CS pnm 13: Difference between revisions

555 bytes added ,  10 April 2020
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(Fuck the hang glider minigame to this day.)
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Whenever you complete or fail ARCADE MODE, the game will show you nine cards that vary in values from A to K (completing a game will boost the average values of cards), then flip them down. You then choose two of these nine cards, and the total values of your two cards are shown (J counts as 11, Q as 12, K as 13). For bonus points, matching two of the same card (10 and 10, J and J, etc.) rewards you a 4x point bonus (J and J grant you 88 points, Q and Q 96 points, and K and K 104 points).
Whenever you complete or fail ARCADE MODE, the game will show you nine cards that vary in values from A to K (completing a game will boost the average values of cards), then flip them down. You then choose two of these nine cards, and the total values of your two cards are shown (J counts as 11, Q as 12, K as 13). For bonus points, matching two of the same card (10 and 10, J and J, etc.) rewards you a 4x point bonus (J and J grant you 88 points, Q and Q 96 points, and K and K 104 points).


Afterwards, you'll see one of five cards, each representing an attraction at the amusement park. You then choose one of the five with a button on the controller, and your points will go to that. Once you're done completion of it, the song/course will unlock. If there any remaining songs/courses left to unlock, they will shown on the far right. Point requirements are as follows:
Afterwards, you'll see one of five cards, each representing an attraction at the amusement park. You then choose one of the five with a button on the controller, and your points will go to that. Once you're done completion of it, the song/course will unlock. If there any remaining songs/courses left to unlock, they will be shown on the far right. Point requirements are as follows:


WakuWaku pop'n Land:
WakuWaku pop'n Land:
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* Palace, beach, Farena, casino, carriage, and castle: 150 points
* Palace, beach, Farena, casino, carriage, and castle: 150 points
* Glass & bouquet, jewelry & red carpet, skateboard: 200 points
* Glass & bouquet, jewelry & red carpet, skateboard: 200 points
* Statue (shadow): HELL13 course
* Statue (shadow): 250 points


WakuWaku pop'n World:
WakuWaku pop'n World:
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* Western-style building, triangular flag, boat, tent, pirate ship, and objet d'art: 150 points
* Western-style building, triangular flag, boat, tent, pirate ship, and objet d'art: 150 points
* Ferris wheel, castle, drum, and piano: 200 points
* Ferris wheel, castle, drum, and piano: 200 points
* Bronze statue: 真HELL13 (True HELL13) course
* Bronze statue: 250 points


All 14 songs (and the HELL13 course) in WakuWaku pop'n Land ''must'' be unlocked before you can begin WakuWaku pop'n World's unlocks.
All 14 songs (and the HELL13 course) in WakuWaku pop'n Land ''must'' be unlocked before you can begin WakuWaku pop'n World.


The event ends once all 29 songs and both the HELL13 and 真HELL13 courses are unlocked. Completing the event unlocks MARATHON MODE and unlocks any remaining EX charts not already unlocked.
The event ends once all 29 songs and both the HELL13 and 真HELL13 courses are unlocked. Completing the event unlocks MARATHON MODE, the PUNK'N ROCK course, and unlocks any remaining EX charts not already unlocked.


''Songs are listed in unlock order.''
''Songs are listed in unlock order.''
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* Marathon Mode: complete WakuWaku pop'n Land and WakuWaku pop'n World.
* Marathon Mode: complete WakuWaku pop'n Land and WakuWaku pop'n World.
** Unlike with [[CS pnm 12|pop'n music 12 いろは CS]], you do not need to clear the pop'n Request songs as well.
** Unlike with [[CS pnm 12|pop'n music 12 いろは CS]], you do not need to clear the pop'n Request songs as well.
== Song Unlocks ==
* COREDUST BEAT: in ARCADE, select your first two songs from the RANDOM category using RANDOM/SUPER RANDOM options, ''and'' have a GREAT+COOL ratio of over 99% or more. It will then appear on FINAL STAGE in the SECRET category.
* 奉納太鼓: on STAGE 1 or 2, either play CHIN-DON-JAZZ with TO-NO [13] or 必殺スパイ with スーツ対モリー [CS12], getting a 0 for GREAT, GOOD, or BAD (or COOL if playing with COOLs on) in either NORMAL or BATTLE mode on the played song. It will then appear in the SECRET category on FINAL STAGE.


== Time Unlocks ==
== Time Unlocks ==
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* Hidden AC songs and characters: 37373748
* Hidden AC songs and characters: 37373748
* Hidden CS songs and characters: 31168631
* Hidden CS songs and characters: 31168631
* Hidden EXPERT MODE courses: 48973642
* Hidden EXPERT MODE courses: 19837643
* Hidden ee'MALL songs and characters: 19837643
* Hidden ee'MALL songs and characters: 48973642


= Related Link =
= Related Link =