AC pnm 4: Difference between revisions

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** FIREBEAT would be used through [[AC pnm 8|pop'n music 8]].
** FIREBEAT would be used through [[AC pnm 8|pop'n music 8]].
** With 87 playable songs, pop'n music 4 had the largest song list in the series until [[AC pnm 7|pop'n music 7]] (not counting course-exclusive songs in [[AC pnm 6|pop'n music 6]]).
** With 87 playable songs, pop'n music 4 had the largest song list in the series until [[AC pnm 7|pop'n music 7]] (not counting course-exclusive songs in [[AC pnm 6|pop'n music 6]]).
* First arcade pop'n music game to have speed modifiers. However, the only one is 2X.
* [[Kiyoshi Murai|Seiya Murai]] joins the pop'n music team. He would serve as a sound director of every game from here until [[AC pnm 16|pop'n music 16 PARTY♪]], with the sole exception of pop'n music 6.
* First pop'n music arcade game with HYPER charts for the new arcade originals.
** [[Hiroki Koga]] starts writing his own music for the series.
** It's also the first pop'n music arcade game where HYPER charts are playable by default.
* First pop'n music game to:
** It's also the first pop'n music game to individually rate HYPER charts.
** have speed modifiers (though only 2X).
* First pop'n music game to tell you the BPM of a song on stage select.
** where HYPER charts are playable outside of courses in the arcade, and the first game to individually rate them.
* First pop'n music game with categories divided by individual games (1-4, as well as an ALL folder).
** display BPM of songs on music select.
* First pop'n music game in the series to have a distinctive interface (1-3 were essentially the same interface with color differences).
** divide games into categories (1-4, as well as an ALL folder).
** to have a distinctive interface (1-3 were essentially the same interface with color differences).
* Only mainline pop'n music game prior to [[AC pnm Lapistoria|pop'n music ラピストリア]] without individual song, MISS, and FEVER backgrounds. Instead, backdrops are used as the background for songs.
* Only mainline pop'n music game prior to [[AC pnm Lapistoria|pop'n music ラピストリア]] without individual song, MISS, and FEVER backgrounds. Instead, backdrops are used as the background for songs.
* Only game in the series to have two individual soundtracks released for one installment.
* Only game in the series to have two individual soundtracks released for one installment.
* Only pop'n music arcade game where ''none'' of the arcade songs have ever gotten HYPER charts in BATTLE MODE.
* Only pop'n music arcade game where ''none'' of the arcade songs have ever gotten HYPER charts in BATTLE MODE.
* All the menus feature rearrangements of the [[AC pnm|first pop'n music game]]'s BGM by Kiyoshi Murai.
* All the menus feature rearrangements of the [[AC pnm|first pop'n music game]]'s BGM by Seiya Murai.
* Total songs: 86
* Total songs: 86


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== Game Modes ==
== Game Modes ==
* NORMAL
* NORMAL
* EXCITE
* EXCITE
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== Related Links ==
== Related Links ==
* [https://web.archive.org/web/20160328073958/http://www.konami.jp/bemani/popn/music1_4/html/4chara.html pop'n music 4 Official Site] (archived)
* [https://web.archive.org/web/20160328073958/http://www.konami.jp/bemani/popn/music1_4/html/4chara.html pop'n music 4 Official Site] (archived)
* [http://popnfever.s21.xrea.com/popn04/kakusi.html pop'n music 4 Hidden Song Play Requirements and Codes]


* [http://popnfever.s21.xrea.com/popn04/kakusi.html pop'n music 4 Hidden Song Play Requirements and Codes]
[[Category:pop'n music]]
[[Category:pop'n music]]