DanceDanceRevolution Scoring System: Difference between revisions

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== Versions 1 and 2==
== DanceDanceRevolution 1stMIX/2ndMIX scoring system==


The scoring system for DDR versions 1 and 2 (including the Plus remixes) is as follows:
The scoring system for DDR 1stMIX and 2ndMIX is as follows:
For every step:
For every step:


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= 1,267,500
= 1,267,500


==The scoring system for DDR 3rd Mix (including 3rd Mix Plus)==
==DanceDanceRevolution 3rdMIX/3rdMIX PLUS scoring system==
The scoring system for the 3rd Mix is very different. In this system, high scores are not determined by large combos, and the maximum score for any one song is 10,000,000 This is generally believed to be the most *fair* system of scoring, but many would rather totally annihilate their opponent with an exponentially higher score than for it to come down to a few points.
The scoring system for DDR 3rdMIX is very different. In this system, high scores are not determined by large combos, and the maximum score for any one song is 10,000,000 This is generally believed to be the most *fair* system of scoring, but many would rather totally annihilate their opponent with an exponentially higher score than for it to come down to a few points.


If your life bar becomes depleted, but you continue to play (due to Versus mode or Autofail off), P is changed to 1.
If your life bar becomes depleted, but you continue to play (due to Versus mode or Autofail off), P is changed to 1.
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Also, there is a "bonus" for the final step of a song, that evens out the score to 10,000,000 if you get all Perfects.
Also, there is a "bonus" for the final step of a song, that evens out the score to 10,000,000 if you get all Perfects.


==The scoring system for DDR 4th Mix (including 4th Mix Plus)==
==DanceDanceRevolution 4thMIX/4thMIX PLUS scoring system==
The scoring system in DDR 4th Mix/Plus is considerably simple (compared to the 3rd Mix). Note: this scoring system is also featured in DDR Gameboy 3.
The scoring system in DDR 4thMIX and 4thMIX is considerably simple compared to the one used in 3rdMIX. This scoring system is also featured in DDR Gameboy 3.
For each step:
For each step:


A "Perfect" is worth 777 points
A "Perfect" is worth 777 points
A "Great" is worth 555 points
A "Great" is worth 555 points
A "Good" is worth 0 points (stops the combo)
A "Good", "Boo", and "Miss" are worth 0 points (all of these stop the combo)
A "Boo" is worth 0 points (stops the combo)
A "Miss" is worth 0 points (stops the combo)
For each step, if you are continuing a combo, you will get a combo bonus (for every step) which is:
For each step, if you are continuing a combo, you will get a combo bonus (for every step) which is:
(333 * your current combo count) points
(333 * your current combo count) points
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*Note: A grade of AA or A overrides any other grade. If you have less than 80% of maximum Dance Points, but a Full Combo, the A grade overrides the B. Likewise, if you do not have a Full Combo, the highest grade you can get is an B.
*Note: A grade of AA or A overrides any other grade. If you have less than 80% of maximum Dance Points, but a Full Combo, the A grade overrides the B. Likewise, if you do not have a Full Combo, the highest grade you can get is an B.


==The scoring system for DDR 5th Mix==
==DanceDanceRevolution 5thMIX scoring system==
DDR 5th Mix's scoring system is complicated. It is close to 3rd Mix is some ways, but different in others. In this mix, the initial difficulty counter has the largest effect on your maximum score. Also, there is a bonus applied at the end of the song based on your rank (ending bonus) (AAA,AA,A,B,C,D,E)
DDR 5thMIX's scoring system is complicated. It is close to 3rdMIX in some ways, but different in others. In this mix, the initial difficulty counter has the largest effect on your maximum score. Also, there is a bonus applied at the end of the song based on your rank (ending bonus) (AAA,AA,A,B,C,D,E)


First, the base score of a stage is determined by difficulty (this ranges from 1 to 9)
First, the base score of a stage is determined by difficulty (this ranges from 1 to 9)
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5th Mix grading system derived by Taren N.
5th Mix grading system derived by Taren N.


==The scoring system for DDR MAX (6th Mix)==
==DDRMAX -DanceDanceRevolution 6thMIX- scoring system==
The scoring system is similar to 5th mix, but with a few changes in the bonus and difficulty rating system.
The scoring system is similar to 5thMIX, but with a few changes in the bonus and difficulty rating system.


A single step's points are calculated as follows:
A single step's points are calculated as follows:
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Bonus:
Bonus:


With the exception of songs done via Roulette, songs played more than once in the same game, and edit data. you receive additional bonuses after the song is over. Here is a breakdown of the five different bonus categories.
This does not apply to songs done via Roulette, songs played more than once in the same game, and edit data. You will receive additional bonuses after the song is over. Here is a breakdown of the five different bonus categories.


Stream: The ratio of your number of Perfects to getting all Perfects
Stream: The ratio of your number of Perfects to getting all Perfects
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Less - D
Less - D
Fail - E
Fail - E
The scoring system for DDR MAX 2 (7th Mix) is as follows:
 
The scoring system is similar to DDR MAX, except freeze steps are calculated the same as a regular step, and the individual bonuses in MAX are gone for a much simpler scoring system. To clarify, if you step on a freeze arrow, you get the step score for hitting the step initially, and the next step score when you (if you) get an "OK" on the freeze arrow.
== DDRMAX2 -DanceDanceRevolution 7thMIX- scoring system==
The scoring system is similar to DDRMAX, except freeze steps are calculated the same as a regular step, and the individual bonuses in MAX are gone for a much simpler scoring system. To clarify, if you step on a freeze arrow, you get the step score for hitting the step initially, and the next step score when you (if you) get an "OK" on the freeze arrow.


A single step's points are calculated as follows:
A single step's points are calculated as follows:
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Click here for the screen shot (Internet Ranking codes purposely scratched out)
Click here for the screen shot (Internet Ranking codes purposely scratched out)


As you can see, I have 1915 Perfects, 197 Greats, 0 Goods, 0 Boos, 0 Misses, and all 36 OKs.
Example: After a song, you have 1915 Perfects, 197 Greats, 0 Goods, 0 Boos, 0 Misses, and all 36 OKs.


The total number of Dance Points is calculated using all Perfects and OK's. Your earned Dance Point total is calculated as follows:
The total number of Dance Points is calculated using all Perfects and OK's. Your earned Dance Point total is calculated as follows:
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3830 + 197 + 72 = 4099
3830 + 197 + 72 = 4099


Now, dividing my number of points by the maximum number of points, multiplying by 100, and dropping everything past one decimal place, you get the same percentage result as that listed on the screenshot, 95.4% (In actual calculation it is 95.41%, though.)
Now, dividing the number of points by the maximum number of points, multiplying by 100, and dropping everything past one decimal place, you get the same percentage result as that listed on the screenshot, 95.4% (In actual calculation it is 95.41%, though.)


Note: You combo counter only increased with a "Perfect", and double Perfect steps (left and right, etc.) only add 1 to your combo instead of 2. The combo counter thus becomes a "Perfect" counter.
Note: You combo counter only increased with a "Perfect", and double Perfect steps (left and right, etc.) only add 1 to your combo instead of 2. The combo counter thus becomes a "Perfect" counter.


Note on DDRMAX2 (JP & US) Home Version Endless Mode Scoring
Note on DDRMAX2 (JP/US) Home Version Endless Mode Scoring
The score you get for your combo depends on the difficulty you're playing. For example, you get more points per step playing on Light than on Heavy, but fewer steps.
The score you get for your combo depends on the difficulty you're playing. For example, you get more points per step playing on Light than on Heavy, but fewer steps.


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Good, Boo, Miss = 0 points
Good, Boo, Miss = 0 points
Freeze Arrow: If it is OK'd, scores as much as its "step".
Freeze Arrow: When getting an OK on a freeze arrow, it scores as much as its "step".
For example, if you get X points by stepping on the freeze, then when the freeze finishes you will that that exact score again regardless of any arrows hit during the freeze. This means that if you OK a freeze arrow with a Good or Boo, you get zero points for the OK. NG's are worth 0.  
For example, if you get X points by stepping on the freeze, then when the freeze finishes you will that that exact score again regardless of any arrows hit during the freeze. This means that if you OK a freeze arrow with a Good or Boo, you get zero points for the OK. NG's are worth 0.  


Note: Beginner steps are only available in USA version.  
Note: Beginner steps are only available in the USA version.  


Random Examples:
Random Examples:
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Special Note: Original NS Course scoring is foot-based, except songs are only worth 1 million per foot instead of 10. This prevents an overflow when someone strings up 20 hard songs in a row.
Special Note: Original NS Course scoring is foot-based, except songs are only worth 1 million per foot instead of 10. This prevents an overflow when someone strings up 20 hard songs in a row.


MAX2 Endless and Nonstop systems were drived by Taren N.
MAX2 Endless and Nonstop systems were derived by Taren N.


The scoring system for DDR Extreme (8th Mix) is as follows:
== DanceDanceRevolution EXTREME scoring system ==
The scoring system for regular play is identical to DDR MAX 2.
The scoring system for regular play is identical to DDRMAX2.


A single step's points are calculated as follows:
A single step's points are calculated as follows:
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