AC SDVX IV: Difference between revisions

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** As such, charts that previously had level-sensitive unlock requirements have their requirements re-rated or removed altogether.
** As such, charts that previously had level-sensitive unlock requirements have their requirements re-rated or removed altogether.
* Two new difficulties added, ''MAXIMUM'' and ''HEAVENLY'':  
* Two new difficulties added, ''MAXIMUM'' and ''HEAVENLY'':  
** MAXIMUM is a new regular difficulty mode and is harder than EXHAUST. Its notation is "MXM" and its color is black. MAXIMUM charts are only available for all new SOUND VOLTEX IV songs and need to be purchased.
** MAXIMUM is a new regular difficulty mode and is harder than EXHAUST. Its notation is "MXM" and its color is black-white. MAXIMUM charts are only available for all new SOUND VOLTEX IV songs and need to be purchased.
** HEAVENLY is the equivalent of INFINITE/GRAVITY difficulties from the older SOUND VOLTEX games. Its notation is "HVN" and its color is blue.
** HEAVENLY is the equivalent of INFINITE/GRAVITY difficulties from the older SOUND VOLTEX games. Its notation is "HVN" and its color is blue.
* The INFINITE BLASTER unlock system has been renamed to ''BLASTER GATE''.
* The INFINITE BLASTER unlock system has been renamed to ''BLASTER GATE''.
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* MIRROR and RANDOM options are introduced.
* MIRROR and RANDOM options are introduced.
** RANDOM affects mostly BT notes, but sometimes FX notes will also be mirrored. VOL lasers remain unchanged.
** RANDOM affects mostly BT notes, but sometimes FX notes will also be mirrored. VOL lasers remain unchanged.
** Neither MIRROR or RANDOM options can be used on SKILL ANALYZER mode.
* You can now also purchase SDVX Station charts from within the song select screen.
* You can now also purchase SDVX Station charts from within the song select screen.
** Appeal Cards can still be only purchased at the end of a play session, though.
** Appeal Cards can still be only purchased at the end of a play session, though.
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* The headphone volume range has been expanded from 1-8 to 1-10.
* The headphone volume range has been expanded from 1-8 to 1-10.
* New play mode introduced: GENERATOR BLASTER.
* New play mode introduced: GENERATOR BLASTER.
* On LIGHT START or GENERATOR LIGHT START, charts you cannot play on a certain stage are now restricted instead of hidden.
* When played on LIGHT START or GENERATOR LIGHT START, some charts that could not be played on certain stages are now restricted (displayed as a no sign) instead of being hidden.
* INFINITE difficulty's color has been changed from a rainbow hue to purple.
* INFINITE difficulty's color has been changed from a rainbow hue to purple.
* Menu time was extended by 10 seconds on December 22nd, 2016.
* Menu time was extended by 10 seconds on December 22nd, 2016.
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** Final stage: no restrictions (up to Level 20).
** Final stage: no restrictions (up to Level 20).
* SKILL ANALYZER was re-added on December 28th, 2016, with the Skill LEVEL 11 and ∞ courses added on February 17th, 2017.
* SKILL ANALYZER was re-added on December 28th, 2016, with the Skill LEVEL 11 and ∞ courses added on February 17th, 2017.
** It is no longer a separate play mode, but a song folder that you can access on the first stage.
** Only SOUND VOLTEX game where SKILL ANALYZER is placed as a song folder that you can access on the first stage, instead of as a separate game mode.
** Audio previews (only the FINAL TRACK) are added for each course.
** Each skill level is strictly based around charts with the following difficulty ratings (re-scaled since the last game):
** Each skill level is strictly based around charts with the following difficulty ratings (re-scaled since the last game):
*** Skill LEVEL 01: Level 6 and 7 charts.
*** Skill LEVEL 01: Level 6 and 7 charts.
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