AC bm 2nd: Difference between revisions

→‎Codes & Unlock Information: Migrated information about 1-CREDIT/regular DOUBLE to General Information / Changes; added information about playing any song (or the ending); added information about test switch differences while Event Mode is enabled.
(→‎General Information / Changes: Added information about 1-CREDIT DOUBLE and regular DOUBLE modes.)
(→‎Codes & Unlock Information: Migrated information about 1-CREDIT/regular DOUBLE to General Information / Changes; added information about playing any song (or the ending); added information about test switch differences while Event Mode is enabled.)
Line 119: Line 119:
** DOUBLE
** DOUBLE
*** Press and hold 1+3+5, then press START (1P for 1-CREDIT DOUBLE; 2P for regular DOUBLE).
*** Press and hold 1+3+5, then press START (1P for 1-CREDIT DOUBLE; 2P for regular DOUBLE).
**** 1-CREDIT DOUBLE: Similar to FREE mode in certain games; has two guaranteed stages, and any listed song can be selected.
**** Regular DOUBLE: Can play all normally accessible modes.
*** Before the title screen completely fades out, release all buttons, then press and hold 2+4.
*** Before the title screen completely fades out, release all buttons, then press and hold 2+4.
** HIDDEN
** HIDDEN
Line 126: Line 124:
*** Before the title screen completely fades out, release all buttons, then press and hold 1+5.
*** Before the title screen completely fades out, release all buttons, then press and hold 1+5.
* When one of these options is selected, after START is pressed the text "HIDDEN PLAY" or "DOUBLE PLAY" will appear on screen, before the mode select screen appears.
* When one of these options is selected, after START is pressed the text "HIDDEN PLAY" or "DOUBLE PLAY" will appear on screen, before the mode select screen appears.
== Play Any Song (or Ending) ==
* In beatmania through [[AC bm 3rd|3rdMIX]], there is a hidden feature that allows the player(s) to select any song (or the ending) regardless of stage, via a combination of the test switch and specific key button(s).
** In 2ndMIX, there are two methods for activating this feature on the song select screen.
*** 1. Simultaneously press the specific key(s) and the test switch at the exact same time.
*** 2. While holding the specific key(s), press the test switch.
*** If only the test switch is pressed, the song select screen will fade out, then fade back in (with the timer having been reset).
**** This can be utilized to make selection easier: while the song select screen fades out, press and hold the specific key(s) before it fades in, then press the test button again after it fades in.
* The specific keys to press for selecting each song (or the ending) are as follows.
** [[20,november|20,november (radio edit)]]: 4+5 (two-player or DOUBLE only)
** [[20,november|20,november (single mix)]]: 4+5 (one-player only)
** [[2 gorgeous 4U]]: 5 (one-player only)
** [[Acid Bomb]]: 9+10
** [[Beginning of life|Beginning of Life]]: 3
** [[Deep Clear Eyes]]: 8+9
** [[DJ BATTLE]]: 3+4+5
** [[Do you love me?]]: 6
** [[e-motion]]: 2+3
** [[e-motion (2ndMIX)]]: 1+2+3
** ENDING: 6+7+8
*** Note that the game will end immediately after the ending, regardless of which stage it was played on.
** [[greed eater]]: 5 (two-player or DOUBLE only)
** [[jam jam reggae]]: 2
** [[jam jam reggae (Funky jam Cookie mix)]]: 4
** [[LOVE SO GROOVY]]: 1+2 (one-player only)
** [[LOVE SO GROOVY|LOVE SO GROOVY (12inch version)]]: 1+2 (two-player or DOUBLE only)
** [[LOVE SO GROOVY (Nite's After Luv mix)]]: 3+4
** [[OVERDOSER|OVERDOSER (ambient mix)]]: 7 (two-player or DOUBLE only)
** [[OVERDOSER (Driving Dub mix)]]: 6+7
** [[OVERDOSER|OVERDOSER (romo mix)]]: 7 (one-player only)
** [[PRACTICE STAGE]]: 2+3+4
*** Note that in beatmania, there is no way to fail PRACTICE STAGE.
** [[Salamander Beat Crush mix]]: 10
** [[tokai]]: 9
** [[u gotta groove]]: 1
** [[u gotta groove (Triple Mazin Dub)]]: 8


== Event Mode ==
== Event Mode ==
Line 133: Line 167:
*** However, the DOUBLE and HIDDEN options can be selected via the method shown in Select Mode below.
*** However, the DOUBLE and HIDDEN options can be selected via the method shown in Select Mode below.
** The mode select menu is skipped, preventing selection of game mode.
** The mode select menu is skipped, preventing selection of game mode.
** Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
** Song selection is generally performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10).
*** However, when using the method described in [[AC_bm_2nd#Play_Any_Song_(or_Ending)|Play Any Song (or Ending)]], the test switch combined with the specified key(s) can be used for selection instead.
** To make each selection, follow the procedures below on the song select screen.
** To make each selection, follow the procedures below on the song select screen.
* Select Mode
* Select Mode
Line 141: Line 176:
**** Two-player mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.  
**** Two-player mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.  
*** 1P+2P START: SINGLE + HIDDEN
*** 1P+2P START: SINGLE + HIDDEN
;Test Switch Differences
* While Event Mode is enabled, the operations that the test switch performs will differ as follows.
** Pressing the test switch and letting go immediately: Selects the currently highlighted song, regardless of whether any keys are being held down.
** Pressing and holding the test switch for slightly longer, or until the song select screen fades out, while holding the specified key(s) down: Selects the specified song.
** Pressing and holding the test switch for slightly longer while not holding any keys down: Jumps back to the title screen; if held after the title screen appears, jumps to the TEST MENU.
* In addition, using the test switch and specified key(s) to select a song will only allow SINGLE mode to be played.


= Related Link =
= Related Link =
891

edits