DDR AC General Info: Difference between revisions

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All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with [[AC DDR X|DanceDanceRevolution X]] or [[AC DDR 2013|DanceDanceRevolution (2013)]] and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.
All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with [[AC DDR X|DanceDanceRevolution X]] or [[AC DDR 2013|DanceDanceRevolution (2013)]] and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.


Once the game is started, the first order of business is inserting the player's [[eAMUSEMENT]] card if the machine supports eAMUSEMENT. After that, or otherwise, (s)he will be taken to the Select [[#Styles|Style]] screen. After that, (s)he will be taken to the Select Difficulty or Select [[#Modes|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, (s)he can hold Start when (s)he selects a song to enter [[#Modifiers|modifiers]]. In earlier versions, (s)he must use codes. After play, his/her score will be evaluated, and (s)he will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and under certain circumstances (s)he can enter his/her name.
Once the game is started, the first order of business is inserting/tapping the player's [[eAMUSEMENT]] card if the machine supports eAMUSEMENT. After that, or otherwise, (s)he will be taken to the Select [[#Styles|Style]] screen. After that, (s)he will be taken to the Select Difficulty or Select [[#Modes|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, (s)he can hold Start when (s)he selects a song to enter [[#Modifiers|modifiers]]. In earlier versions, (s)he must use codes. After play, his/her score will be evaluated, and (s)he will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and under certain circumstances (s)he can enter his/her name.


== Entry ==
== Entry ==
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* Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows the player to target their Rivals' scores during gameplay and play their EDIT DATA.  
* Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows the player to target their Rivals' scores during gameplay and play their EDIT DATA.  
* Workout Function: Keeps track of the calories spent while playing. Requires the weight (in kilograms) of the player.
* Workout Function: Keeps track of the calories spent while playing. Requires the weight (in kilograms) of the player.
* Character: Pick a character from the available rooster to be shown on screen dancing during gameplay, provided the song doesn't have a fullscreen background video.
* Character: Pick a character from the available roster to be shown on screen dancing during gameplay, provided the song doesn't have a full-screen background video.
* Play Area Browser: Player's play history across the various prefectures in Japan or other countries.
* Play Area Browser: Player's play history across the various prefectures in Japan or other countries.


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!style="background:#9999ee; text-align: center;" colspan="3"|SPEED (矢印の速度, Speed of the Arrows)
!style="background:#9999ee; text-align: center;" colspan="3"|SPEED (矢印の速度, Speed of the Arrows)
|-
|-
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="80px"|Options
!style="background:#aaaaee; text-align: center;" width="350px"|Description
!style="background:#aaaaee; text-align: center;" width="250px"|First added
!style="background:#aaaaee; text-align: center;" width="250px"|First added
|-
|-
| style="background:#ffffaa;"|×0.25
| style="background:#ffffaa;"|×0.25
|The arrows scroll at quarter speed.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|-
|-
| style="background:#ffffaa;"|×0.5
| style="background:#ffffaa;"|×0.5
|The arrows scroll at half speed.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|-
|-
| style="background:#ffffaa;"|×0.75
| style="background:#ffffaa;"|×0.75
|The arrows scroll at three quarter speed.
|[[AC DDR A|DanceDanceRevolution A]]
|[[AC DDR A|DanceDanceRevolution A]]
|-
|-
| style="background:#ffaaaa;"|x1
| style="background:#ffaaaa;"|x1
| style="background:#ffaaaa;"|The arrows scroll at normal speed.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
| style="background:#ffffaa;"|×1.25
| style="background:#ffffaa;"|×1.25
|The arrows scroll at 1.25 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×1.5
|×1.5
|The arrows scroll at 1.5 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
| style="background:#ffffaa;"|×1.75
| style="background:#ffffaa;"|×1.75
|The arrows scroll at 1.75 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×2
|×2
| The arrows scroll at 2 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
| style="background:#ffffaa;"|×2.25
| style="background:#ffffaa;"|×2.25
|The arrows scroll at 2.25 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×2.5
|×2.5
|The arrows scroll at 2.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
| style="background:#ffffaa;"|×2.75
| style="background:#ffffaa;"|×2.75
|The arrows scroll at 2.75 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×3
|×3
| The arrows scroll at 3 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
| style="background:#ffffaa;"|×3.25
| style="background:#ffffaa;"|×3.25
|The arrows scroll at 3.25 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×3.5
|×3.5
|The arrows scroll at 3.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
| style="background:#ffffaa;"|×3.75
| style="background:#ffffaa;"|×3.75
|The arrows scroll at 3.75 times faster than the normal speed.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
|×4
|×4
|The arrows scroll at 4 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×4.5
|×4.5
|The arrows scroll at 4.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×5
|×5
|The arrows scroll at 5 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|×5.5
|×5.5
|The arrows scroll at 5.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×6
|×6
| The arrows scroll at 6 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×6.5
|×6.5
|The arrows scroll at 6.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×7
|×7
| The arrows scroll at 7 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×7.5
|×7.5
|The arrows scroll at 7.5 times faster than the normal speed.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|×8
|×8
| The arrows scroll at 8 times faster than the normal speed.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}


=== ARROW MOVE ===
=== ARROW MOVE ===
ARROW MOVE was known as BOOST when it was introduced in DDRMAX until DanceDanceRevolution (2013). Also in 2013, NORMAL was simply known as OFF while BOOST was titled ON. BRAKE and WAVE were introduced as a fixed option in a DanceDanceRevolution EXTREME course. They were later made as options in DanceDanceRevolution SuperNOVA2.
ARROW MOVE was known as BOOST when it was introduced in DDRMAX until DanceDanceRevolution (2013). Also in 2013, NORMAL was simply known as OFF while BOOST was titled ON. BRAKE and WAVE were introduced as a fixed option in a DanceDanceRevolution EXTREME course. They were later made as selectable options in DanceDanceRevolution SuperNOVA2.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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|-
|-
|BOOST
|BOOST
| Arrows scroll get faster as they reach the targets.
|Arrows accelerate as they reach the Step Zone.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|BRAKE
|BRAKE
| Arrows scroll get slower as they reach the targets.
|Arrows decelerate as they reach the Step Zone.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|-
|-
|WAVE
|WAVE
| Arrows slow down and speed up at fixed points on their way up the screen.
|Arrows slow down and speed up at fixed points on their way up the screen.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|}
|}


=== APPEARANCE ===
=== APPEARANCE ===
On widescreen cabinets shipped with DDR X or DDR(2013), HIDDEN and SUDDEN are removed of DDR A. On classic cabinets with DDR A installed, HIDDEN and SUDDEN replace to HIDDEN+ and SUDDEN+.
As of DDR A, HIDDEN+/SUDDEN+ replace the old HIDDEN/SUDDEN options, even on upgraded old cabinets.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
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|-
|-
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="350px"|Description
!style="background:#aaaaee; text-align: center;" width="360px"|Description
!style="background:#aaaaee; text-align: center;" width="250px"|First added
!style="background:#aaaaee; text-align: center;" width="250px"|First added
|-
|-
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|-
|-
|HIDDEN
|HIDDEN
| Arrows will disappear when they reach the middle of the screen.
|Arrows will disappear when they reach the middle of the screen.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|SUDDEN
|SUDDEN
| Arrows will appear after they reached the middle of the screen.
|Arrows will appear after they reached the middle of the screen.
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|-
|-
|STEALTH
|STEALTH
| Arrows are invisible.
|Arrows are invisible.
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|-
|-
|HIDDEN+
|HIDDEN+
| Display a lane cover at the top of the screen.<br>※At the bottom when using REVERSE
|Similar to beatmania IIDX, a lane cover is placed at the top (or bottom if using REVERSE) of the player's side. This can be adjusted by using the Up and Down navigational buttons.
|[[AC DDR X2|DanceDanceRevolution X2]]
|[[AC DDR X2|DanceDanceRevolution X2]]
|-
|-
|SUDDEN+
|SUDDEN+
| Display a lane cover at the bottom of the screen.<br>※At the top when using REVERSE
|A lane cover is placed at the bottom (or top if using REVERSE) of the player's side. Like HIDDEN+, this can be adjusted by using the Up and Down navigational buttons.
|[[AC DDR X2|DanceDanceRevolution X2]]
|[[AC DDR X2|DanceDanceRevolution X2]]
|-
|-
|HIDDEN+&SUDDEN+
|HIDDEN+&SUDDEN+
| Display the bottom and top lane covers.
|Both lane covers are displayed. The shutter window can be adjusted in the same fashion as the individual HIDDEN+/SUDDEN+ modifiers.
|[[AC DDR X2|DanceDanceRevolution X2]]
|[[AC DDR X2|DanceDanceRevolution X2]]
|}
|}
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|-
|-
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"| This is the normal position for the steps.
| style="background:#ffaaaa;"|The step chart is in a normal position.
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|MIRROR
|MIRROR
| Steps will be rotated by 180 degrees.
|Steps are flipped by 180 degrees.
|[[AC DDR 1st|DanceDanceRevolution]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|LEFT※
|LEFT※
| Steps are roated 90 degrees to the left.
|Steps are rotated 90 degrees to the left.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|RIGHT※
|RIGHT※
| Steps are roated 90 degrees to the right.
|Steps are rotated 90 degrees to the right.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|SHUFFLE※
|SHUFFLE※
| The orientation of the steps will be shuffled.
|The steps' orientation is shuffled throughout.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|}
|}
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|-
|-
|REVERSE
|REVERSE
| Arrows scroll down from the top.
|Arrows scroll down from the top.
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}
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|-
|-
| VIVID
| VIVID
| The default color until DDR(2013). The colors of the arrows change.
|The default arrow color until DDR (2013). The arrows emit a rainbow color cycle which varies in starting colors depending on how on-beat the arrows are.
| [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|-
|-
|NOTE
|NOTE
| Arrows are color-coded for each timing. Different color patterns than RAINBOW.
|Arrows are color-coded according to note value. Unlike RAINBOW, this uses simple color schemes.
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|-
|-
|FLAT
|FLAT
| Arrows are not color-coded.
|Arrows follow the VIVID color cycle but all have the same starting color.
|[[AC DDR 1st|DanceDanceRevolution]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|style="background:#ffaaaa;"|RAINBOW
|style="background:#ffaaaa;"|RAINBOW
|style="background:#ffaaaa;"|The default color since DDR(2014). Arrows are color-coded for each timing.
|style="background:#ffaaaa;"|The default color since DDR (2014). Arrows have different gradient cycles according to note value.
|style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}
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|-
|-
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"| Steps remain in their original pattern.
| style="background:#ffaaaa;"|Step chart is unchanged.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|ON1
|ON1
| Only shows the 4th step notes.
|Only shows the 1/4-beat steps.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|ON2
|ON2
| Only shows the 4th and 8th step notes.
|Only shows the 1/4 and 1/8-beat steps.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|}
|}
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|-
|-
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"| The step chart will include the freeze arrows.
| style="background:#ffaaaa;"|The step chart will include the freeze arrows.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|OFF
|OFF
| The step chart will only include the steps at the start of the freeze arrows (i.e. no holds).
|The step chart will only include the steps at the start of the freeze arrows (i.e. no holds).
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}
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|-
|-
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"| Includes simultaneous steps.
| style="background:#ffaaaa;"|Includes simultaneous steps.
| style="background:#ffaaaa;"|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
| style="background:#ffaaaa;"|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|-
|-
|OFF
|OFF
| Remove the simulatenous steps from the chart.
|Removes the simulatenous steps from the chart.
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|}
|}
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|-
|-
| style="background:#ffaaaa;"|NORMAL
| style="background:#ffaaaa;"|NORMAL
| style="background:#ffaaaa;"|[[Image:AC DDR SPECIAL ARROW NORMAL.png|24px]] Change the shape of the arrows.
| style="background:#ffaaaa;"|[[Image:AC DDR SPECIAL ARROW NORMAL.png|24px]] The default rounded-tip arrow design.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|X
|X
| [[Image:AC DDR SPECIAL ARROW X.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW X.png|24px]] Uses the arrow design seen on the step panels of a DDR X cabinet.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|CLASSIC
|CLASSIC
| [[Image:AC DDR SPECIAL ARROW CLASSIC.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW CLASSIC.png|24px]] The original V-cut arrow design used until 5thMIX.
|[[AC DDR 1st|DanceDanceRevolution]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|CYBER
|CYBER
| [[Image:AC DDR SPECIAL ARROW CYBER.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW CYBER.png|24px]] A special cyber-themed arrow design.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|-
|-
|MEDIUM
|MEDIUM
| [[Image:AC DDR SPECIAL ARROW MEDIUM.png|24px]] Change the shape of the arrows to half the size of NORMAL.
|[[Image:AC DDR SPECIAL ARROW MEDIUM.png|24px]] Arrows are half-sized.
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]
|-
|-
|SMALL
|SMALL
| [[Image:AC DDR SPECIAL ARROW SMALL.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW SMALL.png|24px]] Arrows are quarter-sized.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|DOT
|DOT
| [[Image:AC DDR SPECIAL ARROW DOT.png|24px]] Change the shape of the arrows.
|[[Image:AC DDR SPECIAL ARROW DOT.png|24px]] Arrows are reduced to small dots.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|Butterfly
|Butterfly
| [[Image:AC DDR SPECIAL ARROW Butterfly.png|24px]] Change the shape of the arrows. Removed on DDR A.
| [[Image:AC DDR SPECIAL ARROW Butterfly.png|24px]] A special butterfly arrow design. Removed from DDR A.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|}
|}
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|-
|-
| style="background:#ffaaaa;"|DARK
| style="background:#ffaaaa;"|DARK
| style="background:#ffaaaa;"|[[Image:AC DDR SCREEN FILTER DARK.png|24px]] 40 percent of opacity.
| style="background:#ffaaaa;"|[[Image:AC DDR SCREEN FILTER DARK.png|24px]] 40 percent opacity.
| style="background:#ffaaaa;"|[[AC DDR X|DanceDanceRevolution X]]
| style="background:#ffaaaa;"|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|DARKER
|DARKER
| [[Image:AC DDR SCREEN FILTER DARKER.png|24px]] 60 percent of opacity.
| [[Image:AC DDR SCREEN FILTER DARKER.png|24px]] 60 percent opacity.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
|DARKEST
|DARKEST
| [[Image:AC DDR SCREEN FILTER DARKEST.png|24px]] 80 percent of opacity.
| [[Image:AC DDR SCREEN FILTER DARKEST.png|24px]] 80 percent opacity.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|}
|}
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|-
|-
| style="background:#ffaaaa;"|NORMAL
| style="background:#ffaaaa;"|NORMAL
| style="background:#ffaaaa;"|This is the normal dance gauge.
|style="background:#ffaaaa;"|This is the standard dance gauge.
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
| style="background:#ffffaa;"|LIFE4
| style="background:#ffffaa;"|LIFE4
| The song fails with 4 or more MISS or NG. This is an option for advanced players.
|The song fails on 4 Misses and/or NG's. This is an option for advanced players.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|-
|-
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