. Cards printed out are called ''Genesis Cards''.
** To start printing an Genesis Card, one has to choose a GENERATOR START mode (either LIGHT or STANDARD), which cost double their normal counterparts. They can then choose the card collection to print one card from.
* A new clear gauge, the ''ALTERNATIVE RATE SYSTEM'', was added during the game's location tests, but not added in the final release until March 11th, 2015. It is only accessible via GENERATOR START.
* A new clear gauge, the ''ALTERNATIVE RATE SYSTEM'', was added during the game's location tests, but not added in the final release until March 11th, 2015. It is only accessible via GENERATOR (STANDARD) START.
** This rate style starts off with the EXCESSIVE RATE gauge, and will change to the EFFECTIVE RATE gauge at a level as if it were active, if it goes to 0%. This allows play to continue if one were to fail under EXCESSIVE RATE.
** This rate style starts off with the EXCESSIVE RATE gauge, and will change to the EFFECTIVE RATE gauge at a level as if it were active, if it goes to 0%. This allows play to continue if one were to fail under EXCESSIVE RATE.
* It is possible to spin for more than one Appeal Card at a time, up to a maximum of 10 cards per spin.
* It is possible to spin for more than one Appeal Card at a time, up to a maximum of 10 cards per spin.
** When playing through GENERATOR START, these cards will not appear again.
* It is possible to filter songs while in the track input selection screen.
* It is possible to filter songs while in the track input selection screen.
* Clear Rates, Skill Levels, Shining Grade bonus and existing PACKET and BLOCK counts have been reset.
* Clear Rates, Skill Levels, Shining Grade bonuses and previous PACKET and BLOCK counts were reset.
* SOUND VOLTEX II -infinite infection- charts are now cheaper to purchase, with the exception of INFINITE charts, and the EXHAUST charts for [[Bangin' Burst]] and [[For UltraPlayers]] which retain their original price. However, unlock requirements (if any) are still present.
* SOUND VOLTEX II -infinite infection- charts are now cheaper to purchase, with the exception of INFINITE charts, and the EXHAUST charts for [[Bangin' Burst]] and [[For UltraPlayers]] which retain their original prices. However, unlock requirements (if any) are still present.
** If requirements for a certain chart were met in the past but the chart was not purchased, they have to be redone.
** Requirements for locked charts must be redone, as play records from previously are reset.
** Charts that require it to appear in the FINAL TRACK and/or be played can be purchased immediately.
** Charts that required it to appear in the FINAL TRACK and/or be played can be purchased immediately.
* Timing adjustment options were introduced on December 4th, 2014. They can be changed in the matchmaking screen by holding the START button and pressing 3 (to set the timing early) or 9 (to set the timing later). The offset value is colored blue in the in-game UI.
* Timing adjustment options were introduced on December 4th, 2014. They can be changed in the matchmaking screen by holding the START button and pressing 3 (to set the timing early) or 9 (to set the timing later). The offset value is colored blue in the in-game UI.
* You can now select different Navigator characters of the NEMSYS crew. They're unlocked by obtaining PUR-rarity cards from a SOUND VOLTEX GENERATOR -REAL MODEL-. They have an effect during BATTLE SEQUENCE SYSTEM episodes.
* You can now select different Navigator characters of the NEMSYS crew. They are unlocked by obtaining PUR-rarity cards from a SOUND VOLTEX GENERATOR -REAL MODEL-. They have an effect during BATTLE SEQUENCE SYSTEM episodes.
** On April 1st, 2015, as an April's Fools joke, only Voltenizer Maxima could be selected on that day.
** On April 1st, 2015, as an April's Fools joke, only Voltenizer Maxima could be selected on that day.
** From September 17th, 2015, sub-crew members can be collected and used.
** From September 17th, 2015, sub-crew members can be collected and used.
* First SOUND VOLTEX game with a song unlock system/story mode, named ''MISSION'', introduced on January 21st, 2015. Each MISSION episode comes with a group of chapters that must be cleared in order, by fulfilling the conditions that the game tells you.
* First SOUND VOLTEX game with a song unlock system/story mode, named [[SOUND VOLTEX III GRAVITY WARS/MISSION|MISSION]], introduced on January 21st, 2015. Each MISSION episode comes with a group of chapters that must be cleared in order, by fulfilling the conditions that the game tells you.
** The ''Side MISSION'' sub-unlock system was introduced on May 29th, 2015. These missions are not part of the main story arc.
** The ''Side MISSION'' sub-unlock system was introduced on May 29th, 2015. These missions are not part of the main story arc.
** ''BATTLE SEQUENCE SYSTEM'' mode was introduced on August 13th, 2015. You choose your NEMSYS crew character and at the end of a credit you fight an enemy; this special unlock system occurs in several MISSIONs' story chapters, and overall, heavily relies on NEMSYS characters obtained through PUR-rarity cards.
** ''BATTLE SEQUENCE SYSTEM'' mode was introduced on August 13th, 2015. You choose your NEMSYS crew character and at the end of a credit you fight an enemy; this special unlock system occurs in several MISSIONs' story chapters, and overall, heavily relies on NEMSYS characters obtained through PUR-rarity cards.
* On December 4th, 2015, the game entered its Second Season, adding/changing the following features:
* On December 4th, 2015, the game entered its 2ND SEASON, adding/changing the following features:
** RIVAL functionality (requires an eAMUSEMENT Basic Subscription).
** RIVAL functionality (requires at least an [[eAMUSEMENT]] Basic Course subscription).
** You can view the regional and store's high scores for each chart. This can be toggled by pressing the 8 key in the music select menu.
** You can view the regional and store's high scores, as well as rival scores, for each chart. This can be toggled by pressing the 8 key in the music select menu.
** Additional song folders added: Favorites (お気に入り), Recommended (おすすめ楽曲), and MISSION Target (ミッション対象曲).
** Additional song folders added: Favorites (お気に入り), Recommended (おすすめ楽曲), and MISSION Target (ミッション対象曲).
*** You can favourite a song by pressing the 0 key while hovering over a song.
*** You can favourite a song by pressing the 0 key while hovering over a song.
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** The title demo, all of the menu screens' background, and background musics were changed.
** The title demo, all of the menu screens' background, and background musics were changed.
** New DWANGO licenses are added to the series since [[Cyber thunder cider|サイバーサンダーサイダー]] back during SOUND VOLTEX II -infinite infection-'s launch.
** New DWANGO licenses are added to the series since [[Cyber thunder cider|サイバーサンダーサイダー]] back during SOUND VOLTEX II -infinite infection-'s launch.
** Licensed BMS songs are now added to the game.
** Licensed BMS songs may now be added to the game.
* Skill Levels 11 and ∞ returned on April 1st, 2015.
* Skill Levels 11 and ∞ returned on April 1st, 2015.
* Players who have an [[eAMUSEMENT]] Premium subscription, from May 1st, 2016, can change their Skill Level title and can download score data.
* From May 1st, 2016, players who have an eAMUSEMENT Premium Course subscription can change their Skill Level title at will and can export score data to a CSV file.
* New songs: 351
* New songs: 351
* Total songs: 832
* Total songs: 832
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