AC SDVX VW: Difference between revisions

382 bytes added ,  27 November 2021
→‎HEXA DIVER: added Blaster Pass/ARS rate.
(→‎HEXA DIVER: added Blaster Pass/ARS rate.)
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The HEXA DIVER folder appears as a sub-folder inside the ''BLASTER'' folder. To unlock one of its songs for normal play, players have to reduce the ''HEXA POINT'' of one of its charts to a certain value (if one of its charts is unlocked, all of its lower difficulties are automatically unlocked as well).
The HEXA DIVER folder appears as a sub-folder inside the ''BLASTER'' folder. To unlock one of its songs for normal play, players have to reduce the ''HEXA POINT'' of one of its charts to a certain value (if one of its charts is unlocked, all of its lower difficulties are automatically unlocked as well).


When playing a song inside the HEXA DIVER folder, the gauge is forced to HEXATIVE RATE on LIGHT START or can turn on the ARS on another modes. HEXATIVE RATE depends on the ''HEXA RANK'' set by the playerm from 1 to 5. The higher the HEXA RANK, the harder the gauge during play and more damage to the HEXA POINT of the played chart.
When playing a song inside the HEXA DIVER folder, the gauge is forced to HEXATIVE RATE on LIGHT START. HEXATIVE RATE depends on the ''HEXA RANK'' set by the player from 1 to 5. The higher the HEXA RANK, the harder the gauge during play and more damage to the HEXA POINT of the played chart.
 
If a BLASTER PASS is used, any damage dealt to the HEXA POINT is multiplied by 1.5 and have the option to turn on the ARS on another mode. If the player uses the ARS and clears it under EFFECTIVE RATE, a fixed amount of progress (150) is dealt depending of the selected difficulty and clear (doubles for every one difficulty level higher and if the song is cleared, for up to 2,000 HEXA POINTS), and not by the HEXA RANK.


The amount of HEXA POINT damage required to unlock a chart is as follows:
The amount of HEXA POINT damage required to unlock a chart is as follows:
3,192

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