AC bm 7th: Difference between revisions

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(→‎General Information / Changes: Added note that new songs are once again distinguished from returning songs; revised existing information.)
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{{DISPLAYTITLE:beatmania 7thMIX -keepin' evolution-}}
{{DISPLAYTITLE:beatmania 7thMIX keepin' evolution}}
{{bm-AC}}
{{bm-AC}}


= beatmania 7thMIX -keepin' evolution- =
= beatmania 7thMIX keepin' evolution =


== Release Information ==
== Release Information ==
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== General Information / Changes ==
== General Information / Changes ==
[[Image:7thTitle.png|400px]]
[[Image:7thTitle.png|400px]]
* Introduces the SEPARATE frame, which divides each white and black key into separate lanes (much like in the [[Beatmania_IIDX_Information|beatmania IIDX]] series).
* Introduces the SEPARATE frame, which divides each white and black key into separate lanes (much like in the [[Beatmania IIDX Information|beatmania IIDX]] series).
** The CLASSIC frame (separate lanes for white keys, lines for black keys) remains as the default frame.
** The CLASSIC frame (separate lanes for white keys, lines for black keys) remains as the default frame.
* Introduces a new note type, the 1-Turn Scratch. This note appears as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends.
* Introduces a new note type, the 1-Turn Scratch. This note appears as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends.
** A similar note type, the Backspin Scratch, appears in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]. However, there are a few differences that distinguish it from 1-Turn Scratches (see [[AC_SIRIUS#General_Information_/_Changes|here]] for specific details).
** A similar note type, the Backspin Scratch, later appeared in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]. However, there are a few differences that distinguish it from 1-Turn Scratches (see [[AC SIRIUS#General_Information / Changes|here]] for specific details).
* Single and Double charts are now rated individually, instead of having the same difficulty levels between Single and Double (like in earlier games).
* Single and Double charts are now rated individually, instead of having the same difficulty levels between Single and Double (like in earlier games).
* Changes the name of the IIDX DOUBLE modifier from [[AC bm CORE REMIX|CORE REMIX]] and [[AC bm 6th|6thMIX]] (previously named BM-II DOUBLE in [[AC bm complete 2|completeMIX 2]]) to CENTER DOUBLE.
* Changes the name of the IIDX DOUBLE modifier from [[AC bm CORE REMIX|CORE REMIX]] and [[AC bm 6th|6thMIX]] (previously named BM-II DOUBLE in [[AC bm complete 2|completeMIX 2]]) to CENTER DOUBLE. This name would carry over to [[AC bm THE FINAL|THE FINAL]].
** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in IIDX).
** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in IIDX).
** This name would carry over to [[AC bm THE FINAL|THE FINAL]].
* MANIAC difficulty is named ANOTHER once again. This name would carry over to THE FINAL.
* MANIAC difficulty is named ANOTHER once again.
** This name would carry over to [[AC bm THE FINAL|THE FINAL]].
* New songs are once again distinguished from returning songs on the song select screen.
* New songs are once again distinguished from returning songs on the song select screen.
** Songs that are entirely new in 7thMIX are colored blue on the song wheel.
** Songs that are entirely new in 7thMIX are colored blue on the song wheel.
** Songs from [[AC bm 6th|6thMIX]] are colored white.
** Songs from 6thMIX are colored white.
** Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning.
** Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning.
* Last beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.
* The song loading screen and all of the in-game frames now show which modifiers have been enabled (this would carry over to [[AC bm THE FINAL|THE FINAL]]).
** Other mixes that allow this are [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], and [[AC bm 6th|6thMIX]].
* Last beatmania game that allows the menu's and gameplay UI's color scheme (frame color) to be selected.
* Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay.
** Other mixes that allow the gameplay UI's color scheme (frame color) to be selected are [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], and [[AC bm 6th|6thMIX]].
** The only other mix that would also change the menu's color scheme upon selection is [[AC bm 6th|6thMIX]].
* Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay, as THE FINAL uses animation clips (with mostly low frame counts) that only occupy a small square, and MISS backgrounds are removed entirely.
** Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment.
** Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment.
** [[AC bm THE FINAL|THE FINAL]] uses animation clips (with mostly low frame counts) that only occupy a small square, and MISS backgrounds are removed entirely.
* Only beatmania game that contains a "FLIP" modifier similar to the DP FLIP modifier that later officially debuted in [[AC DistorteD|beatmania IIDX 13 DistorteD]].
** When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped.
** However, as noted [[AC_bm_7th#Undocumented_"FLIP"_Modifier|later]], there is no visible indication that it is enabled, and its implementation is incomplete, leading to a bug in charts that have 1-Turn Scratches.
* Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff.
* Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff.
* [[Masayuki Takahashi]] makes his BEMANI debut.
* [[Masayuki Takahashi]] makes his BEMANI debut.
* Several songs have a scroll speed modifier applied by default when playing certain charts.
** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier.


== Staff Information ==
== Staff Information ==
* Game credits: [[beatmania 7thMIX -keepin' evolution- credits]]
* Game credits: [[beatmania 7thMIX keepin' evolution credits]]
* Soundtrack credits: [[beatmania 7thMIX Original Soundtrack Booklet Credits]]
* Soundtrack credits: [[beatmania 7thMIX Original Soundtrack Booklet Credits]]


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= EXPERT MODE =
= EXPERT MODE =
{| style="margin: auto;"
{{5S Course Header|
|{{Course Header|
{{5S Course|||VOCAL<br>(★)|[[BABY BABY GIMME YOUR LOVE 2002]]<br>(NORMAL)|[[White lecture|ホワイトレクチャー]]<br>(NORMAL)|[[WATER FLAME]]<br>(NORMAL)|[[Choutano C-E-Z|超楽C-E-Z]]<br>(HARD)|[[DISCO DOG]]<br>(NORMAL)}}
{{Course Name|VOCAL (★)}}
{{5S Course|||TECHNO<br>(★★)|[[WATERING]]<br>(NORMAL)|[[CODE RED]]<br>(HARD)|[[REFERENCE]]<br>(NORMAL)|[[LIQUID RAIN]]<br>(HARD)|[[LIGHT MOTION]]<br>(HARD)}}
{{Course Song|1.|[[BABY BABY GIMME YOUR LOVE 2002]]<br>(NORMAL)}}
{{5S Course|||POWER<br>(★★★★★)|[[CUT'N'SLICED]]<br>(HARD)|[[STEEL CAGE]]<br>(HARD)|[[PANATIUM]]<br>(HARD)|[[7000 Questions]]<br>(HARD)|[[FREE KICKER]]<br>(HARD)}}
{{Course Song|2.|[[White lecture|ホワイトレクチャー]]<br>(NORMAL)}}
{{5S Course|||SPEED<br>(★★★★)|[[S.F.M]]<br>(NORMAL)|[[GOOD FRIDAY]]<br>(HARD)|[[AFRONOVA PRIMEVAL]]<br>(HARD)|[[BE LOVIN]]<br>(HARD)|[[CALDERA]]<br>(HARD)}}
{{Course Song|3.|[[WATER FLAME]]<br>(NORMAL)}}
{{5S Course|||SELECTION<br>(★★★)|[[SPACE TRIBE]]<br>(HARD)|[[FIRE DUB]]<br>(HARD)|[[HEALEN]]<br>(HARD)|[[COME ON EVERYBODY]]<br>(HARD)|[[WHAT'S NEXT?]]<br>(HARD)}}
{{Course Song|4.|[[Choutano C-E-Z|超楽C-E-Z]]<br>(HARD)}}
{{5S Course|||HIPHOP<br>(★★★★)|[[CHAMPION]]<br>(ANOTHER)|[[CUT'N'SLICED]]<br>(HARD)|[[Choutano C-E-Z|超楽C-E-Z]]<br>(HARD)|[[COME ON EVERYBODY]]<br>(ANOTHER)|[[White lecture|ホワイトレクチャー]]<br>(ANOTHER)}}
{{Course Song|5.|[[DISCO DOG]]<br>(NORMAL)}}
{{5S Course|||SLAKE&MA<br>(★★★)|[[SURGE LINE]]<br>(HARD)|[[WATERING]]<br>(HARD)|[[HEALEN]]<br>(ANOTHER)|[[WHAT'S NEXT?]]<br>(ANOTHER)|[[Lying on the bench]]<br>(HARD)}}
{{5S Course|||LIGHT<br>(★★)|[[WATER FLAME]]<br>(HARD)|[[air]]<br>(HARD)|[[What is Love?]]<br>(HARD)|[[Feel The Light]]<br>(HARD)|[[Cappuccino bossa]]<br>(HARD)}}
{{5S Course|||U.G.&#33;&#33;&#33;<br>(★★★★)|[[PANATIUM]]<br>(HARD)|[[LAUGA]]<br>(HARD)|[[Disabled the FLAW]]<br>(HARD)|[[UZIEL]]<br>(HARD)|[[CALDERA]]<br>(HARD)}}
{{5S Course|||SECRET<br>(???)|[[Yakankou ma-Remix|夜間行 ma-Remix]]<br>(HARD)|[[LAUGA]]<br>(HARD)|[[CHAMPION]]<br>(HARD)|[[PEACE DREAM]]<br>(ANOTHER)|[[monotone]]<br>(ANOTHER)}}
}}
}}
|{{Course Header|
{{Course Name|TECHNO (★★)}}
{{Course Song|1.|[[WATERING]]<br>(NORMAL)}}
{{Course Song|2.|[[CODE RED]]<br>(HARD)}}
{{Course Song|3.|[[REFERENCE]]<br>(NORMAL)}}
{{Course Song|4.|[[LIQUID RAIN]]<br>(HARD)}}
{{Course Song|5.|[[LIGHT MOTION]]<br>(HARD)}}
}}
|{{Course Header|
{{Course Name|POWER (★★★★★)}}
{{Course Song|1.|[[CUT'N'SLICED]]<br>(HARD)}}
{{Course Song|2.|[[STEEL CAGE]]<br>(HARD)}}
{{Course Song|3.|[[PANATIUM]]<br>(HARD)}}
{{Course Song|4.|[[7000 Questions]]<br>(HARD)}}
{{Course Song|5.|[[FREE KICKER]]<br>(HARD)}}
}}
|}
{| style="margin: auto;"
|{{Course Header|
{{Course Name|SPEED (★★★★)}}
{{Course Song|1.|[[S.F.M]]<br>(NORMAL)}}
{{Course Song|2.|[[GOOD FRIDAY]]<br>(HARD)}}
{{Course Song|3.|[[AFRONOVA PRIMEVAL]]<br>(HARD)}}
{{Course Song|4.|[[BE LOVIN]]<br>(HARD)}}
{{Course Song|5.|[[CALDERA]]<br>(HARD)}}
}}
|{{Course Header|
{{Course Name|SELECTION (★★★)}}
{{Course Song|1.|[[SPACE TRIBE]]<br>(HARD)}}
{{Course Song|2.|[[FIRE DUB]]<br>(HARD)}}
{{Course Song|3.|[[HEALEN]]<br>(HARD)}}
{{Course Song|4.|[[COME ON EVERYBODY]]<br>(HARD)}}
{{Course Song|5.|[[WHAT'S NEXT?]]<br>(HARD)}}
}}
|{{Course Header|
{{Course Name|HIPHOP (★★★★)}}
{{Course Song|1.|[[CHAMPION]]<br>(ANOTHER)}}
{{Course Song|2.|[[CUT'N'SLICED]]<br>(HARD)}}
{{Course Song|3.|[[Choutano C-E-Z|超楽C-E-Z]]<br>(HARD)}}
{{Course Song|4.|[[COME ON EVERYBODY]]<br>(ANOTHER)}}
{{Course Song|5.|[[White lecture|ホワイトレクチャー]]<br>(ANOTHER)}}
}}
|}
{| style="margin: auto;"
|{{Course Header|
{{Course Name|SLAKE&MA (★★★)}}
{{Course Song|1.|[[SURGE LINE]]<br>(HARD)}}
{{Course Song|2.|[[WATERING]]<br>(HARD)}}
{{Course Song|3.|[[HEALEN]]<br>(ANOTHER)}}
{{Course Song|4.|[[WHAT'S NEXT?]]<br>(ANOTHER)}}
{{Course Song|5.|[[Lying on the bench]]<br>(HARD)}}
}}
|{{Course Header|
{{Course Name|LIGHT (★★)}}
{{Course Song|1.|[[WATER FLAME]]<br>(HARD)}}
{{Course Song|2.|[[air]]<br>(HARD)}}
{{Course Song|3.|[[What is Love?]]<br>(HARD)}}
{{Course Song|4.|[[Feel The Light]]<br>(HARD)}}
{{Course Song|5.|[[Cappuccino bossa]]<br>(HARD)}}
}}
|{{Course Header|
{{Course Name|U.G.&#33;&#33;&#33; (★★★★)}}
{{Course Song|1.|[[PANATIUM]]<br>(HARD)}}
{{Course Song|2.|[[LAUGA]]<br>(HARD)}}
{{Course Song|3.|[[Disabled the FLAW]]<br>(HARD)}}
{{Course Song|4.|[[UZIEL]]<br>(HARD)}}
{{Course Song|5.|[[CALDERA]]<br>(HARD)}}
}}
|}
{| style="margin: auto;"
|{{Course Header|
{{Course Name|SECRET (???)}}
{{Course Song|1.|[[Yakankou ma-Remix|夜間行 ma-Remix]]<br>(HARD)}}
{{Course Song|2.|[[LAUGA]]<br>(HARD)}}
{{Course Song|3.|[[CHAMPION]]<br>(HARD)}}
{{Course Song|4.|[[PEACE DREAM]]<br>(ANOTHER)}}
{{Course Song|5.|[[monotone]]<br>(ANOTHER)}}
}}
|}
== EXPERT+ MODE ==
== EXPERT+ MODE ==
{{Course Header|
{{Course Header|
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{{Course Song|9.|[[NEW WORLD]]<br>(ANOTHER)}}
{{Course Song|9.|[[NEW WORLD]]<br>(ANOTHER)}}
{{Course Song|10.|[[CALDERA]]<br>(ANOTHER)}}}}
{{Course Song|10.|[[CALDERA]]<br>(ANOTHER)}}}}
= Songs With Default Scroll Speed Multipliers =
* Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts.
** In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply.
** When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier.
* Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, [[Beatmania_AC_General_Info#Songs_With_Default_Scroll_Speed_Modifiers|see here]]).
{| class="wikitable"
|-
! Song !! Display BPM !! Multiplier (N/H/A<sup>*</sup>) !! In-Game BPM (N/H/A<sup>*</sup>)
|-
| [[7000 Questions]] || 112 || x1.2 / x1.2 / x1.2 || 134.4 / 134.4 / 134.4
|-
| [[BABY BABY GIMME YOUR LOVE 2002]] || 96 || x1 / x1.2 / x1.2 || 96 / 115.2 / 115.2
|-
| [[FIRE DUB]] || 85 || x1 / x1.4 / x1.4 || 85 / 119 / 119
|-
| [[FREE KICKER]] || 130 || x1.2 / x1.2 / x1.2 || 156 / 156 / 156
|-
| [[REFERENCE]] || 140 || x1.2 / x1.2 / x1.4 || 168 / 168 / 196
|}
<sub>* N = Normal; H = Hard; A = Another</sub>


= Codes & Unlock Information =
= Codes & Unlock Information =
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== Undocumented "FLIP" Modifier ==
== Undocumented "FLIP" Modifier ==
* In 7thMIX, there is an undocumented modifier that behaves similarly to the DP FLIP modifier later officially implemented in the IIDX series ([[AC DistorteD|beatmania IIDX 13 DistorteD]]).
* In 7thMIX, there is an undocumented modifier that behaves similarly to the DP FLIP modifier that later officially debuted in the IIDX series (in [[AC DistorteD|DistorteD]]).
** When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped.
** When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped.
*** However, due to the modifier's implementation being incomplete, 1-Turn Scratch notes will remain on the original side.
*** However, due to the modifier's implementation being incomplete, 1-Turn Scratch notes will remain on the original side.
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= Related Link =
= Related Link =
* [https://web.archive.org/web/20160909213102/http://www.konami.jp/am/bm/7th/ beatmania 7thMIX Official Site] (archived)
* [https://web.archive.org/web/20160909213102/http://www.konami.jp/am/bm/7th/ beatmania 7thMIX keepin' evolution official website] (archived)


[[Category:beatmania]]
[[Category:beatmania]]