E-amusement: Difference between revisions

No change in size ,  18 May 2019
Undo revision 404622 by Smilevideo (talk) INFINITAS and SDVX cloud sites still say 5-7. Going to need a source on it being changed to 4-6...
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(Undo revision 404622 by Smilevideo (talk) INFINITAS and SDVX cloud sites still say 5-7. Going to need a source on it being changed to 4-6...)
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Initially, players had to use one ''Entry Card'' (エントリーカード) for each game and register it to a KONAMI ID. Its replacement, the ''e-amusement pass'' was introduced in November of 2005. Unlike the Entry Cards, one e-amusement pass can be used for more than one game. On November 17th, 2010, support for mobile and BitCash was added.
Initially, players had to use one ''Entry Card'' (エントリーカード) for each game and register it to a KONAMI ID. Its replacement, the ''e-amusement pass'' was introduced in November of 2005. Unlike the Entry Cards, one e-amusement pass can be used for more than one game. On November 17th, 2010, support for mobile and BitCash was added.


The Asian e-amusement service undergoes maintenance every weekday morning from 4:00 to 6:00 JST. An extended maintenance period affecting all regions occurs every third Tuesday of the month from 2:00 to 7:00 JST. During this period, arcade games that run under the e-amusement service are still playable, any scores or progress made towards unlocks will not be saved. All e-amusement pages with the exception of the portal site are also temporarily taken down, rendering any customization options or score data that requires the web interface inaccessible. Any arcade games that are running in demo mode during this window will display a message stating that the network is under maintenance and e-amusement passes cannot be used.
The Asian e-amusement service undergoes maintenance every weekday morning from 5:00 to 7:00 JST. An extended maintenance period affecting all regions occurs every third Tuesday of the month from 2:00 to 7:00 JST. During this period, arcade games that run under the e-amusement service are still playable, any scores or progress made towards unlocks will not be saved. All e-amusement pages with the exception of the portal site are also temporarily taken down, rendering any customization options or score data that requires the web interface inaccessible. Any arcade games that are running in demo mode during this window will display a message stating that the network is under maintenance and e-amusement passes cannot be used.


On February 9th, 2018, it was announced that specific e-amusement passes will support unified specifications with that of SEGA's ''Aime'' and BANDAI NAMCO's ''BANAPASSPORT'' passes in summer 2018, allowing for shared compatibility between any games that are supported. The service, named ''Amusement IC'', was finally implemented on October 25th, 2018. On January 22nd, 2019, TAITO announced that their service, ''NESiCA'', would also support Amusement IC starting from February 14th. A list detailing supported titles can be found on each company's respective page. [https://www.konami.com/amusement/aicc/title.html] [https://my-aime.net/glossary/aicc?p=2] [https://www.bandainamcoid.com/banapassport/playInfo?page=AICCserviceList]
On February 9th, 2018, it was announced that specific e-amusement passes will support unified specifications with that of SEGA's ''Aime'' and BANDAI NAMCO's ''BANAPASSPORT'' passes in summer 2018, allowing for shared compatibility between any games that are supported. The service, named ''Amusement IC'', was finally implemented on October 25th, 2018. On January 22nd, 2019, TAITO announced that their service, ''NESiCA'', would also support Amusement IC starting from February 14th. A list detailing supported titles can be found on each company's respective page. [https://www.konami.com/amusement/aicc/title.html] [https://my-aime.net/glossary/aicc?p=2] [https://www.bandainamcoid.com/banapassport/playInfo?page=AICCserviceList]