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== General Arcade Gameplay ==
== General Arcade Gameplay ==
Unlike beatmania IIDX and pop'n music, DanceDanceRevolution's menu layout tends to change a lot based on what version you are playing. Also unlike beatmania IIDX and pop'n music, DanceDanceRevolution has dedicated menu buttons.
Unlike beatmania IIDX and pop'n music, DanceDanceRevolution's menu layout tends to change a lot based on what version the player is playing. Also unlike beatmania IIDX and pop'n music, DanceDanceRevolution has dedicated menu buttons.


All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Cabinets that were sold with [[AC DDR X|DanceDanceRevolution X]] or later also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.
All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with [[AC DDR X|DanceDanceRevolution X]] or [[AC DDR 2013|DanceDanceRevolution (2013)]] and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.


Once the game is started, the first order of business is inserting your [[eAMUSEMENT]] card if the machine supports eAMUSEMENT. After that, or otherwise, you will be taken to the Select [[#Styles|Style]] screen. After that, you will be taken to the Select Difficulty or Select [[#Modes|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, you can hold Start when you select a song to enter [[#Modifiers|modifiers]]. In earlier versions, you must use codes. After play, your score will be evaluated, and you will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and under certain circumstances you can enter your name.
Once the game is started, the first order of business is inserting/tapping the player's [[e-amusement]] pass if the machine supports e-amusement. After that, or otherwise, they will be taken to the Select [[#Selecting a Style|Style]] screen. After that, they will be taken to the Select Difficulty or Select [[#Selecting a Mode|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, they can hold Start upon selecting a song to enter [[#Selecting Options|modifiers]]. In earlier versions, they must use codes. After play, their score will be evaluated, and they will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and in earlier versions and under certain circumstances the player can enter their name.


== Entry ==
== Entry ==
The first screen that appears when starting a game with an eAMUSEMENT card is the Entry Screen. If the player doesn't have a eAMUSEMENT card, the next screen will be the Play Style selection screen instead.
The first screen that appears when starting a game with an e-amusement card is the Entry Screen. If the player doesn't have an e-amusement card, the next screen will be the Play Style selection screen instead.


=== eAMUSEMENT ===
=== e-amusement ===
[[eAMUSEMENT]] is KONAMI online service used to keep all the players play data such as the scores, rivals and unlock achievements between all of their games. It was introduced in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] and is now found in every titles since. In DanceDanceRevolution, eAMUSEMENT have the following features in game:
[[e-amusement]] is KONAMI's online service used to keep all the players play data such as the scores, rivals and unlock achievements between all of their games. It was introduced in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] and is now found in every title since. In DanceDanceRevolution, e-amusement has the following features in game:
* Dancer Profile
* Dancer Profile
** My GROOVE RADAR (Myグルーヴレーダー): Keep tracks of the player stats for Single and Double Play using a GROOVE RADAR.
** Result Star: Since [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]], Result Stars can be obtained when playing in order to access the EXTRA STAGE. The Result Stars earned by the player are transferred between each game.
** ENJOY LEVEL: Level system used for unlocking more modifier options and songs.
** Dancer Rank: Used to keep track of the Dan level, much like in beatmania IIDX.
** Result Star: Since [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]], Result Stars can be obtained when playing in order to access the EXTRA STAGE. The Result Stars earned by the player are transferred between each game.
** CLASS: Used to keep track of the [[AC DDR A20#GOLDEN LEAGUE_.28.E3.82.B4.E3.83.BC.E3.83.AB.E3.83.87.E3.83.B3.E3.83.AA.E3.83.BC.E3.82.B0.29|GOLDEN LEAGUE]] CLASS.
** My GROOVE RADAR (マイグルーヴレーダー): From [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] to [[AC DDR 2014|DanceDanceRevolution (2014)]], keeps track of the player stats for Single and Double Play using a [[GROOVE RADAR]]. Removed in [[AC DDR A|DanceDanceRevolution A]].
** ENJOY LEVEL: From [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] to [[AC DDR 2014|DanceDanceRevolution (2014)]], level system used for unlocking more modifier options, songs, character accessories, and CHALLENGE charts. Removed in [[AC DDR A|DanceDanceRevolution A]].
** Drill Level: Used to keep track of the Drill Courses level. It was removed in DanceDanceRevolution X3 VS 2ndMIX.
** Drill Level: Used to keep track of the Drill Courses level. It was removed in DanceDanceRevolution X3 VS 2ndMIX.
* Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows to target their Rivals scores during gameplay and play their EDIT DATA.  
* Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows the player to target their Rivals' scores during gameplay and play their EDIT DATA.  
* Workout Function: Keep tracks of the calories spent while playing. Requires the weight (in kilogram) of the player.
* Workout Function: Keeps track of the calories spent while playing. Requires the weight (in kilograms) of the player.
* Character: Pick a character from the available rooster to be shown on screen dancing during gameplay.
* Character: Pick a character from the available roster to be shown on screen dancing during gameplay, provided the song doesn't have a full-screen background video.
* Play Area Browser: Player play history across the various prefectures in Japan.
* Play Area Browser: Player's play history across the various prefectures in Japan or other countries.


On the official website of DanceDanceRevolution, eAMUSEMEMT members can access a more detailed view of their play data, view their Rivals and change their settings.
On the official website of DanceDanceRevolution, e-amusement members can access a more detailed view of their play data, view their Rivals and change their settings.
 
=== Game Modes ===
As of DanceDanceRevolution A3, the game currently has the following entry modes, all of which can be paid with either credits or PASELI:
 
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" | Mode
!style="background:#9999ee; text-align: center;" | Duration
!style="background:#9999ee; text-align: center;" | EXTRA Stage
!style="background:#9999ee; text-align: center;" | Course Mode
!style="background:#9999ee; text-align: center;" | Modifiers
!style="background:#9999ee; text-align: center;" | Remarks
|-
| NORMAL
| Up to 3 stages
| No
| No
| Limited
|
|-
| PREMIUM
| 3 stages guaranteed; up to 5
| Only if nine Result Stars and performance grade of at least D are obtained on FINAL STAGE.
| Yes
| Full
|
|-
| BPL BATTLE
| 2 stages guaranteed
| No
| No
| Full
| Added on [[AC DDR A3|DanceDanceRevolution A3]]<br>20th anniversary model cabinets-exclusive. Activated by pressing [1] on keypad.
|-
| GALAXY
| 4 stages guaranteed; up to 5
| Guaranteed
| Yes
| Full
| Added on [[AC DDR A3|DanceDanceRevolution A3]]<br>EXTRA SAVIOR A3/COURSE TRIAL A3 songs unlock instantly upon play
|-
|}


== Selecting a Style ==
== Selecting a Style ==
;Single Play (シングルプレー) [[Image:AC DDR SINGLE PLAY.png|18px]]
; Single Play (シングルプレー) [[Image:AC DDR SINGLE PLAY.png|18px]]
:One side of the dance floor (4 foot panels), one player. Always requires only one credit.
: One side of the dance floor (4 foot panels), one player. Always requires only one credit.
;Versus Play (バーサスプレー) [[Image:AC DDR VERSUS PLAY.png|32px]]
 
:Two players, each with one side of the dance floor. This requires two credits unless Joint Premium is enabled.
; Double Play (ダブルプレー) [[Image:AC DDR VERSUS PLAY.png|32px]]
;Double Play (ダブルプレー) [[Image:AC DDR DOUBLE PLAY.png|32px]]
: One player uses both sides of the dance floor (8 foot panels). The BEGINNER difficulty and the LEFT, RIGHT, and SHUFFLE options are not available in this style. This normally requires two credits, but with Double Premium or Joint Premium enabled, it will cost one credit.
:One player uses both sides of the dance floor (8 foot panels). The BEGINNER difficulty is not available in this style. It also requires two credits unless Double Premium or Joint Premium is enabled.
 
;Couple Play (カップルプレー)
; Versus Play (バーサスプレー) [[Image:AC DDR DOUBLE PLAY.png|32px]]
:Only available in [[AC DDR 3rd|3rdMIX]] or earlier. Two players each have one side of the dance floor, but each has different steps for the same difficulty. This requires two credits. This style is still available to use in EDIT DATA songs only as of DanceDanceRevolution (2014).
: Two players, each with one side of the dance floor. This requires two credits, or one credit if Joint Premium is enabled.
 
; Couple Play (カップルプレー)
: Only available in [[AC DDR 3rd|3rdMIX]] and earlier. Two players each have one side of the dance floor, but each has different notes for the same difficulty. This requires two credits. This style is still available to use in EDIT DATA songs only as of DanceDanceRevolution (2014).
 
; Unison Play (ユニゾンプレー)
: Only available in [[AC DDR 3rd|3rdMIX]] and [[AC DDR 3rd PLUS|3rdMIX PLUS]]. Two players have one chart at the center, with different colors of arrow: Blue arrows for the left-hand player, red arrows for the right-hand player, and yellow arrows for both players. However, left-hand player can step on the red arrows and right-hand player can step on the blue arrows. Having more than two arrows in one row requires respective players stepping on them. On the 1st STAGE, charts for the left-hand player and right-hand player are separate but will show its animation of merging once stepping zone starts blinking.
 
As of [[AC DDR A3|DanceDanceRevolution A3]], the player can now switch between the Single and Double play styles by pressing [3] on the keypad. This only works if there is one player playing.


=== Mode of Payment ===
=== Mode of Payment ===
Once a a Play Style have been selected, the game will require a valid mode of payment. For Normal Play (ノーマルプレー), credits or coins can be used while Premium Play (プレミアムプレー), is exclusive to PASELI members.
Once selecting a Play Style, the game will require a valid mode of payment. For Normal Play (ノーマルプレー), credits, coins or PASELI can be used while Premium Play (プレミアムプレー) is exclusive to PASELI members in Japan or can be selected for players outside Japan or in non-PASELI locations by adding more credits.


==== PASELI ====
==== PASELI ====
''For more details on PASELI, [[PASELI|please see this page]].''
''For more details on PASELI, [[PASELI|please see this page]].''


'''PASELI''' ('''Pa'''y '''S'''mart '''E'''njoy '''Li'''fe) is a digital currency service that can be linked with an eAMUSEMENT account. Depending on the titles, the exclusive features vary from game to game. Currently as of [[AC DDR 2014|DanceDanceRevolution (2014)]], using PASELI give access to Premium Play which include:
'''PASELI''' ('''Pa'''y '''S'''mart '''E'''njoy '''Li'''fe) is a digital currency service that can be linked with an e-amusement account. Depending on the titles, the exclusive features vary from game to game. As of [[AC DDR A3|DanceDanceRevolution A3]], by selecting PREMIUM MODE, you obtain:
* All STAGEs are guaranteed. Even if the DANCE GAUGE is depleted, the song will continue until the end.
* All STAGEs guaranteed (1st STAGE to FINAL STAGE only). Even if the NORMAL DANCE GAUGE is depleted, the song will continue until the end.
* Additional modifier options (such as more SPEED mods and DANCE GAUGEs.)
* LIFE4 and SPEED in 0.25x increments, from 0.25x to 4x.
* Unlock songs with EXTRA ATTACK.
* STAR SYSTEM to access EXTRA STAGE.
* Nonstop / Dan Courses.
 
== Number of stages ==
This only applies from 1st STAGE to FINAL STAGE and does not include EXTRA STAGE and ENCORE EXTRA STAGE. A minimum of one stage and a maximum of five (or three in some versions) stages are allowed.
 
== Cabinets ==
As of DanceDanceRevolution A3, there are five different cabinet models released throughout the series' lifespan. Each model has different aspects and features, as shown below:
 
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" | Feature
!style="background:#9999ee; text-align: center;" | Classic
!style="background:#9999ee; text-align: center;" | SuperNOVA
!style="background:#9999ee; text-align: center;" | X
!style="background:#9999ee; text-align: center;" | 2013
!style="background:#9999ee; text-align: center;" | 20th anniversary
|-
| Year debut
| 1998
| 2006
| 2008
| 2013
| 2019
|-
| Color
| Black
| Red
| Black/Silver
| White
| Gold
|-
| Software type
| Type B
| Type B
| Type A
| Type C-G
| Type I
|-
| Screen display
| 29 inch, cathode-ray tube
| 29 inch, flat cathode ray tube
| 37 inch, wide LCD
| 42 inch, wide LCD
| 55 inch, liquid crystal LCD<br>(no screen tilting)
|-
| Screen resolution
| 15kHz<br>(480i equivalent)
| 480p
| 1080p<br>(720p enlarged)
| 1080p<br>(720p enlarged)
| 1080p<br>(720p enlarged)
|-
| USB ports
| Present
| Present
| Present
| Absent
| Absent
|-
| Up/Down buttons
| Absent
| Absent
| Present
| Present
| Present
|-
| Special features
| Absent
| Absent
| Absent
| Absent
| Present
|}


== Selecting a Mode ==
== Selecting a Mode ==
:''Modes that appeared only in a single mix are not included.''
: ''Modes that appeared only in a single version of DanceDanceRevolution are not included.''


=== NORMAL MODE ===
=== NORMAL MODE ===
This is the default mode available in every mix. It allows the user to select the individual songs to play and to select the difficulty levels (after 2ndMIX only) one at a time. Depending on how the operator set the machine, the user can play 1 to 5 songs per game, plus an [[#EXTRA STAGE|EXTRA STAGE]] if earned. In [[AC DDR 1st|DanceDanceRevolution]], [[AC DDR 2nd|2ndMIX]], [[AC DDR 5th|5thMIX]], [[AC DDRMAX|DDRMAX]] and [[AC DDR 2013|DanceDanceRevolution (2013)]] to [[AC DDR 2014|DanceDanceRevolution (2014)]], this is the only mode available.
This is the default mode available in every mix. It allows the user to select the individual songs to play and to select the difficulty levels (after 2ndMIX only) one at a time. Depending on how the operator set the machine, the user can play 1 to 5 songs per game, plus an [[#EXTRA STAGE|EXTRA STAGE]] if earned. In [[AC DDR 1st|DanceDanceRevolution]], [[AC DDR 2nd|2ndMIX]], [[AC DDR 5th|5thMIX]], [[AC DDRMAX|DDRMAX]], and from [[AC DDR 2013|DanceDanceRevolution (2013)]] to [[AC DDR A|DanceDanceRevolution A]], this is the only mode available.
 
=== BATTLE MODE ===
A variant of NORMAL mode available in selected games. It features a BATTLE lifebar (which starts at the center and moves to the player side that has an advantage) and no choice of modifiers to select; instead, modifiers are activated on the rival player's side at random depending on the main player's performance and vice versa. If the BATTLE lifebar is at the center at the end of a song, it results in a draw. On SINGLE play, the opposite side is replaced by a CPU.


=== COURSE MODE ===
=== COURSE MODE ===
Instead of picking individual songs, the user have the possibility to select a course. A course is a group of at least four songs with each course having 2 difficulty  
Instead of picking individual songs, the player can select a course. A course is a group of at least four songs with each course having 2 difficulty levels. There are two lifebar types:
levels. There are two lifebar types: the Normal lifebar similar to the standard lifebar, and the Challenge lifebar. With the Challenge lifebar, the player is given 4 or 8 lives (depending on difficulty level chosen) that deplete on each GOOD, BAD, MISS, or NG. When the player runs out of lives, they fail. One or two lives are recovered after each song successfully cleared. Before DanceDanceRevolution X, the COURSE MODE was split in two parts: NONSTOP MODE and CHALLENGE MODE.
 
;NONSTOP MODE
* The Normal lifebar, which functions similarly to the standard lifebar.
:First appeared in 3rdMIX and was removed in 5thMIX, and CHALLENGE MODE first appeared in [[AC DDRMAX2|DDRMAX2]]. [[AC DDR EXTREME|EXTREME]] was the first mix to have both. NONSTOP MODE included courses with a selectable difficulty level and the standard lifebar.
* The Challenge lifebar, where the player is given 4 or 8 lives (depending on the difficulty level chosen) that deplete on each combo break. When the player runs out of lives, they fail the course. Successfully clearing each song will regenerate a life or two.
;CHALLENGE MODE
 
:Features only songs available at the CHALLENGE difficulty level, a lifebar set to LIFE4 and no choice of modifiers to select.
Before DanceDanceRevolution X, the COURSE MODE was split into two parts: NONSTOP MODE and CHALLENGE MODE. In DanceDanceRevolution A20 onwards, Courses are split into two parts: NONSTOP and 段位認定.
COURSE MODE was removed altogether in DanceDanceRevolution (2013).
 
; NONSTOP
: Formerly its own mode as NONSTOP MODE, first appeared in 3rdMIX and was removed in 5thMIX, and CHALLENGE MODE first appeared in [[AC DDRMAX2|DDRMAX2]]. [[AC DDR EXTREME|EXTREME]] was the first mix to have both. NONSTOP MODE included courses with a selectable difficulty level and the standard lifebar.
 
; CHALLENGE MODE
: Similar to NONSTOP, but the difficulty of the songs in the courses is fixed, and features a lifebar set to LIFE4 and no choice of modifiers to select.
 
; Dan (段位認定)
: Similar to NONSTOP, but the difficulty of the songs in the courses is fixed, it features a lifebar set to GRADE (a yellow lifebar, which is filled to maximum at start but depletes faster), and some modifiers are unavailable.


== Selecting Options ==
== Selecting Options ==
As of DanceDanceRevolution (2014), 14 modifiers are available in the game (during the Select Options screen) with a few choice options being  
As of DanceDanceRevolution A3, 14 modifiers are available in the game (during the Select Options screen) with a few choice options being exclusive to Premium Play (PASELI only in Japan, in yellow in the table). When using Versus Play, each user can have their own settings which have to be set before playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited and some are set to ON to increase the difficulty.
exclusive to Premium Play (PASELI only in Japan, in yellow in the table). When using Versus Play, each user can have their own settings which have to be set before  
 
playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited and some are set ON to increase the difficulty.
Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with an options menu, which is accessed by holding the Start button after selecting a song. Since DanceDanceRevolution A, a player can also press [9] on the numerical keypad to access the Options menu. From DDRMAX until SuperNOVA, an option category named "OTHER" included ARROW, CUT, and DARK together. Selecting them would turn them ON. They were divided each into a category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers' names were translated into Japanese instead of English.
Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with a menu options. From DDRMAX until SuperNOVA,  
From DDRMAX to DanceDanceRevolution X3 VS 2ndMIX, a category titled STEP was available to change the song difficulty for each player. It was renamed in DanceDanceRevolution (2013) to DIFFICULTY, and in DanceDanceRevolution (2014), it was removed from the list due to the introduction of a Difficulty Select screen.
an option category named "OTHER" included ARROW, CUT and DARK (Screen Filter) together. Selecting them would turn them ON. They were divided each into a  
 
category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers names were translated in Japanese instead of using English.
Introduced in SuperNOVA2 during gameplay, a maximum of 11 modifier square icons can be shown on the screen on top of the score box for each player. The modifiers icons are shown only when they are set to a value different than the defaults. The only exception is for SPEED which even "x1" is shown, and for SPECIAL ARROW, SCREEN FILTER, and GUIDELINE, they simply don't have any icon.
From DDRMAX to DanceDanceRevolution X3 VS 2ndMIX, a category titled STEP was available to change the song difficulty for each player. It was renamed in  
DanceDanceRevolution (2013) to DIFFICULTY and in DanceDanceRevolution (2014), it was removed from the list as Difficulty received a screen dedicated to it.


Introduced in SuperNOVA2 during gameplay, a maximum of 11 modifiers square icons can be shown on the screen on top of the score box for each player. The
'''Note:''' ARROW MOVE, APPEARANCE, TURN, STEP ZONE, ARROW COLOR, SPECIAL ARROW, SCREEN FILTER, and LIFE GAUGE require an e-amusement account since DanceDanceRevolution (2014) and CUT, FREEZE ARROW and JUMP count as ASSIST options. Also, the SPECIAL ARROW, SCREEN FILTER, and GUIDELINE options can be changed in the e-amusement website instead.
modifiers icons are shown only when they are set to a value different than the defaults. The only exception is for SPEED which even "x1" is shown and for SPECIAL  
ARROW, SCREEN FILTER and GUIDELINE, they simply don't have any icon.


=== SPEED ===
=== SPEED ===
Allows to change the speed of the arrow flow from 0.25 to 8 times faster than normal (x1). During [[AC DDR X2|DanceDanceRevolution X2]] to DanceDanceRevolution  
Allows to change the speed of the arrow flow from 0.25 to 8 times faster than normal (x1) with matching spacing of arrows. During [[AC DDR X2|DanceDanceRevolution X2]] to DanceDanceRevolution (2013), the x0.25 and the x0.5 speeds were removed. In DanceDanceRevolution (2014), x0.25 and x0.5 were added back. A total of 24 speed modifiers currently exist with 9 of them being exclusive to Premium Play.
(2013), the x0.25 and the x0.5 speeds were removed. In DanceDanceRevolution (2014), x0.25 and x0.5 were added back. A total of 23 speed modifiers currently exist with 8 of them being Premium Play exclusives.
 
On DanceDanceRevolution X2 onwards, the player may also adjust the speed at the beginning of a stage using the Left and Right navigational buttons right before the first note of a chart or the SCREEN FILTER appearing.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|SPEED (矢印の速度, Speed of the Arrows)
!style="background:#9999ee; text-align: center;" colspan="3"|SPEED (矢印の速度, Arrow Speed)
|-
|-
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="80px"|Options
!style="background:#aaaaee; text-align: center;" width="350px"|Description
!style="background:#aaaaee; text-align: center;" width="250px"|First added
!style="background:#aaaaee; text-align: center;" width="250px"|First added
|-
|-
| style="background:#ffffaa;"|×0.25
| style="background:#ffffaa;"|×0.25
|The arrows scroll at x0.25 times slower than normal.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
| style="background:#ffffaa;"|×0.5
| style="background:#ffffaa;"|×0.5
|The arrows scroll at x0.5 times slower than normal.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
| style="background:#ffffaa;"|×0.75
|[[AC DDR A|DanceDanceRevolution A]]
|-
|-
| style="background:#ffaaaa;"|x1
| style="background:#ffaaaa;"|x1
| style="background:#ffaaaa;"|The arrows scroll at normal speed.
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
| style="background:#ffffaa;"|×1.25
| style="background:#ffffaa;"|×1.25
|The arrows scroll at 1.25 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×1.5
|×1.5
|The arrows scroll at 1.5 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
| style="background:#ffffaa;"|×1.75
| style="background:#ffffaa;"|×1.75
|The arrows scroll at 1.75 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×2
|×2
| The arrows scroll at 2 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
| style="background:#ffffaa;"|×2.25
| style="background:#ffffaa;"|×2.25
|The arrows scroll at 2.25 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×2.5
|×2.5
|The arrows scroll at 2.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
| style="background:#ffffaa;"|×2.75
| style="background:#ffffaa;"|×2.75
|The arrows scroll at 2.75 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×3
|×3
| The arrows scroll at 3 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
| style="background:#ffffaa;"|×3.25
| style="background:#ffffaa;"|×3.25
|The arrows scroll at 3.25 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×3.5
|×3.5
|The arrows scroll at 3.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
| style="background:#ffffaa;"|×3.75
| style="background:#ffffaa;"|×3.75
|The arrows scroll at 3.75 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×4
|×4
|The arrows scroll at 4 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×4.5
|×4.5
|The arrows scroll at 4.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×5
|×5
|The arrows scroll at 5 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|×5.5
|×5.5
|The arrows scroll at 5.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×6
|×6
| The arrows scroll at 6 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×6.5
|×6.5
|The arrows scroll at 6.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×7
|×7
| The arrows scroll at 7 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×7.5
|×7.5
|The arrows scroll at 7.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×8
|×8
| The arrows scroll at 8 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}


=== ARROW MOVE ===
=== ARROW MOVE ===
ARROW MOVE was known as BOOST when it was introduced in DDRMAX until DanceDanceRevolution (2013). Also in 2013, NORMAL was simply known as OFF while BOOST was titled ON. BRAKE and WAVE were introduced as a fixed option in a DanceDanceRevolution EXTREME course. They were later made as options in DanceDanceRevolution SuperNOVA2.
ARROW MOVE was known as BOOST when it was introduced in DDRMAX until DanceDanceRevolution (2013). Also in 2013, NORMAL was simply known as OFF while BOOST was titled ON. BRAKE and WAVE were introduced as a fixed option in a DanceDanceRevolution EXTREME course. They were later made as selectable options in DanceDanceRevolution SuperNOVA2.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|ARROW MOVE (矢印の動き方, Movement of the arrows)
!style="background:#9999ee; text-align: center;" colspan="3"|ARROW MOVE (矢印の動き方, Arrow movement)
|-
|-
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="120px"|Options
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|-
|-
|BOOST
|BOOST
| Arrows scroll get faster as they reach the targets.
|Arrows accelerate as they reach the Step Zone.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|BRAKE
|BRAKE
| Arrows scroll get slower as they reach the targets.
|Arrows decelerate as they reach the Step Zone.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|-
|-
|WAVE
|WAVE
| Arrows slow down and speed up at fixed points on their way up the screen.
|Arrows slow down and speed up at fixed points on their way up the screen.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|}
|}


=== APPEARANCE ===
=== APPEARANCE ===
As of DDR A, HIDDEN+/SUDDEN+ replace the old HIDDEN/SUDDEN options, even on upgraded legacy cabinets.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
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|-
|-
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="350px"|Description
!style="background:#aaaaee; text-align: center;" width="360px"|Description
!style="background:#aaaaee; text-align: center;" width="250px"|First added
!style="background:#aaaaee; text-align: center;" width="250px"|First added
|-
|-
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|-
|-
|HIDDEN
|HIDDEN
| Arrows will disappear when they reach the middle of the screen.
|Arrows will disappear when they reach the middle of the screen.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|SUDDEN
|SUDDEN
| Arrows will appear after they reached the middle of the screen.
|Arrows will appear after they reached the middle of the screen.
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|-
|-
|STEALTH
|STEALTH
| Arrows are invisible.
|Arrows are invisible.
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|-
|-
|HIDDEN+
|HIDDEN+
| Display a lane cover at the top of the screen.<br>※At the bottom when using REVERSE
|Similar to beatmania IIDX, a lane cover is placed at the top (or bottom if using REVERSE) of the player's side. This can be adjusted by using the Up and Down navigational buttons; the lane cover can also be toggled off and back on by pressing the Start button during gameplay.
|[[AC DDR X2|DanceDanceRevolution X2]]
|[[AC DDR X2|DanceDanceRevolution X2]]
|-
|-
|SUDDEN+
|SUDDEN+
| Display a lane cover at the bottom of the screen.<br>※At the top when using REVERSE
|A lane cover is placed at the bottom (or top if using REVERSE) of the player's side. Like HIDDEN+, this can be adjusted by using the Up and Down navigational buttons.
|[[AC DDR X2|DanceDanceRevolution X2]]
|[[AC DDR X2|DanceDanceRevolution X2]]
|-
|-
|HIDDEN+&SUDDEN+
|HIDDEN+&SUDDEN+
| Display the bottom and top lane covers.
|Both lane covers are displayed. The shutter window can be adjusted in the same fashion as the individual HIDDEN+/SUDDEN+ modifiers.
|[[AC DDR X2|DanceDanceRevolution X2]]
|[[AC DDR X2|DanceDanceRevolution X2]]
|}
|}
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|-
|-
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"| This is the normal position for the steps.
| style="background:#ffaaaa;"|The chart is in a normal position.
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|MIRROR
|MIRROR
| Steps will be rotated by 180 degrees.
|Charts are flipped by 180 degrees.
|[[AC DDR 1st|DanceDanceRevolution]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|LEFT
|LEFT※
| Steps are roated 90 degrees to the left.
|Charts are rotated 90 degrees to the left.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|RIGHT
|RIGHT※
| Steps are roated 90 degrees to the right.
|Charts are rotated 90 degrees to the right.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|SHUFFLE
|SHUFFLE※
| The orientation of the steps will be shuffled.
|Columns of notes are randomly arranged.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|}
|}
※Not available if the play style is DOUBLE.


=== STEP ZONE ===
=== STEP ZONE ===
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|-
|-
|REVERSE
|REVERSE
| Arrows scroll down from the top.
|Arrows scroll down from the top.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}


=== ARROW COLOR ===
=== ARROW COLOR ===
By default in DanceDanceRevolution to 2ndMIX, the arrow color was set to FLAT. The default was changed to VIVID in DanceDanceRevolution 3rdMIX with FLAT being an option activated using a code. In DanceDanceRevolution SuperNOVA, ARROW became a new option category with VIVID, NOTE, FLAT and RAINBOW as options. Also in SuperNOVA, the color scheme SOLO was renamed RAINBOW. The category name changed in DanceDanceRevolution (2013) to ARROW COLOR.
By default from the original DanceDanceRevolution to DanceDanceRevolution 2ndMIX, the arrow color is set to FLAT. The default was changed to VIVID in DanceDanceRevolution 3rdMIX with FLAT being an option activated using a code (in SSR, FLAT is the default with VIVID being an option activated using a code), and to RAINBOW in DanceDanceRevolution (2014). In DanceDanceRevolution SuperNOVA, ARROW became a new option category with VIVID, NOTE, FLAT and RAINBOW as options. Also in SuperNOVA, the color scheme SOLO (name used from DDRMAX to EXTREME) was renamed RAINBOW. The category name changed in DanceDanceRevolution (2013) to ARROW COLOR.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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!style="background:#aaaaee; text-align: center;" width="250px"|First added
!style="background:#aaaaee; text-align: center;" width="250px"|First added
|-
|-
|VIVID
|style="background:#ffaaaa;"|RAINBOW
| The colors of the arrows change.
|style="background:#ffaaaa;"|The default color since DDR (2014). Arrows have different gradient cycles which correspond to note value: pink for 1/64-beat to 1/16-beat notes, blue for 5/64-beat to 1/8-beat notes, purple for 9/64-beat to 3/16 beat notes, and orange for 13/64-beat to 1/4-beat notes.
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|NOTE
|NOTE
| Arrows are color-coded for each timing. Different color patterns than RAINBOW.
|Arrows are color-coded according to note value. Unlike RAINBOW, this uses flat, simple colors: red for 1/4th notes, blue for 1/8th notes, yellow for 1/16th notes, and green for all other quantizations.
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|-
|VIVID
|The default arrow color until DDR (2013). The arrows emit a rainbow gradient cycle which varies in starting colors depending on note value.
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|-
|-
|FLAT
|FLAT
| Arrows are not color-coded.
|Arrows follow the VIVID color cycle but all have the same starting color.
|[[AC DDR 1st|DanceDanceRevolution]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
| style="background:#ffaaaa;"|RAINBOW
| style="background:#ffaaaa;"| The default color. Arrows are color-coded for each timing.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}


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|-
|-
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"| Steps remain in their original pattern.
| style="background:#ffaaaa;"|Chart is unchanged.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|ON1
|ON1
| Only shows the 4th step notes.
|Only shows the 1/4-beat notes.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|ON2
|ON2
| Only shows the 4th and 8th step notes.
|Only shows the 1/4 and 1/8-beat notes.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|}
|}
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|-
|-
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"| The step chart will include the freeze arrows.
| style="background:#ffaaaa;"|The chart will include freeze arrows.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|OFF
|OFF
| The step chart will only include the steps at the start of the freeze arrows (i.e. no holds).
|The chart will only include the notes at the start of the freeze arrows (i.e. no holds).
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}
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|-
|-
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"| Includes simultaneous steps.
| style="background:#ffaaaa;"|Includes simultaneous notes.
| style="background:#ffaaaa;"|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
| style="background:#ffaaaa;"|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|-
|-
|OFF
|OFF
| Remove the simulatenous steps from the chart and convert them into single notes.
|Removes the simultaneous notes from the chart.
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|}
=== DISPLAY TIMING ===
In the CS games, this option appears in the general game options menu instead.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" colspan="3"|DISPLAY TIMING (表示タイミング)
|-
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="350px"|Description
!style="background:#aaaaee; text-align: center;" width="250px"|First added
|-
| -5.0 to -0.1
| Causes the arrows to appear sooner by the designated amount of time.
| [[AC DDR A3|DanceDanceRevolution A3]]
|-
| style="background:#ffaaaa;"|0.0
| style="background:#ffaaaa;"| Causes the arrows to appear at the normal time.
| style="background:#ffaaaa;"| [[AC DDR A3|DanceDanceRevolution A3]]
|-
| +0.1 to +5.0
| Causes the arrows to appear later by the designated amount of time.
| [[AC DDR A3|DanceDanceRevolution A3]]
|}
=== LIFE GAUGE ===
This modifier was named RISKY with ON and OFF being the two possible options when it was first introduced in DanceDanceRevolution X2. In DanceDanceRevolution 2014, it was renamed GAUGE as LIFE4 and the classic NORMAL were added as options. LIFE GAUGE modifiers cannot be chosen in Courses before A20 or EXTRA STAGEs.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" colspan="3"|LIFE GAUGE (ゲージ)
|-
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="350px"|Description
!style="background:#aaaaee; text-align: center;" width="250px"|First added
|-
| style="background:#ffaaaa;"|NORMAL
|style="background:#ffaaaa;"|This is the standard dance gauge.
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
|-
| style="background:#ffffaa;"|LIFE4
|The song ends on 4 combined combo breaks (Good and Miss from SuperNOVA to X3 VS 2ndMIX; Miss from DDR 2013 onwards. N.G.'s also from X onwards.). This is an option for advanced players.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br><small>Battery with three segments was used in MAX2 and EXTREME; appears only in CHALLENGE courses. In SuperNOVA, appears only on CHALLENGE courses. In SuperNOVA2, appears only on EXTRA STAGE and CHALLENGE courses. From X to X3 vs 2ndMIX, appears only on EXTRA STAGE and certain difficulties in Courses. In X and X3 vs 2ndMIX, a LIFE8 gauge also appears in certain difficulties in Courses.</small>
|-
|RISKY
| Getting a single Good (in X2 and X3 VS 2ndMIX), Miss, or N.G. will fail the song.
|[[AC DDR X2|DanceDanceRevolution X2]]<br><small>From SuperNOVA to X, it appears only on ENCORE EXTRA STAGE. In X2, it's always ON on ENCORE EXTRA STAGE. In X2 and X3 vs 2ndMIX, it appears on MUSIC SELECT options only in SINGLE or DOUBLE.</small>
|-
| style="background:#ffffaa;"|FLARE I-EX
| An option for advanced players where the dance gauge does not recover and decreases with each Great/Good/Miss/N.G.. Perfects also reduce the dance gauge with FLARE Level EX (not available when playing courses).
|[[AC DDR A3|DanceDanceRevolution A3]]
|-
| style="background:#ffffaa;"| GRADE
| Similar to NORMAL but starts filled up (available only in Dan Courses).
|[[AC DDR A20|DanceDanceRevolution A20]]
|}
|}


=== SPECIAL ARROW ===
=== SPECIAL ARROW ===
The CLASSIC arrow was the default and only choice from DanceDanceRevolution to 4thMIX, it was replaced by NORMAL in DDRMAX. The ability to change the Special Arrow was introduced as an unlockable reward of the Enjoy Lv. system in SuperNOVA2 to X. In X2, the option was unlocked by default for everyone.
The CLASSIC arrow was the default and only choice from 1st to 5thMIX; it was replaced by NORMAL in DDRMAX. The ability to change the Special Arrow was introduced as an unlockable reward of the both Enjoy Lv. and code systems in SuperNOVA2 to X. In X2, the option was unlocked by default for everyone.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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|-
|-
| style="background:#ffaaaa;"|NORMAL
| style="background:#ffaaaa;"|NORMAL
| style="background:#ffaaaa;"|[[Image:AC DDR SPECIAL ARROW NORMAL.png|24px]] Change the shape of the arrows.
| style="background:#ffaaaa;"|[[Image:AC DDR SPECIAL ARROW NORMAL.png|24px]] The default rounded-tip arrow design.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|X
|X
| [[Image:AC DDR SPECIAL ARROW X.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW X.png|24px]] Uses the arrow design seen on the step panels of a DDR X arcade cabinet.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|CLASSIC
|CLASSIC
| [[Image:AC DDR SPECIAL ARROW CLASSIC.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW CLASSIC.png|24px]] The original V-cut arrow design used until 5thMIX.
|[[AC DDR 1st|DanceDanceRevolution]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|CYBER
|CYBER
| [[Image:AC DDR SPECIAL ARROW CYBER.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW CYBER.png|24px]] A special cyber-themed arrow design.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|-
|-
|MEDIUM
|MEDIUM
| [[Image:AC DDR SPECIAL ARROW MEDIUM.png|24px]] Change the shape of the arrows to half the size of NORMAL.
|[[Image:AC DDR SPECIAL ARROW MEDIUM.png|24px]] Arrows are half-sized.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|-
|-
|SMALL
|SMALL
| [[Image:AC DDR SPECIAL ARROW SMALL.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW SMALL.png|24px]] Arrows are quarter-sized.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|DOT
|DOT
| [[Image:AC DDR SPECIAL ARROW DOT.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW DOT.png|24px]] Arrows are reduced to small dots.
|[[AC DDR X|DanceDanceRevolution X]]
|-
|Butterfly
| [[Image:AC DDR SPECIAL ARROW Butterfly.png|24px]] Change the shape of the arrows.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|}
|}


=== SCREEN FILTER ===
=== SCREEN FILTER ===
In DanceDanceRevolution X, OFF was known as NONE. The default changed from OFF to DARK in DanceDanceRevolution (2014).
In DanceDanceRevolution X, OFF was known as NONE. The default changed from OFF to DARK in DanceDanceRevolution (2014). DARK is the default if the player does not use an e-amusement pass.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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|-
|-
| style="background:#ffaaaa;"|DARK
| style="background:#ffaaaa;"|DARK
| style="background:#ffaaaa;"|[[Image:AC DDR SCREEN FILTER DARK.png|24px]] Use the screen filter to highlight the arrows
| style="background:#ffaaaa;"|[[Image:AC DDR SCREEN FILTER DARK.png|24px]] 40 percent opacity.
| style="background:#ffaaaa;"|[[AC DDR X|DanceDanceRevolution X]]
| style="background:#ffaaaa;"|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|DARKER
|DARKER
| [[Image:AC DDR SCREEN FILTER DARKER.png|24px]] Use the screen filter to highlight the arrows
| [[Image:AC DDR SCREEN FILTER DARKER.png|24px]] 60 percent opacity.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|DARKEST
|DARKEST
| [[Image:AC DDR SCREEN FILTER DARKEST.png|24px]] Use the screen filter to highlight the arrows
| [[Image:AC DDR SCREEN FILTER DARKEST.png|24px]] 80 percent opacity.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|}
|}
Line 484: Line 650:
|OFF
|OFF
| The guidelines are not shown.
| The guidelines are not shown.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|BORDER
|BORDER
| Display guidelines along the edges of the arrows. This display is similar to the EDIT mode found in the CS releases of DanceDanceRevolution.
| Displays guidelines along the top edges of the arrows. This display is similar to the EDIT mode found in the CS releases of DanceDanceRevolution.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
| style="background:#ffaaaa;"|CENTER
| style="background:#ffaaaa;"|CENTER
| style="background:#ffaaaa;"|Display guidelines to fit the center of the arrows.
| style="background:#ffaaaa;"|Displays guidelines along the center of the arrows.
| style="background:#ffaaaa;"|[[AC DDR 2014|DanceDanceRevolution (2014)]]
| style="background:#ffaaaa;"|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|}
=== DANCE GAUGE ===
This modifier was named RISKY with ON and OFF being the two possible options when it was first introduced in DanceDanceRevolution X2. In DanceDanceRevolution 2014, it was renamed GAUGE as LIFE4 and the classic NORMAL were added as options.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" colspan="3"|DANCE GAUGE (ゲージ)
|-
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="350px"|Description
!style="background:#aaaaee; text-align: center;" width="250px"|First added
|-
| style="background:#ffaaaa;"|NORMAL
| style="background:#ffaaaa;"|This is the normal dance gauge.
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
|-
| style="background:#ffffaa;"|LIFE4
| The song will stop and go to the results screen after 4 MISS or NG. This is an option for advanced players.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|RISKY
| Getting a MISS or a NG once will end the song and go directly to the results screen.
|[[AC DDR X2|DanceDanceRevolution X2]]
|}
|}


== EXTRA STAGE ==
== EXTRA STAGE ==
The EXTRA STAGE was introduced in the original DanceDanceRevolution but was not found again in a game until DDRMAX. The ONE MORE EXTRA STAGE was also added in DDRMAX. The name ONE MORE EXTRA STAGE was changed in DanceDanceRevolution SuperNOVA2 to ENCORE EXTRA STAGE.
The EXTRA STAGE was introduced in the original DanceDanceRevolution but was not found again after except since DDRMAX. The ONE MORE EXTRA STAGE was also added in DDRMAX. The name ONE MORE EXTRA STAGE was changed in DanceDanceRevolution SuperNOVA2 to ENCORE EXTRA STAGE.


In [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON 2]], an EXTRA STAGE was possible if the beatmania IIDX machine started the link session during the EXTRA STAGE. As of [[AC DDR 2014|DanceDanceRevolution (2014)]], the EXTRA STAGE is only available for [[PASELI]] users.
In [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON 2]], an EXTRA STAGE was possible if the beatmania IIDX machine started the link session during the EXTRA STAGE. Since [[AC DDR 2014|DanceDanceRevolution (2014)]], the EXTRA STAGE is only available in PREMIUM MODE.


Usually, the EXTRA / ENCORE STAGE system changes from title to title. For more details on how the EXTRA STAGE work, see the individual pages below.
Usually, the EXTRA/ENCORE EXTRA STAGE system changes from title to title. For more details on how the EXTRA STAGE and ENCORE EXTRA STAGE systems work, see the individual pages below.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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| [[AC DDR X3|DanceDanceRevolution X3]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔
| [[AC DDR X3|DanceDanceRevolution X3]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔
|-
|-
| [[AC DDR 2013|DanceDanceRevolution (2013)]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"|
| [[AC DDR 2013|DanceDanceRevolution (2013)]] || style="background:#00FF7F;"| ✔ || style="background:#ffffaa;"| ✘※
|-  
|-  
| [[AC DDR 2014|DanceDanceRevolution (2014)]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔
| [[AC DDR 2014|DanceDanceRevolution (2014)]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔
|-
| [[AC DDR A|DanceDanceRevolution A]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔
|-
| [[AC DDR A20|DanceDanceRevolution A20]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘
|-
| [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘
|-
| [[AC DDR A3|DanceDanceRevolution A3]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔
|-
|-
| [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘
| [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘
|}
|}


[[Category:Other]]
※ ENCORE EXTRA STAGE was briefly available in DanceDanceRevolution (2013) due to a bug.
 
[[Category:DDR]]
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