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m (→Event Mode: Changed instances of "dip switch" to "DIP switch"; clarified which DIP switch controls Event Mode (3-1)) |
(→General Information / Changes: Added information; revised and corrected existing information.) |
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[[Image:BMFinalTitle.png]] | [[Image:BMFinalTitle.png]] | ||
* Last title of the original beatmania series. | * Last title of the original beatmania series. | ||
* beatmania THE FINAL has the biggest song list of the original beatmania series, | * beatmania THE FINAL has the biggest song list of the original beatmania series, including several revived songs from every beatmania arcade game (save for [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]]), a handful of BEMANI crossovers, and almost all of [[AC bm III|beatmania III]]'s new songs. | ||
** beatmania III | ** Songs that are entirely new or debuting in THE FINAL are colored blue on the song wheel. | ||
* | ** Songs from beatmania III are colored green. | ||
** Songs from previous AC games are colored white. | |||
** Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning. | |||
* Introduces the STEALTH modifier, which causes the notes to not appear at all. | |||
** This was the previous behavior of HIDDEN+SUDDEN, which now makes the notes briefly appear in the middle of the screen. | |||
* All song titles are now displayed in the same font. Internally, this is done using the same unique artwork system introduced in [[AC bm CORE REMIX|CORE REMIX]]. | |||
* Most of the returning beatmania songs (and beatmania III songs) that originally had duplicate charts received brand-new ones. | * Most of the returning beatmania songs (and beatmania III songs) that originally had duplicate charts received brand-new ones. | ||
* | * The ability to select the menu's and gameplay UI's color scheme (frame color) was removed. | ||
* | ** The mixes that allowed this were [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], [[AC bm 6th|6thMIX]], and [[AC bm 7th|7thMIX]]. | ||
** Instead, the gameplay UI's color scheme (frame color) is based on the difficulty of the chart that is being played. | |||
*** NORMAL: Yellow | |||
*** HARD: Red | |||
*** ANOTHER: Green | |||
* Background movies are now displayed in a little box, instead of occupying most of the center of the screen. | |||
** These mainly consist of generic animation clips, some from various older beatmania games; however, a few songs have unique clips. | |||
** MISS animations were removed as well. | ** MISS animations were removed as well. | ||
* | * In all modes except EXPERT+, the in-game frame is now similar to the default frame of EXPERT mode in [[AC bm 7th|7thMIX]], which has judgment counters and enabled modifiers displayed. | ||
* | ** In addition, four different types of graphics mode combinations can be selected on the MODE SELECT screen. | ||
*** Default: Displays judgment counters and movies. | |||
*** SCORE ATTACK: Does not display judgment counters or movies; these are covered with overlays. | |||
*** COUNTER ONLY: Displays judgment counters only; movies are covered with an overlay. | |||
*** MOVIE ONLY: Displays movies only; judgment counters are covered with an overlay. | |||
* Several songs have a scroll speed modifier applied by default when playing certain charts. | * Several songs have a scroll speed modifier applied by default when playing certain charts. | ||
** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier. | ** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier. |
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