AC pnm 4: Difference between revisions

No change in size ,  21 April 2013
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* Released: March 18th, 2000
* Released: March 18th, 2000
* First pop'n music game to run on BEMANI FIREBEAT HARDWARE, which was also used for ''beatmania III'', ''KEYBOARDMANIA'', and [[ee'MALL]]. The colors and graphics were noticeably more colorful and more detailed than ever as a result of the more powerful hardware. Firebeat would be used through [[PnM_AC_8|pop'n music 8]].
* First pop'n music game in the series to have speed modifiers. However, the only one is 2X.
* First pop'n music game in the series to have speed modifiers. However, the only one is 2X.
* First pop'n music game to run on BEMANI FIREBEAT HARDWARE, which was also used for ''beatmania III'', ''KEYBOARDMANIA'', and [[ee'MALL]]. The colors and graphics were noticeably more colorful and more detailed than ever as a result of the more powerful hardware. Firebeat would be used through [[PnM_AC_8|pop'n music 8]].
* First pop'n music arcade game in which new AC songs have HYPER notecharts.
* First pop'n music arcade game in which new AC songs have Hyper notecharts.
* First pop'n music game to tell you the BPM of a song.
* First pop'n music game to tell you the BPM of a song.
* First pop'n music game in the series to have a distinctive interface (1-3 were essentially the same interface with color differences). In addition, all the menus feature new music re-arranged by [[Seiya Murai]].
* First pop'n music game in the series to have a distinctive interface (1-3 were essentially the same interface with color differences). In addition, all the menus feature new music re-arranged by [[Seiya Murai]].
* Only pop'n music game without individual song, Miss, and Fever backgrounds. Instead, several backdrops are seen in the background for songs.
* Only pop'n music game without individual song, MISS, and FEVER backgrounds. Instead, several backdrops are seen in the background for songs.
* [[Tatsuya Furukawa]] (good-cool) and [[Seiya Murai]] (V.C.O., Kiyommy+Seiya, natural bear, etc.) make their pop'n music debuts.
* [[Tatsuya Furukawa]] (good-cool) and [[Seiya Murai]] (V.C.O., Kiyommy+Seiya, natural bear, etc.) make their pop'n music debuts.
* [[Hiroki Koga]] (Naya~n) starts writing his own music for the series.
* [[Hiroki Koga]] (Naya~n) starts writing his own music for the series.
* Only game in the series to have two individual CDs for one installment. The first CD, ''pop'n music 4 arcade originals'', contains all the AC songs, plus jingles and three new long versions. The follow-up CD, ''pop'n music 4 consumer originals'', contains all the pop'n music 4 AC songs (except GROOVE ROCK), but axes the jingles and long versions for the [[PnM_CS_4|4 CS songs]] and new long versions of those songs.
* Only game in the series to have two individual CDs for one installment. The first CD, ''pop'n music 4 arcade originals'', contains all the AC songs, plus jingles and three new long versions. The follow-up CD, ''pop'n music 4 consumer originals'', contains all the pop'n music 4 AC songs (except GROOVE ROCK), but axes the jingles and long versions for the [[PnM_CS_4|4 CS songs]] and new long versions of those songs.
* Only pop'n music arcade game where NONE of the AC songs have ever gotten Hyper charts in Battle Mode.
* Only pop'n music arcade game where NONE of the AC songs have ever gotten HYPER charts in Battle Mode.
* Total songs: 86
* Total songs: 86