AC bm 7th: Difference between revisions

→‎General Information / Changes: Added information; revised and corrected existing information.
m (→‎Undocumented "FLIP" Modifier: Minor phrasing change.)
(→‎General Information / Changes: Added information; revised and corrected existing information.)
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** Songs from [[AC bm 6th|6thMIX]] are colored white.
** Songs from [[AC bm 6th|6thMIX]] are colored white.
** Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning.
** Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning.
* Last beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.
* The song loading screen and all of the in-game frames now show which modifiers have been enabled (this would carry over to [[AC bm THE FINAL|THE FINAL]]).
** Other mixes that allow this are [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], and [[AC bm 6th|6thMIX]].
* Last beatmania game that allows the menu's and gameplay UI's color scheme (frame color) to be selected.
** Other mixes that allow the gameplay UI's color scheme (frame color) to be selected are [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], and [[AC bm 6th|6thMIX]].
** The only other mix that would also change the menu's color scheme upon selection is [[AC bm 6th|6thMIX]].
* Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay.
* Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay.
** Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment.
** Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment.
** [[AC bm THE FINAL|THE FINAL]] uses animation clips (with mostly low frame counts) that only occupy a small square, and MISS backgrounds are removed entirely.
** [[AC bm THE FINAL|THE FINAL]] uses animation clips (with mostly low frame counts) that only occupy a small square, and MISS backgrounds are removed entirely.
* Only beatmania game that contains a "FLIP" modifier similar to the DP FLIP modifier that later officially debuted in [[AC DistorteD|beatmania IIDX 13 DistorteD]].
** When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped.
** However, as noted [[AC_bm_7th#Undocumented_"FLIP"_Modifier|later]], there is no visible indication that it is enabled, and its implementation is incomplete, leading to a bug in charts that have 1-Turn Scratches.
* Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff.
* Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff.
* [[Masayuki Takahashi]] makes his BEMANI debut.
* [[Masayuki Takahashi]] makes his BEMANI debut.
* Several songs have a scroll speed modifier applied by default when playing certain charts.
* Several songs have a scroll speed modifier applied by default when playing certain charts.
** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier.
** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier.
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