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All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with [[AC DDR X|DanceDanceRevolution X]] or [[AC DDR 2013|DanceDanceRevolution (2013)]] and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections. | All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with [[AC DDR X|DanceDanceRevolution X]] or [[AC DDR 2013|DanceDanceRevolution (2013)]] and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections. | ||
Once the game is started, the first order of business is inserting the player's [[eAMUSEMENT]] card if the machine supports eAMUSEMENT. After that, or otherwise, (s)he will be taken to the Select [[#Styles|Style]] screen. After that, (s)he will be taken to the Select Difficulty or Select [[#Modes|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, (s)he can hold Start when (s)he selects a song to enter [[#Modifiers|modifiers]]. In earlier versions, (s)he must use codes. After play, his/her score will be evaluated, and (s)he will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and under certain circumstances (s)he can enter his/her name. | Once the game is started, the first order of business is inserting/tapping the player's [[eAMUSEMENT]] card if the machine supports eAMUSEMENT. After that, or otherwise, (s)he will be taken to the Select [[#Styles|Style]] screen. After that, (s)he will be taken to the Select Difficulty or Select [[#Modes|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, (s)he can hold Start when (s)he selects a song to enter [[#Modifiers|modifiers]]. In earlier versions, (s)he must use codes. After play, his/her score will be evaluated, and (s)he will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and under certain circumstances (s)he can enter his/her name. | ||
== Entry == | == Entry == | ||
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* Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows the player to target their Rivals' scores during gameplay and play their EDIT DATA. | * Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows the player to target their Rivals' scores during gameplay and play their EDIT DATA. | ||
* Workout Function: Keeps track of the calories spent while playing. Requires the weight (in kilograms) of the player. | * Workout Function: Keeps track of the calories spent while playing. Requires the weight (in kilograms) of the player. | ||
* Character: Pick a character from the available | * Character: Pick a character from the available roster to be shown on screen dancing during gameplay, provided the song doesn't have a full-screen background video. | ||
* Play Area Browser: Player's play history across the various prefectures in Japan or other countries. | * Play Area Browser: Player's play history across the various prefectures in Japan or other countries. | ||
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!style="background:#9999ee; text-align: center;" colspan="3"|SPEED (矢印の速度, Speed of the Arrows) | !style="background:#9999ee; text-align: center;" colspan="3"|SPEED (矢印の速度, Speed of the Arrows) | ||
|- | |- | ||
!style="background:#aaaaee; text-align: center;" width=" | !style="background:#aaaaee; text-align: center;" width="80px"|Options | ||
!style="background:#aaaaee; text-align: center;" width="250px"|First added | !style="background:#aaaaee; text-align: center;" width="250px"|First added | ||
|- | |- | ||
| style="background:#ffffaa;"|×0.25 | | style="background:#ffffaa;"|×0.25 | ||
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | |[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | ||
|- | |- | ||
| style="background:#ffffaa;"|×0.5 | | style="background:#ffffaa;"|×0.5 | ||
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | |[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | ||
|- | |- | ||
| style="background:#ffffaa;"|×0.75 | | style="background:#ffffaa;"|×0.75 | ||
|[[AC DDR A|DanceDanceRevolution A]] | |[[AC DDR A|DanceDanceRevolution A]] | ||
|- | |- | ||
| style="background:#ffaaaa;"|x1 | | style="background:#ffaaaa;"|x1 | ||
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | | style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|- | |- | ||
| style="background:#ffffaa;"|×1.25 | | style="background:#ffffaa;"|×1.25 | ||
|[[AC DDR 2014|DanceDanceRevolution (2014)]] | |[[AC DDR 2014|DanceDanceRevolution (2014)]] | ||
|- | |- | ||
|×1.5 | |×1.5 | ||
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | |[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|- | |- | ||
| style="background:#ffffaa;"|×1.75 | | style="background:#ffffaa;"|×1.75 | ||
|[[AC DDR 2014|DanceDanceRevolution (2014)]] | |[[AC DDR 2014|DanceDanceRevolution (2014)]] | ||
|- | |- | ||
|×2 | |×2 | ||
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | |[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|- | |- | ||
| style="background:#ffffaa;"|×2.25 | | style="background:#ffffaa;"|×2.25 | ||
|[[AC DDR 2014|DanceDanceRevolution (2014)]] | |[[AC DDR 2014|DanceDanceRevolution (2014)]] | ||
|- | |- | ||
|×2.5 | |×2.5 | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
| style="background:#ffffaa;"|×2.75 | | style="background:#ffffaa;"|×2.75 | ||
|[[AC DDR 2014|DanceDanceRevolution (2014)]] | |[[AC DDR 2014|DanceDanceRevolution (2014)]] | ||
|- | |- | ||
|×3 | |×3 | ||
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | |[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|- | |- | ||
| style="background:#ffffaa;"|×3.25 | | style="background:#ffffaa;"|×3.25 | ||
|[[AC DDR 2014|DanceDanceRevolution (2014)]] | |[[AC DDR 2014|DanceDanceRevolution (2014)]] | ||
|- | |- | ||
|×3.5 | |×3.5 | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
| style="background:#ffffaa;"|×3.75 | | style="background:#ffffaa;"|×3.75 | ||
|[[AC DDR 2014|DanceDanceRevolution (2014)]] | |[[AC DDR 2014|DanceDanceRevolution (2014)]] | ||
|- | |- | ||
|×4 | |×4 | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
|×4.5 | |×4.5 | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
|×5 | |×5 | ||
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | |[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|- | |- | ||
|×5.5 | |×5.5 | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
|×6 | |×6 | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
|×6.5 | |×6.5 | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
|×7 | |×7 | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
|×7.5 | |×7.5 | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
|×8 | |×8 | ||
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | |[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|} | |} | ||
=== ARROW MOVE === | === ARROW MOVE === | ||
ARROW MOVE was known as BOOST when it was introduced in DDRMAX until DanceDanceRevolution (2013). Also in 2013, NORMAL was simply known as OFF while BOOST was titled ON. BRAKE and WAVE were introduced as a fixed option in a DanceDanceRevolution EXTREME course. They were later made as options in DanceDanceRevolution SuperNOVA2. | ARROW MOVE was known as BOOST when it was introduced in DDRMAX until DanceDanceRevolution (2013). Also in 2013, NORMAL was simply known as OFF while BOOST was titled ON. BRAKE and WAVE were introduced as a fixed option in a DanceDanceRevolution EXTREME course. They were later made as selectable options in DanceDanceRevolution SuperNOVA2. | ||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
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|- | |- | ||
|BOOST | |BOOST | ||
| Arrows | |Arrows accelerate as they reach the Step Zone. | ||
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | |[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|- | |- | ||
|BRAKE | |BRAKE | ||
| Arrows | |Arrows decelerate as they reach the Step Zone. | ||
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | |[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | ||
|- | |- | ||
|WAVE | |WAVE | ||
| Arrows slow down and speed up at fixed points on their way up the screen. | |Arrows slow down and speed up at fixed points on their way up the screen. | ||
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | |[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | ||
|} | |} | ||
=== APPEARANCE === | === APPEARANCE === | ||
As of DDR A, HIDDEN+/SUDDEN+ replace the old HIDDEN/SUDDEN options, even on upgraded old cabinets. | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
|- | |- | ||
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|- | |- | ||
!style="background:#aaaaee; text-align: center;" width="120px"|Options | !style="background:#aaaaee; text-align: center;" width="120px"|Options | ||
!style="background:#aaaaee; text-align: center;" width=" | !style="background:#aaaaee; text-align: center;" width="360px"|Description | ||
!style="background:#aaaaee; text-align: center;" width="250px"|First added | !style="background:#aaaaee; text-align: center;" width="250px"|First added | ||
|- | |- | ||
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|- | |- | ||
|HIDDEN | |HIDDEN | ||
| Arrows will disappear when they reach the middle of the screen. | |Arrows will disappear when they reach the middle of the screen. | ||
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] | |[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] | ||
|- | |- | ||
|SUDDEN | |SUDDEN | ||
| Arrows will appear after they reached the middle of the screen. | |Arrows will appear after they reached the middle of the screen. | ||
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] | |[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] | ||
|- | |- | ||
|STEALTH | |STEALTH | ||
| Arrows are invisible. | |Arrows are invisible. | ||
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] | |[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] | ||
|- | |- | ||
|HIDDEN+ | |HIDDEN+ | ||
| | |Similar to beatmania IIDX, a lane cover is placed at the top (or bottom if using REVERSE) of the player's side. This can be adjusted by using the Up and Down navigational buttons. | ||
|[[AC DDR X2|DanceDanceRevolution X2]] | |[[AC DDR X2|DanceDanceRevolution X2]] | ||
|- | |- | ||
|SUDDEN+ | |SUDDEN+ | ||
| | |A lane cover is placed at the bottom (or top if using REVERSE) of the player's side. Like HIDDEN+, this can be adjusted by using the Up and Down navigational buttons. | ||
|[[AC DDR X2|DanceDanceRevolution X2]] | |[[AC DDR X2|DanceDanceRevolution X2]] | ||
|- | |- | ||
|HIDDEN+&SUDDEN+ | |HIDDEN+&SUDDEN+ | ||
| | |Both lane covers are displayed. The shutter window can be adjusted in the same fashion as the individual HIDDEN+/SUDDEN+ modifiers. | ||
|[[AC DDR X2|DanceDanceRevolution X2]] | |[[AC DDR X2|DanceDanceRevolution X2]] | ||
|} | |} | ||
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|- | |- | ||
| style="background:#ffaaaa;"|OFF | | style="background:#ffaaaa;"|OFF | ||
| style="background:#ffaaaa;"| | | style="background:#ffaaaa;"|The step chart is in a normal position. | ||
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]] | | style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]] | ||
|- | |- | ||
|MIRROR | |MIRROR | ||
| Steps | |Steps are flipped by 180 degrees. | ||
|[[AC DDR 1st|DanceDanceRevolution]] | |[[AC DDR 1st|DanceDanceRevolution]] | ||
|- | |- | ||
|LEFT※ | |LEFT※ | ||
| Steps are | |Steps are rotated 90 degrees to the left. | ||
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] | |[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] | ||
|- | |- | ||
|RIGHT※ | |RIGHT※ | ||
| | |Steps are rotated 90 degrees to the right. | ||
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] | |[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] | ||
|- | |- | ||
|SHUFFLE※ | |SHUFFLE※ | ||
| | |The steps' orientation is shuffled throughout. | ||
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] | |[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] | ||
|} | |} | ||
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|- | |- | ||
|REVERSE | |REVERSE | ||
| Arrows scroll down from the top. | |Arrows scroll down from the top. | ||
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | |[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|} | |} | ||
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|- | |- | ||
| VIVID | | VIVID | ||
| The default color until DDR(2013). The colors | |The default arrow color until DDR (2013). The arrows emit a rainbow color cycle which varies in starting colors depending on how on-beat the arrows are. | ||
| [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] | |[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] | ||
|- | |- | ||
|NOTE | |NOTE | ||
| | |Arrows are color-coded according to note value. Unlike RAINBOW, this uses simple color schemes. | ||
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] | |[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] | ||
|- | |- | ||
|FLAT | |FLAT | ||
| Arrows | |Arrows follow the VIVID color cycle but all have the same starting color. | ||
|[[AC DDR 1st|DanceDanceRevolution]] | |[[AC DDR 1st|DanceDanceRevolution]] | ||
|- | |- | ||
|style="background:#ffaaaa;"|RAINBOW | |style="background:#ffaaaa;"|RAINBOW | ||
|style="background:#ffaaaa;"|The default color since DDR(2014). Arrows | |style="background:#ffaaaa;"|The default color since DDR (2014). Arrows have different gradient cycles according to note value. | ||
|style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | |style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|} | |} | ||
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|- | |- | ||
| style="background:#ffaaaa;"|OFF | | style="background:#ffaaaa;"|OFF | ||
| style="background:#ffaaaa;"| | | style="background:#ffaaaa;"|Step chart is unchanged. | ||
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | | style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|- | |- | ||
|ON1 | |ON1 | ||
| Only shows the | |Only shows the 1/4-beat steps. | ||
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] | |[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] | ||
|- | |- | ||
|ON2 | |ON2 | ||
| Only shows the | |Only shows the 1/4 and 1/8-beat steps. | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|} | |} | ||
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|- | |- | ||
| style="background:#ffaaaa;"|ON | | style="background:#ffaaaa;"|ON | ||
| style="background:#ffaaaa;"| The step chart will include the freeze arrows. | | style="background:#ffaaaa;"|The step chart will include the freeze arrows. | ||
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | | style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|- | |- | ||
|OFF | |OFF | ||
| The step chart will only include the steps at the start of the freeze arrows (i.e. no holds). | |The step chart will only include the steps at the start of the freeze arrows (i.e. no holds). | ||
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | |[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|} | |} | ||
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|- | |- | ||
| style="background:#ffaaaa;"|ON | | style="background:#ffaaaa;"|ON | ||
| style="background:#ffaaaa;"| Includes simultaneous steps. | | style="background:#ffaaaa;"|Includes simultaneous steps. | ||
| style="background:#ffaaaa;"|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] | | style="background:#ffaaaa;"|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] | ||
|- | |- | ||
|OFF | |OFF | ||
| | |Removes the simulatenous steps from the chart. | ||
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] | |[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] | ||
|} | |} | ||
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|- | |- | ||
| style="background:#ffaaaa;"|NORMAL | | style="background:#ffaaaa;"|NORMAL | ||
| style="background:#ffaaaa;"|[[Image:AC DDR SPECIAL ARROW NORMAL.png|24px]] | | style="background:#ffaaaa;"|[[Image:AC DDR SPECIAL ARROW NORMAL.png|24px]] The default rounded-tip arrow design. | ||
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | | style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] | ||
|- | |- | ||
|X | |X | ||
| [[Image:AC DDR SPECIAL ARROW X.png|24px]] | |[[Image:AC DDR SPECIAL ARROW X.png|24px]] Uses the arrow design seen on the step panels of a DDR X cabinet. | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
|CLASSIC | |CLASSIC | ||
| [[Image:AC DDR SPECIAL ARROW CLASSIC.png|24px]] | |[[Image:AC DDR SPECIAL ARROW CLASSIC.png|24px]] The original V-cut arrow design used until 5thMIX. | ||
|[[AC DDR 1st|DanceDanceRevolution]] | |[[AC DDR 1st|DanceDanceRevolution]] | ||
|- | |- | ||
|CYBER | |CYBER | ||
| [[Image:AC DDR SPECIAL ARROW CYBER.png|24px]] | |[[Image:AC DDR SPECIAL ARROW CYBER.png|24px]] A special cyber-themed arrow design. | ||
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | |[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | ||
|- | |- | ||
|MEDIUM | |MEDIUM | ||
| [[Image:AC DDR SPECIAL ARROW MEDIUM.png|24px]] | |[[Image:AC DDR SPECIAL ARROW MEDIUM.png|24px]] Arrows are half-sized. | ||
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | |[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] | ||
|- | |- | ||
|SMALL | |SMALL | ||
| [[Image:AC DDR SPECIAL ARROW SMALL.png|24px]] | |[[Image:AC DDR SPECIAL ARROW SMALL.png|24px]] Arrows are quarter-sized. | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
|DOT | |DOT | ||
| [[Image:AC DDR SPECIAL ARROW DOT.png|24px]] | |[[Image:AC DDR SPECIAL ARROW DOT.png|24px]] Arrows are reduced to small dots. | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
|Butterfly | |Butterfly | ||
| [[Image:AC DDR SPECIAL ARROW Butterfly.png|24px]] | | [[Image:AC DDR SPECIAL ARROW Butterfly.png|24px]] A special butterfly arrow design. Removed from DDR A. | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|} | |} | ||
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|- | |- | ||
| style="background:#ffaaaa;"|DARK | | style="background:#ffaaaa;"|DARK | ||
| style="background:#ffaaaa;"|[[Image:AC DDR SCREEN FILTER DARK.png|24px]] 40 percent | | style="background:#ffaaaa;"|[[Image:AC DDR SCREEN FILTER DARK.png|24px]] 40 percent opacity. | ||
| style="background:#ffaaaa;"|[[AC DDR X|DanceDanceRevolution X]] | | style="background:#ffaaaa;"|[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
|DARKER | |DARKER | ||
| [[Image:AC DDR SCREEN FILTER DARKER.png|24px]] 60 percent | | [[Image:AC DDR SCREEN FILTER DARKER.png|24px]] 60 percent opacity. | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|- | |- | ||
|DARKEST | |DARKEST | ||
| [[Image:AC DDR SCREEN FILTER DARKEST.png|24px]] 80 percent | | [[Image:AC DDR SCREEN FILTER DARKEST.png|24px]] 80 percent opacity. | ||
|[[AC DDR X|DanceDanceRevolution X]] | |[[AC DDR X|DanceDanceRevolution X]] | ||
|} | |} | ||
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|- | |- | ||
| style="background:#ffaaaa;"|NORMAL | | style="background:#ffaaaa;"|NORMAL | ||
| style="background:#ffaaaa;"|This is the | |style="background:#ffaaaa;"|This is the standard dance gauge. | ||
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]] | | style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]] | ||
|- | |- | ||
| style="background:#ffffaa;"|LIFE4 | | style="background:#ffffaa;"|LIFE4 | ||
| The song fails | |The song fails on 4 Misses and/or NG's. This is an option for advanced players. | ||
|[[AC DDR 2014|DanceDanceRevolution (2014)]] | |[[AC DDR 2014|DanceDanceRevolution (2014)]] | ||
|- | |- |
edits