AC pnm 9: Difference between revisions

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* Released: December 2002.
* Released: December 2002.
* First game to run with e-Amusement cards.
* First game to run with e-Amusement cards.
* First game in the series to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through ''Pop'n Music 11''.
* First game in the series to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through ''pop'n music 11''.
* First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the ''Pop'n Music'' series (with the exception of ''ParaPara Paradise 2nd Mix''). The graphics are now more colorful and vibrant than they were on Firebeat. Viper was used up to [[PnM AC 14|Pop'n Music 14]] and was replaced with BEMANI PC hardware for [[PnM AC 15|Pop'n Music 15]].
* First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the ''pop'n music'' series (with the exception of ''ParaParaParadise 2ndMIX''). The graphics are now more colorful and vibrant than they were on Firebeat. Viper was used up to [[PnM AC 14|pop'n music 14 FEVER!]] and was replaced with BEMANI PC hardware for [[PnM AC 15|pop'n music 15 ADVENTURE]].
* The website for this game is the first to list the individual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs.
* The website for this game is the first to list the individual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs.
* This is the last game in the series to use the old results sounds when displaying the amount of greats, goods, and bads you got in a song.
* This is the last game in the series to use the old results sounds when displaying the amount of greats, goods, and bads you got in a song.