AC SINOBUZ: Difference between revisions

1,026 bytes added ,  19 July 2017
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** Thunderwind Dojo (風雷道場): [[FUZIN RIZIN]]: Songs with either "Wind" or "Thunder" or "God" in their titles and artists.
** Thunderwind Dojo (風雷道場): [[FUZIN RIZIN]]: Songs with either "Wind" or "Thunder" or "God" in their titles and artists.
** The one with the unusual thunders (雷振を極めし者): [[Caterpillar]]: Songs credited to [[Kosuke Saito|Eagle]] alias. Only appears when all other Lightning Dojos have been cleared.
** The one with the unusual thunders (雷振を極めし者): [[Caterpillar]]: Songs credited to [[Kosuke Saito|Eagle]] alias. Only appears when all other Lightning Dojos have been cleared.
* ? school (added on July 20th, 2017)
* Wind school (風?流) (added on July 20th, 2017)
**  Dojo (江類出井道場): [[RISING FIRE HAWK]]: Songs credited to [[Toshiyuki Kakuta|L.E.D.]].
** Techno Dojo (テクノ道場): [[Shoot'Em All]]: Songs with "TECHNO" in the genre.
** License Dojo (夢幻道場): [[Beta|β]]:
** Thunderwind Dojo (風雷道場): [[FUZIN RIZIN]]: Songs with either "Wind" or "Thunder" or "God" in their titles and artists.
** The one with the unusual thunders (雷振を極めし者): [[Caterpillar]]: Songs credited to [[Kosuke Saito|Eagle]] alias. Only appears when all other Lightning Dojos have been cleared.


After playing a song from a Dojo, players will move to another screen, where a seven-key keyboard is shown with different DJ ranks on each key, and enemy ninjas appearing on each key (how the DJ ranks on each key is determined needs confirmation, but it is speculated to be related to the accuracy for each key during the last song played). At this point, the player is given the option to raise any key rank corresponding to an active opponent to AAA (a key that is already at AAA can be chosen for this; if a choice is not made, one is randomly chosen). Then, players will cause damage to the ninjas, the damage being directly proportional to the DJ rank. If three Mystery Scrolls are used, all keys with a rank less than AA will be boosted to AA.
After playing a song from a Dojo, players will move to another screen, where a seven-key keyboard is shown with different DJ ranks on each key, and enemy ninjas appearing on each key (how the DJ ranks on each key is determined needs confirmation, but it is speculated to be related to the accuracy for each key during the last song played). At this point, the player is given the option to raise any key rank corresponding to an active opponent to AAA (a key that is already at AAA can be chosen for this; if a choice is not made, one is randomly chosen). Then, players will cause damage to the ninjas, the damage being directly proportional to the DJ rank. If three Mystery Scrolls are used, all keys with a rank less than AA will be boosted to AA.
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{{IIDX Song|HARDSTYLE|[[RISING FIRE HAWK]]{{from|[[AC DDR A|DanceDanceRevolution A]]}}|[[Toshiyuki Kakuta|L.E.D.-G]]|157|-|5|8|11|5|9|11}}
{{IIDX Song|HARDSTYLE|[[RISING FIRE HAWK]]{{from|[[AC DDR A|DanceDanceRevolution A]]}}|[[Toshiyuki Kakuta|L.E.D.-G]]|157|-|5|8|11|5|9|11}}
{{IIDX Song|DETROIT TECHNO|[[Shoot'Em All]]{{from|[[CS DistorteD|beatmania IIDX 13 DistorteD CS]]}}|[[Manabu Namiki]]|152|-|3|7|11|3|8|12}}
{{IIDX Song|DETROIT TECHNO|[[Shoot'Em All]]{{from|[[CS DistorteD|beatmania IIDX 13 DistorteD CS]]}}|[[Manabu Namiki]]|152|-|3|7|11|3|8|12}}
{{IIDX Songlist Category|Wind school (?)}}
{{IIDX Song|FUTURE BEATS|[[Egret and Willow]]|[[Daisuke Akitsu|Dirty Androids]]|?|-|6|8|11|?|?|?}}
{{IIDX Song|PIANO CONTEMPORARY|[[Macuilxochitl]]{{from|[[jubeat ripples]]}}|[[Tomosuke Funaki|TOMOSUKE]]|148|-|7|10|11|?|?|?}}
{{IIDX Song|HARDCORE RAVE|[[Summerlights(IIDX EDITION)]]|[[Kento Oizumi|DJ Noriken]]|?|-|6|9|12|?|?|?}}
{{IIDX Song|MAINSTREAM HARDCORE|[[Warrior]]|[[DJ CHUCKY]] feat. Jonjo|?|-|5|8|10|?|?|?}}
}}
}}


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