AC pnm 9: Difference between revisions

100 bytes removed ,  16 May 2008
no edit summary
No edit summary
Line 6: Line 6:
* First game in the series to feature Osusume mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through ''Pop'n Music 11''.
* First game in the series to feature Osusume mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through ''Pop'n Music 11''.
* The website for this game is the first to list the inidividual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs.
* The website for this game is the first to list the inidividual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs.
* This is one of the few times in the series that traditional Bemani artists arrange license songs.
* First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the ''Pop'n Music'' series (with the exception of ''ParaPara Paradise 2nd Mix''). The graphics are now more colorful and vibrant than they were on Firebeat. Viper is still used in the series to this day.
* First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the ''Pop'n Music'' series (with the exception of ''ParaPara Paradise 2nd Mix''). The graphics are now more colorful and vibrant than they were on Firebeat. Viper is still used in the series to this day.
* This is the last game in the series to use the old results sounds when displaying the amount of greats, goods, and bads you got in a song.
* This is the last game in the series to use the old results sounds when displaying the amount of greats, goods, and bads you got in a song.