AC pnm 5: Difference between revisions

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* First appearances of Challenge Mode and 5-Line.
* First appearances of Challenge Mode and 5-Line.
* First pop'n to let you set mods before each song.
* First pop'n to let you set mods before each song.
* First game in the series to have EX notecharts. Much like when Hypers were introduced, few songs have  
* First game in the series to have EX notecharts. Much like when Hypers were introduced, few songs have them.
* First appearance of Free Mode 2, which keeps track of the number of greats, goods, and bads you have. [[PnM_AC_7|pop'n music 7]] onward, however, show the number of greats, goods, and bads you have in a song in almost every mode.
* First appearance of Free Mode 2, which keeps track of the number of greats, goods, and bads you have. [[PnM_AC_7|pop'n music 7]] onward, however, show the number of greats, goods, and bads you have in a song in almost every mode.
them.
* Last pop'n to limit song selection to the stage number of your song.
* Last pop'n to limit song selection to the stage number of your song.
* [[Takayuki Ishikawa]] (dj TAKA) makes his debut, as does [[Osamu Migitera]] (Des-ROW) and [[Kida Shunsuke]]. In addition, [[Sugimoto Kiyotaka]] starts writing his own music for the series, and CG designer [[Tomoko Shiono|shio]] becomes a full-time staff member.
* [[Takayuki Ishikawa]] (dj TAKA) makes his debut, as does [[Osamu Migitera]] (Des-ROW) and [[Kida Shunsuke]]. In addition, [[Sugimoto Kiyotaka]] starts writing his own music for the series, and CG designer [[Tomoko Shiono|shio]] becomes a full-time staff member.