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| * Featuring over 50 songs. | | * Featuring over 50 songs. |
| * Songs are drawn from 5-key and 7-key games. | | * Songs are drawn from 5-key and 7-key games. |
| * Game uses the 9th Style CS Engine, but looks nothing like it - at last notice, it was quite purple. | | * Game uses the 9th Style CS Engine, but looks nothing like it - at last notice, it was quite purple. Based on the latest screenshots, the interface still retains some decidedly 9th Style interface elements (the letter grade Best DJ Levels, for example.) |
| * Game modes will include (at the very least) single play, double play, battle play, free mode, and practice mode. | | * Game modes will include (at the very least) single play, double play, battle play, free mode, and practice mode. |
| * There will be unlocks. | | * There will be unlocks. |
| * Konami will be including an "advanced mode" to entertain existing players. | | * Konami will be including an "advanced mode" to entertain existing players. |
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| = Known Songlist =
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|
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| == 5-Key ==
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| * La Bossanova De Fabienne
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| * METAL GEAR SOLID Main Theme
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| * HUNTING FOR YOU
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| * PARANOiA MAX "DIRTY MIX"
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| * OVERBLAST!!
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| * s.d.z.
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| * U GOTTA GROOVE
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|
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| == 7-Key ==
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| * Dancin' Into The Night
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| * g.m.d.
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| * Hitch Hiker
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| * I Was The One
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| * in my eyes
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| * M-02stp.ver1.01
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| * Nothing Ain't Stoppin' Us
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| * THE SHINING POLARIS
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|
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| = Known Information =
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|
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| * The judgement system has changed; there is now a judgement called "Perfect", presumably replacing Just Great. (Source: [http://media.ps2.ign.com/media/748/748592/img_2985964.html IGN Screenshot])
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| * Difficulties are listed as "Beginner", "Normal", and "Hyper". Another may or may not exist.
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| * Difficulties are now on a 1-10 scale, using stars. There may or may not be "flashing 10"/10+ rated songs.
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| * Hard has apparently been renamed to "Challenge", or "CHA" for short.
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| * Double and Battle no longer appear as game options, but perhaps exist as separate gameplay modes.
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| * 5-key mode is known as "beatmania" mode, 7-key mode is known as "beatmania IIDX" mode. Konami no longer appears to be removing references to IIDX from videos, etc.
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|
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| == From E3 ==
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| * The grading system appears to have changed; it's possible to get a AAA with a money score of 170,000, or with more Greats than Just Greats. (Source: John Stiles)
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| * Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle)
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| * Difficulties have changed - Nothing Ain't Stoppin' Us is a 5. (Source: [http://www.gamespot.com/ps2/puzzle/beatmania/screens.html?page=44 Gamespot screen shots].)
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| * The timing window is unchanged. (Source: John Stiles)
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| * Background music is the same as 9th CS. (Source: John Stiles)
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| * The 7-key songs only had their Light 7 charts (labeled as "7 Key"). Pressing/holding Select does nothing. Konami claims this is because they didn't want to scare people off at E3 into not trying the game. (Source: John Stiles and happosai311)
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| * There is no Goli art for result screens in the E3 build. (Source: John Stiles)
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| * There is no doubles play in the E3 build. (Source: sherl0k)
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| * In 5 Key mode, the right side player has buttons 1 and 2 disabled, not 6 and 7. (Source: John Stiles)
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| * The Konami Original Controller is allegedly going to be redesigned to be "better" and at a "more worthwhile price". (Source: djparanoia)
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| * Random+ is on the E3 demo. (Source: chubs)
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|
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| = Related Links =
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| * [http://www.konami.com/gs/gameinfo.php?id=157&pid=1 beatmania USA CS Official Site]
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| * [http://ps2.ign.com/articles/618/618011p1.html?fromint=1 IGN Interview with Shingo Mukaitoge]
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| [[Category:IIDX Titles]]
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