47,974
edits
Forcednature (talk | contribs) No edit summary |
Morning Blue (talk | contribs) No edit summary |
||
Line 86: | Line 86: | ||
* [[beatmania IIDX 23 copula full song list]] | * [[beatmania IIDX 23 copula full song list]] | ||
= Default Songs = | |||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
{{IIDX Songlist Category|Default Songs}} | {{IIDX Songlist Category|Default Songs}} | ||
Line 134: | Line 132: | ||
{{IIDX Songlist Category|Added on February 20th, 2016}} | {{IIDX Songlist Category|Added on February 20th, 2016}} | ||
{{IIDX Song|GLITCH ELECTRO|[[Violet Pulse]]{{from|[[EDP presents ravemania]]}}|G.K|134|-|2|8|10|2|8|10}} | {{IIDX Song|GLITCH ELECTRO|[[Violet Pulse]]{{from|[[EDP presents ravemania]]}}|G.K|134|-|2|8|10|2|8|10}} | ||
{{IIDX Songlist Category|Added on March 20th, 2016}} | |||
{{IIDX Songlist Category|おてがる!!LINK TRACK|bg=yellow|color=black}} | |||
{{IIDX Song|WORLD/ELECTRONICA|[[Journey]]{{from|[[AC RB VOLZZA|REFLEC BEAT VOLZZA]]}}|[[Naoyuki Sato|猫叉Master]]|112|-|3|6|9|4|7|9}} | |||
{{IIDX Songlist Category|Added on August 10th, 2016}} | |||
{{IIDX Songlist Category|[[NEW Generation natsu no ryuusei festa 2016|{{span style color|white|NEW Generation 夏の流星フェスタ2016}}]]|bg=#9939ff|color=white}} | |||
{{IIDX Song|FANTASY|[[StrayedCatz]]|[[Sakuzyo|削除]]|303|-|6|10|12|6|9|12}} | |||
{{IIDX Songlist Category|LEGGENDARIA Folder|bg=#5f548c|color=#ffffff}} | {{IIDX Songlist Category|LEGGENDARIA Folder|bg=#5f548c|color=#ffffff}} | ||
{{IIDX Song|AKASHIC RECORDS|[[Almagest|Almagest (HCN Ver.)]]|[[Tomosuke Funaki|Gald]][[Yoshitaka Nishimura|eira]]|178|-|7|11|12|6|11|12}} | {{IIDX Song|AKASHIC RECORDS|[[Almagest|Almagest (HCN Ver.)]]|[[Tomosuke Funaki|Gald]][[Yoshitaka Nishimura|eira]]|178|-|7|11|12|6|11|12}} | ||
Line 142: | Line 146: | ||
}} | }} | ||
= Season Line = | |||
[http://p.eagate.573.jp/game/2dx/23/p/event/seasonline.html Official event page.] | [http://p.eagate.573.jp/game/2dx/23/p/event/seasonline.html Official event page.] | ||
Season Line is beatmania IIDX 23 copula's EXTRA STAGE system. For Japanese version machines, this only appears on premium start (requires [[PASELI]]). | Season Line is beatmania IIDX 23 copula's EXTRA STAGE system. For Japanese version machines, this only appears on premium start (requires [[PASELI]]). | ||
It plays a bit different from previous EXTRA STAGE events: it has its own event page on the copula website, and songs are unlocked weekly from easiest to hardest, instead of vice-versa. All the songs in the event are related to the four seasons. These songs are: | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
Line 243: | Line 189: | ||
|} | |} | ||
Like ''Spada†leggendaria'', sum of difficulty levels, rank, and clear type are the main requirements to unlock a Season Line song for EXTRA STAGE. Once the condition is fulfilled, the graphics in the EXTRA STAGE will change to Season Line with a special | Like ''Spada†leggendaria'', the sum of difficulty levels, rank, and clear type are the main requirements to unlock a Season Line song for EXTRA STAGE. Once the condition is fulfilled, the graphics in the EXTRA STAGE will change to Season Line, with a special BGM playing during the music selection screen. Requirements for Seasion Line are as follows: | ||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
Line 323: | Line 269: | ||
|} | |} | ||
Clearing a Season Line song's chart nets you a "riding icon", plus a Silver Tran Medal for each difficulty cleared for the first time. | |||
==終着 (ONE MORE EXTRA STAGE)== | |||
From September 15th, 2016, it is possible to unlock all Season Line songs' charts by at least clearing them once. EASY and/or any ASSIST modifiers are not allowed, and it can only be accessed on Single play. | |||
Once the riding icons for all six Season Line songs are obtained on a specific difficulty, you will be able to play a new song | Once the riding icons for all six Season Line songs are obtained on a specific difficulty, you will be able to play a new song for ONE MORE EXTRA STAGE - [[NZM]] - on said difficulty. Once the song is cleared, its chart will be unlocked, alongside a Gold Tran Medal for each of the three difficulties unlocked. If you fail the chart, you'll need to reobtain all six riding icons to play it. | ||
NZM has its own rules regarding the GROOVE GAUGE, with each subsequent play after a failed attempt relaxing it: | |||
* | * First try: EX-HARD is forced on, gauge cannot be recovered | ||
* | * Second try: EX-HARD is forced on; | ||
* | * Third try: HARD is forced on, gauge cannot be recovered | ||
* | * Fourth try" HARD is forced on | ||
* | * Fifth try: regular gauage | ||
* | * Sixth try: EASY | ||
* | * Seventh onward: ASSIST EASY is forced on | ||
'''Final Season:''' ''えきねこ'' (Phase 6)<br> | '''Final Season:''' ''えきねこ'' (Phase 6)<br> | ||
Line 355: | Line 301: | ||
}} | }} | ||
= Kaitsuu! Tokotoko line (開通!とことこライン) = | |||
[http://p.eagate.573.jp/game/2dx/23/p/event/tokotoko/howto.html?___REDIRECT=1 Official Phase 1 event page.]<br> | [http://p.eagate.573.jp/game/2dx/23/p/event/tokotoko/howto.html?___REDIRECT=1 Official Phase 1 event page.]<br> | ||
[http://p.eagate.573.jp/game/2dx/23/p/event/tokotoko/intro2.html Official Phase 2 event page.] | [http://p.eagate.573.jp/game/2dx/23/p/event/tokotoko/intro2.html Official Phase 2 event page.] | ||
The ''Kaitsuu! Tokotoko line'' (開通!とことこライン) event is the first unlock | The ''Kaitsuu! Tokotoko line'' (開通!とことこライン) event is the first unlock event of beatmania IIDX 23 copula. It ran from November 26th, 2015 until April 24th, 2016. e-AMUSEMENT is required to play the event, and it can only be on Single play. The second phase of the event began on December 22nd, 2015, and ''requires'' Phase 1 to be completed first. | ||
The second phase of the event | |||
Material points are obtained after playing a song, regardless if it was cleared or not. The amount of material points (without tools) obtained per song depends on the chosen mode:<br> | The objective of ''Kaitsuu! Tokotoko line'' is to build a railway throughout a set of areas. Material points are obtained after playing a song, regardless if it was cleared or not. The amount of material points (without tools) obtained per song depends on the chosen mode:<br> | ||
* '''STANDARD / Dani nintei / EXPERT / HAZARD''': 25 material points | * '''STANDARD / Dani nintei / EXPERT / HAZARD''': 25 material points/song | ||
* '''STEP UP''': 33 material points | * '''STEP UP''': 33 material points | ||
* '''FREE / FREE PLUS''': 50 material points | * '''FREE / FREE PLUS''': 50 material points | ||
* '''PREMIUM FREE''': 25 material points | * '''PREMIUM FREE''': 25 material points (from the sixth song onward you only get one material point per song play) | ||
You get a special tool if you clear one song from each style respectively (except [[AC substream|substream]]) | You get a special tool if you clear one song from each style respectively (except [[AC substream|substream]]). Getting all 23 tools will net you a permanent 1.5x material gaining bonus. | ||
From December 22nd, 2015, you can get new special tools by fulfilling the following requirements, regardless of difficulty | From December 22nd, 2015, you can also get new special tools by fulfilling the following requirements, regardless of difficulty: | ||
* Clear a Season Line song. | * Clear a Season Line song. | ||
* Clear three songs with charts containing HELL CHARGE NOTES in a single credit. | * Clear three songs with charts containing HELL CHARGE NOTES in a single credit. | ||
Line 378: | Line 322: | ||
* Clear the current WEEKLY RANKING song. | * Clear the current WEEKLY RANKING song. | ||
Tokotoko line leaders, chosen throughout a card shuffle, increase material gaining as well. In order, from | Tokotoko line leaders, chosen throughout a card shuffle, increase material gaining as well. In order, from best to worst:<br> | ||
''Ripika''/''Phoenix'' (40% boost) > ''Lupica''/''Rche'' (20% boost) > ''Repika''/''Bafaru'' (15% boost) > ''Mamonis''/''Vega'' (5% boost).<br> | ''Ripika''/''Phoenix'' (40% boost) > ''Lupica''/''Rche'' (20% boost) > ''Repika''/''Bafaru'' (15% boost) > ''Mamonis''/''Vega'' (5% boost).<br> | ||
You can choose three players from the event's website page for gaining additional material points in the event. Note that this doesn't decrease material earning for these other players. | With Rainbow Tickets you can add additional leaders: two tickets to add one, and five to use all four of the available leaders. | ||
You can also choose three players from the event's website page for gaining additional material points in the event. Note that this doesn't decrease material earning for these other players. VIP PASS BLACK lets you earn more material points. | |||
The formula for the total amount of material points gained per play is:<br> | The formula for the total amount of material points gained per play is:<br> | ||
Material points earned by song plays x tool bonus + leader bonus + players' shared materials | Material points earned by song plays x tool bonus + leader bonus + players' shared materials<br> | ||
All the obtained material points will be used in the event section to build the railway. Once the development of the railway is done in an area, you rank up, you get a Bronze Tran Medal and you can choose which one of the following four songs to unlock: | All the obtained material points will be used in the event section to build the railway. Once the development of the railway is done in an area, you rank up, you get a Bronze Tran Medal and you can choose which one of the following four songs to unlock. All charts immediately unlock upon a choosing a song: | ||
* [[Central Station]] | * [[Central Station]] | ||
* [[Rock It]] | * [[Rock It]] | ||
Line 394: | Line 338: | ||
* [[Ryoushi no umi no Lindwurm|量子の海のリントヴルム]] | * [[Ryoushi no umi no Lindwurm|量子の海のリントヴルム]] | ||
On Phase 2, you can choose | On Phase 2, you can choose: | ||
* [[chaos eater|chaos eater -IIDX edition-]] | * [[chaos eater|chaos eater -IIDX edition-]] | ||
* [[Arcana]] | * [[Arcana]] | ||
* [[On the FM]] | * [[On the FM]] | ||
Areas where the railway has been already built can be re-visited. There you can fill "regional happiness" gauges by building intermediate stations. Building intermediate stations in each area give you 500 pular.<br> | |||
Areas where the railway has been already built can be re-visited. There you can fill "regional happiness" gauges by building intermediate stations. | |||
Building intermediate stations in each area give you 500 pular.<br> | |||
Fully filling the gauges net you pular or unlocks, depending on the area: | Fully filling the gauges net you pular or unlocks, depending on the area: | ||
* '''AREA 1''': | * '''AREA 1''': | ||
** Starting area | ** Starting area | ||
** One intermediate station | ** One intermediate station | ||
** 500 pular for building the intermediate station | ** 500 pular for building the intermediate station | ||
* '''AREA 2''': | * '''AREA 2''': | ||
** Clear AREA 1 to access | ** Clear AREA 1 to access | ||
** Two intermediate stations | ** Two intermediate stations | ||
** 500 pular for building each intermediate station | ** 500 pular for building each intermediate station | ||
* '''AREA 3''': | * '''AREA 3''': | ||
** Clear AREA 1 to access | ** Clear AREA 1 to access | ||
** Three intermediate stations | ** Three intermediate stations | ||
** 500 pular for building each one of the first two intermediate station | ** 500 pular for building each one of the first two intermediate station | ||
** Building the third intermediate station nets you [[Sakuretsu! Jaeger denkou chop!!(JAEGER FINAL ATTACK)|炸裂!イェーガー電光チョップ!!(JAEGER FINAL ATTACK)]] | ** Building the third intermediate station nets you [[Sakuretsu! Jaeger denkou chop!!(JAEGER FINAL ATTACK)|炸裂!イェーガー電光チョップ!!(JAEGER FINAL ATTACK)]] | ||
* '''AREA 4''': | * '''AREA 4''': | ||
** Clear | ** Clear AREAs 1 to 3 to access | ||
** Three intermediate stations | ** Three intermediate stations | ||
** 500 pular for building each one of the first two intermediate station | ** 500 pular for building each one of the first two intermediate station | ||
** Building the third intermediate station nets you [[GOBBLE]] | ** Building the third intermediate station nets you [[GOBBLE]] | ||
* '''AREA 5''': | * '''AREA 5''': | ||
** Clear AREA 1 to 3 to access | ** Clear AREA 1 to 3 to access | ||
** Three intermediate stations | ** Three intermediate stations | ||
** 500 pular for building each one of the first two intermediate station | ** 500 pular for building each one of the first two intermediate station | ||
** Building the third intermediate station nets you [[Yuuyake ~Fading Day~|夕焼け ~Fading Day~]] | ** Building the third intermediate station nets you [[Yuuyake ~Fading Day~|夕焼け ~Fading Day~]] | ||
* '''ALL AREAS''': | * '''ALL AREAS''': | ||
** Clear all areas and fill all regional happiness gauges to unlock [[Blue Spring Express]]. | ** Clear all areas and fill all regional happiness gauges to unlock [[Blue Spring Express]]. | ||
Line 436: | Line 377: | ||
For Phase 2, instead, you'll build facilities in the same five areas: | For Phase 2, instead, you'll build facilities in the same five areas: | ||
* '''AREA 1''': | * '''AREA 1''': | ||
** One facility | ** One facility | ||
** 1000 pular for building the facility (awarded as two sets of 500 pular) | ** 1000 pular for building the facility (awarded as two sets of 500 pular) | ||
* '''AREA 2''': | * '''AREA 2''': | ||
** Two facilities | ** Two facilities | ||
** 500 pular for building each of the facilities | ** 500 pular for building each of the facilities | ||
** Building the second facility nets you [[Welcome]] | ** Building the second facility nets you [[Welcome]] | ||
* '''AREA 3''': | * '''AREA 3''': | ||
** Two facilities | ** Two facilities | ||
** 500 pular for building each of the facilities | ** 500 pular for building each of the facilities | ||
** Building the second facility nets you [[Battle Train -IIDX Edition-]] | ** Building the second facility nets you [[Battle Train -IIDX Edition-]] | ||
* '''AREA 4''': | * '''AREA 4''': | ||
** Three facilities | ** Three facilities | ||
** 500 pular for building each one of the facilities | ** 500 pular for building each one of the facilities | ||
** Building the third facility nets you [[Konzert V]] | ** Building the third facility nets you [[Konzert V]] | ||
* '''AREA 5''': | * '''AREA 5''': | ||
** Three facilities | ** Three facilities | ||
** 500 pular for building each of the facilities | ** 500 pular for building each of the facilities | ||
** Building the third facility nets you [[SWEETEST SAVAGE]] | ** Building the third facility nets you [[SWEETEST SAVAGE]] | ||
* '''ALL AREAS''': | * '''ALL AREAS''': | ||
** Build all 11 facilities to unlock [[Shin jigoku choutokkyu -HELL or HELL-|真 地獄超特急 -HELL or HELL-]]. | ** Build all 11 facilities to unlock [[Shin jigoku choutokkyu -HELL or HELL-|真 地獄超特急 -HELL or HELL-]]. | ||
Completing Phase 2 ends the event and nets you a Platinum Tran Medal. | |||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
Line 487: | Line 428: | ||
}} | }} | ||
= Mystery Line = | |||
[http://p.eagate.573.jp/game/2dx/23/p/event/mystery/howto.html Official event page.] | [http://p.eagate.573.jp/game/2dx/23/p/event/mystery/howto.html Official event page.] | ||
The ''Mystery Line'' is the second unlock system of beatmania IIDX 23 copula, introduced on April 27th, 2016. | The ''Mystery Line'' is the second unlock system of beatmania IIDX 23 copula, introduced on April 27th, 2016. e-AMUSEMENT is required to play the event, and it will only show on Single play. | ||
On EXTRA STAGE, a MYSTERY LINE folder will appear above the LEVEL folders. (If playing on a Japanese machine using Standard start (in coin mode or PASELI), the folder will appear on FINAL STAGE instead.) The first time this event appears, the game will default to the MYSTERY LINE folder (afterwards it will be in the place it would normally be after playing a song). Note that once the folder is entered, it will not be possible to switch between Single and Double. | |||
There are two lists inside the folder: MYSTERY LINE and MYSTERY EXPLORE. Only one can be accessed at a time. | |||
If one chooses MYSTERY LINE, a location will randomly select four possibilities (fewer if one or more of the existing locations has been unlocked); if a different one is desired, three Rainbow Tickets can be used to change it. A prompt will appear to select which chart of the upcoming song to unlock, and all charts for that song will be available for play. It is not necessary to play the same chart as was chosen to unlock (i.e. you can play the HYPER chart even if you chose to unlock the NORMAL chart), and the result does not matter. When three stars are displayed in this folder, they will transfer to MYSTERY EXPLORE. | |||
MYSTERY EXPLORE will draw a random list of charts (similar to STEP UP | MYSTERY EXPLORE will draw a random list of charts (similar to STEP UP, but covering the entire difficulty range of 1-12). Playing songs from here will fill a pie chart to unlock the song. A star will be deducted for each song played here. The amount that is filled in is based on the difficulty level and clear type obtained. The pie chart takes more effort to fill for the higher difficulties based on the area being explored (NORMAL is a flat plain, HYPER is mountain wilderness, and ANOTHER is an unknown area). If the pie chart is filled completely, the selected chart of the song will be unlocked for normal play. If all of the stars run out before filling the pie chart, the train will move to a new location on the next credit. | ||
There are | There are also secret areas that require additional conditions. If these conditions are met when a new location is due to be selected, the secret location will be chosen instead of the random normal one. | ||
* [[Tori-no-kimochi]]: | * [[Tori-no-kimochi]]: play two songs from the [[AC EMPRESS|EMPRESS]] folder. | ||
* [[NO LIMIT -oretachi ni genkai wa nai-|NO LIMIT -オレ達に限界は無い-]]: | * [[NO LIMIT -oretachi ni genkai wa nai-|NO LIMIT -オレ達に限界は無い-]]: unlock at least one chart from [[Tori-no-kimochi]], then play two other songs by SUPER STAR 満-MITSURU-. | ||
* [[M4K3 1T B0UNC3]]: | * [[M4K3 1T B0UNC3]]: unlock one or more charts for all of the normal Mystery Line songs, then play two of them. | ||
* [[SOMETHING WONDERFUL]]: | * [[SOMETHING WONDERFUL]]: play two songs with videos containing trains in them. | ||
* [[POSSESSION]]: | * [[POSSESSION]]: unlock at least one of SOMETHING WONDERFUL;'s charts, then play two other songs by TAG. | ||
* [[OUTER LIMITS ALTERNATIVE]]: | * [[OUTER LIMITS ALTERNATIVE]]: play two songs with "Remix" in their title or artist name (songs with just MIX don't count). | ||
* [[X]]: | * [[X]]: unlock all Mystery Line charts on the same difficulty you want to unlock a specific X's difficulty chart, then play two Mystery Line songs. | ||
The 終着の地 destination comes with its own menu background and BGM. | The 終着の地 destination comes with its own menu background and BGM. | ||
Line 514: | Line 455: | ||
Other information: | Other information: | ||
* Failing a song will cause it to not count toward gaining the secret area. | * Failing a song will cause it to not count toward gaining the secret area. | ||
* For Tori-no-kimochi and NO LIMIT -オレ達に限界は無い-, if conditions | * For Tori-no-kimochi and NO LIMIT -オレ達に限界は無い-, if their conditions are satisfied at the same time, Tori-no-kimochi will take priority. | ||
* For songs with prerequisites, the location selection will be limited to charts already unlocked on the prerequisite songs. For M4K3 1T B0UNC3 | * For songs with prerequisites, the location selection will be limited to charts already unlocked on the prerequisite songs. | ||
** For example, M4K3 1T B0UNC3's location selection is limited to a location that has been unlocked on all of the songs (i.e., if six of the seven songs have the HYPER chart unlocked, but one doesn't, HYPER won't be selectable for the location). | |||
* In all applicable cases, playing the song in question will not satisfy the conditions. | * In all applicable cases, playing the song in question will not satisfy the conditions. | ||
* In Premium Start mode or on non-Japanese machines, only the first two songs count toward the secret area conditions. The FINAL STAGE song does not influence the results. | * In Premium Start mode or on non-Japanese machines, only the first two songs count toward the secret area conditions. The FINAL STAGE song does not influence the results. | ||
You obtain a Bronze Tran Medal | You obtain a Bronze Tran Medal for unlocking one of a song's chart, and a Silver Tran Medal for all three. | ||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
Line 549: | Line 491: | ||
{{IIDX Songlist Category|CS Song}} | {{IIDX Songlist Category|CS Song}} | ||
{{IIDX Song|HARDCORE|[[OUTER LIMITS ALTERNATIVE]]<br><small>発光都市オルタナ</small>{{from|[[CS DistorteD|beatmania IIDX 13 DistorteD]]}} |[[Toshiyuki Kakuta|L.E.D.-G]]|175|-|5|8|10|5|8|11}} | {{IIDX Song|HARDCORE|[[OUTER LIMITS ALTERNATIVE]]<br><small>発光都市オルタナ</small>{{from|[[CS DistorteD|beatmania IIDX 13 DistorteD]]}} |[[Toshiyuki Kakuta|L.E.D.-G]]|175|-|5|8|10|5|8|11}} | ||
}} | |||
= Other Unlocks = | |||
== EXPERT COURSE -SECRET- == | |||
The following songs are unlockable throughout the SECRET courses in EXPERT. To unlock the song, you have to clear the course and fill a gauge by playing that course a certain amount of times. Gauge filling works as so: | |||
* Getting a FULL COMBO or EX HARD clear (VIP Pass required) in the whole course fully fills the gauge. | |||
* Getting a HARD CLEAR (VIP Pass required) increases the gauge by 75%. | |||
* Clearing a course increases it by 50%. | |||
* Failing the course will give varying amounts depending on how many songs were played (25% for reaching the 4th song, and cutting in half for one song less). | |||
Use of ASSIST options is allowed, but the gauge will be filled much less per play. | |||
Each chart must be unlocked separately by difficulty. Progress between Single Player and Double Player modes is shared. A Bronze Tran Medal is awarded for each difficulty that is unlocked for the [[AC PENDUAL|PENDUAL]] songs (if any were already unlocked, those medals will be awarded after the first play in any EXPERT course). | |||
On August 10th, 2016, the [[NEW Generation natsu no ryuusei festa 2016]] event began, a special BEMANI event between beatmania IIDX 23 copula, [[AC jb Qubell|jubeat Qubell]], and [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]]. Songs from the event were also added to EXPERT. [[Triple Counter]] can be unlocked one chart at a time by obtaining the four NEW Generation natsu no ryuusei festa 2016 event songs on the same difficulty; unlocking the song fully nets you a Golden Tran Medal. | |||
Only songs new to copula are listed below. | |||
{{IIDX Songlist Header| | |||
{{IIDX Songlist Category|EXPERT COURSE -SECRET-|bg=darkorange|color=white}} | |||
{{IIDX Songlist Category|RAVE|bg=#ffffff|color=blue}} | |||
{{IIDX Song|GAMER'S ELECTRO/COMPLEXTRO|[[Glitch Nerds]]{{from|[[EDP presents ravemania]]}}|[[Masaya Oya|かめりあ]]|140|-|5|8|10|5|9|11}} | |||
{{IIDX Songlist Category|GRAND FINAL|bg=#ffffff|color=blue}} | |||
{{IIDX Song|JOINT WORK|[[Godspeed]]|[[Takayuki Ishikawa|dj TAKA]] xxx [[Naoyuki Sato|猫叉Master]] xxx [[Toshiyuki Kakuta|L.E.D.]]|165|-|7|10|12|7|10|12}} | |||
{{IIDX Songlist Category|P*LIGHT|bg=#ffffff|color=blue}} | |||
{{IIDX Song|SHINOBI SPEED|[[NINJA IS DEAD IIDX ver.]]{{from|[[EDP presents ravemania]]}}|[[P*Light]]|111-222|-|6|9|12|6|9|12}} | |||
{{IIDX Songlist Category|SAY RYU|bg=#ffffff|color=blue}} | |||
{{IIDX Song|DANCE SPEED GOLD|[[STARLiGHT]]{{from|[[Ryu BEST -STARLiGHT-|Ryu☆BEST -STARLiGHT-]]}}|[[Ryutaro Nakahara|星龍]]|199|-|5|9|11|5|9|11}} | |||
{{IIDX Songlist Category|[[NEW Generation natsu no ryuusei festa 2016|{{span style color|white|NEW Generation 夏の流星フェスタ2016}}]]|bg=#9939ff|color=white}} | |||
{{IIDX Song|HAPPY で HARDCORE|[[Angelic Jelly]]<br><small>HAPPY course</small>|[[Tomoyuki Hamada|t+pazolite]]|200|-|6|9|11|6|9|11}} | |||
{{IIDX Song|HARD ART CORE|[[Grand Chariot]]<br><small>ARTCORE course</small>|[[Yusuke Ishiwata|xi]]|191|-|7|10|12|7|10|12}} | |||
{{IIDX Song|TRANCE|[[Sephirot]]<br><small>SUMMER course</small>|[[SHIKI]]|154|-|5|8|10|5|8|10}} | |||
{{IIDX Song|BLOOM CORE|[[ZEPHYRANTHES]]<br><small>TAG course</small>|[[Yasuhiro Taguchi|TAG]]|180|-|5|9|11|5|9|11}} | |||
{{IIDX Songlist Category|Unlockable Songs|After obtaining the above four songs' charts on any difficulty}} | |||
{{IIDX Song|RISK + VACUUM|[[Triple Counter]]|[[Yoshitaka Nishimura|DJ YOSHITAKA]] meets [[Takayuki Ishikawa|dj TAKA]]|216|-|7|10|12|7|10|12}} | |||
}} | |||
== [[Otegaru!! LINK TRACK]] (おてがる!!LINK TRACK) == | |||
''Otegaru!! LINK TRACK'' was collaboration event between beatmania IIDX 23 copula and [[AC RB VOLZZA 2|REFLEC BEAT VOLZZA 2]] that started on March 25th, 2016 and ended on August 31st, 2016. All the following songs ''must'' be unlocked throughout REFLEC BEAT VOLZZA 2 through the ''LINK TRACK'' folder: | |||
* [[Journey]] is unlocked instantly. | |||
* [[Super Duper Racers]] is unlocked after playing three songs in the LINK TRACK folder. | |||
* [[SEITEN NO TERIYAKI]] is unlocked after playing 15 songs in the LINK TRACK folder. | |||
* [[CODE:1|CODE:1 [revision1.0.1]]] is unlocked after playing all 42 songs in the LINK TRACK folder. | |||
{{IIDX Songlist Header| | |||
{{IIDX Songlist Category|おてがる!!LINK TRACK|bg=yellow|color=black}} | |||
{{IIDX Songlist Category|Unlockable Songs|bg=#aaaaee|color=#000}} | |||
{{IIDX Song|TECHNO|[[CODE:1|CODE:1 [revision1.0.1]]]{{from|[[AC RB VOLZZA|REFLEC BEAT VOLZZA]]}}|[[Yoshihiro Tagawa|HEXA]]|145|-|5|9|12|5|9|12}} | |||
{{IIDX Song|CHAOTIC SPEEDCORE|[[SEITEN NO TERIYAKI]]{{from|[[AC RB VOLZZA|REFLEC BEAT VOLZZA]]}}|[[Rei Furuba|Kobaryo]]|273|-|4|7|11|4|7|11}} | |||
{{IIDX Song|HARDCORE|[[Super Duper Racers]]{{from|[[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]]}}|[[Kosuke Saito|kors k]] & [[Kenji Kumakura|Numb'n'dub]]|170|-|4|8|10|5|8|10}} | |||
}} | }} | ||
= PULACO ticket unlocks = | = PULACO ticket unlocks = | ||
PULACO tickets were added on February 3rd, 2016 to provide access to songs from [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] that were not automatically unlocked. PULACO tickets can be purchased with Pular, and require the basic course subscription. | PULACO tickets were added on February 3rd, 2016 to provide access to songs from [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] that were not automatically unlocked. PULACO tickets can be purchased with Pular, and require the basic course subscription. | ||
Line 558: | Line 552: | ||
= 今日のイチオシ (Today's Featured Songs) = | = 今日のイチオシ (Today's Featured Songs) = | ||
Every day, on all copula machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three | Every day, on all copula machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three songs in the same session will grant you 300 bonus Pular. | ||
For the list of featured songs, please check the [[beatmania IIDX 23 copula Today's Featured Songs List]] page. | For the list of featured songs, please check the [[beatmania IIDX 23 copula Today's Featured Songs List]] page. |