In motion: Difference between revisions

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Length: 1:43<br>
Length: 1:43<br>
Genre: CLICK HOUSE<br>
Genre: CLICK HOUSE<br>
VJ: [[Masanori Kono|Voijiy]]<br>
Movie: [[Masanori Kono|Voijiy]]<br>
First Music Game Appearance: [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]<br>
First Music Game Appearance: [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]<br>
Other Music Game Appearances: None.
Other Music Game Appearances: None.
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== Song Connections / Remixes ==
== Song Connections / Remixes ==
* An extended version of in motion appears on Ryu☆'s first album, [[starmine (album)|starmine]].
* An extended version of in motion appears in Ryu☆'s first album, [[starmine (album)|starmine]].
* Another extended version of in motion, titled ''in motion (SUNLiGHT Mix)'', can be found on Ryu☆'s third best of album, [[Ryu BEST -SUNLiGHT-|Ryu☆BEST -SUNLiGHT-]].
* Another extended version of in motion, titled ''in motion (SUNLiGHT Mix)'', can be found in Ryu☆'s third best of album, [[Ryu BEST -SUNLiGHT-|Ryu☆BEST -SUNLiGHT-]].
* in motion shares a vocal sample with [[DROP OUT(FROM NONSTOP MEGAMIX)]] and [[SHIFT]].
* in motion shares a vocal sample with [[DROP OUT(FROM NONSTOP MEGAMIX)]] and [[SHIFT]].


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== Song Production Information ==
== Song Production Information ==
Untranslated.
=== Ryu☆ ===
This song has sample cuts and motions~.<br>
If you love sample sounds, please keep playing this song in the game.<br>
The atatatata or oraoraora sounds are brilliant.


== Video Production Information ==
== Video Production Information ==
Untranslated.
=== Voijiy ===
Nice to meet you all! My name is Voijiy.<br>
This time, I'm in charge of this "in motion" movie for IIDX HAPPY SKY.<br>
I was very worried about whether the IIDX fans will love it....<br>
So, my image of "in motion" contains a female dancer on an outer space/abstract stage...<br>
And well, I had plenty of images in my mind.<br>
It's great that these images matched well, but the 3D stage and 2D dancers resulted in a very mysterious movie.<br>
The added effects fit the music, so I'd be happy if you can comfortably play it.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==