Hard-wired: Difference between revisions

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Length: 2:02<br>
Length: 2:02<br>
Genre: HIDEOUT<br>
Genre: HIDEOUT<br>
VJ: ?<br>
Movie: BEMANI Designers<br>
First Music Game Appearance: [[AC CastHour|beatmania IIDX 29 CastHour]]<br>
First Music Game Appearance: [[AC CastHour|beatmania IIDX 29 CastHour]]<br>
Other Music Game Appearances: None.
Other Music Game Appearances: None.
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== Trivia ==
== Trivia ==
* hard-wired is one of the ''PLATFORM 5 FUTURE SCOPE'' unlocks of beatmania IIDX 29 CastHour's ''CastHour SPACE'' unlocking system. It can be unlocked from September 8th, 2022, after unlocking all other PLATFORM 5 songs.
* hard-wired is one of the ''PLATFORM 5 FUTURE SCOPE'' unlocks of beatmania IIDX 29 CastHour's ''CastHour SPACE'' unlocking system. It could be unlocked from September 8th, 2022, after unlocking all other PLATFORM 5 songs.
** From February 13th, 2023, its charts can be purchased in [[AC RESIDENT|beatmania IIDX 30 RESIDENT]] with [[AC RESIDENT/Hizou no record|Hizou no record]] (秘蔵のレコード).
** As of [[AC EPOLIS|beatmania IIDX 31 EPOLIS]], it is available by default.
* Part of hard-wired's video was done by re-editing a generic video from beatmania IIDX 29 CastHour.
* Part of hard-wired's video was done by re-editing a generic video from beatmania IIDX 29 CastHour.
** [[TRAN]] makes a cameo in hard-wired's video.
** [[TRAN]], CastHour's unique videos and overlays, and references to [[AC RESIDENT|beatmania IIDX 30 RESIDENT]]'s UI theme, are featured in hard-wired's video.
* hard-wired is the first original beatmania IIDX song with a unique video that is uncredited since [[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]]. ([[BEMANI PRO LEAGUE Theme]]'s video was also uncredited back in [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], though that song wasn't made for beatmania IIDX specifically.)


== Song Production Information ==
== Song Production Information ==
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== Video Production Information ==
== Video Production Information ==
Untranslated.
=== BEMANI Designers ===
beatmania IIDX 29 CastHour FINALE<br>
Onto the new stage...


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==