AC pnm 14: Difference between revisions

Line 1: Line 1:
{{PNM-AC}}
{{PNM-AC}}
= pop'n music 14 FEVER! =
== General Information ==
== General Information ==
[[Image:PnM14logo.jpg|490px]]
[[Image:PnM14logo.jpg|490px]]
Line 7: Line 8:
* Slogan: キュートvなGIRLも! シャイ☆なBOYも! TONIGHT 今夜は DA DA DA DANCING!!
* Slogan: キュートvなGIRLも! シャイ☆なBOYも! TONIGHT 今夜は DA DA DA DANCING!!
* This is the first pop'n music to feature a theme song from another video game company ([[Super Mario Brothers BGM Medley|スーパーマリオブラザーズBGMメドレー]]).
* This is the first pop'n music to feature a theme song from another video game company ([[Super Mario Brothers BGM Medley|スーパーマリオブラザーズBGMメドレー]]).
* This is also the first game in the series to not have custom e-amusement Cards. It now uses the standard e-amusement Pass that is universally used on e-amusement compatible machines.
* This is also the first game in the series to not have custom e-AMUSEMENT Cards. It now uses the standard e-AMUSEMENT Pass that is universally used on e-AMUSEMENT compatible machines.
* Net Mode is expanded on with a new Job system, which strengthens / weakens certain ojamas over time depending on their usage, and may even level them up.
* NET TAISEN Mode is expanded on with a new Job system, which strengthens / weakens certain ojamas over time depending on their usage, and may even level them up.
* This is the final BEMANI work for [[Reo Nagumo]].
* This is the final BEMANI work for [[Reo Nagumo]].
* With the inclusion of all the songs from the first [[ee'MALL]] game, ''many'' of the characters were swapped around with newer, more appropriate characters.
* With the inclusion of all the songs from the first [[ee'MALL]] game, ''many'' of the characters were swapped around with newer, more appropriate characters.