Kocchi wo muiteyo: Difference between revisions

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Genre: SOUL<br>
Genre: SOUL<br>
Length: 1:51 (game version), 2:27 (OST)<br>
Length: 1:51 (game version), 2:27 (OST)<br>
VJ: [[Yoshihiko Shiroki|shiro]] (overlays by [[Goli Matsumoto|GOLI]])<br>
Movie: [[Yoshiko Shiroki|shiro]] (overlays by [[Goli Matsumoto|GOLI]])<br>
First Music Game Appearances: [[AC 6th style|beatmania IIDX 6th style]]<br>
First Music Game Appearance: [[AC 6th style|beatmania IIDX 6th style]]<br>
Other Music Game Appearances: None.
Other Music Game Appearances: None.


== Lyrics ==
== Lyrics ==
=== Japanese ===
=== Japanese ===
<pre>抱きしめられたなら 泣いてしまうでしょう
<pre>※抱きしめられたなら 泣いてしまうでしょう
声には出せない 素直な気持ちのまま
  声には出せない 素直な気持ちのまま
爪の先から 髪の先まで
  爪の先から 髪の先まで
全てあなたにあげても かまわない
  すべてあなたにあげてもかまわない


見つめてる どんな小さなことでもいい
見つめてる どんな小さなことでもいい
知りたい… 気持ちが募るよ
知りたい・・・ 気持ちが募るよ
「気付いて!こっちを向いてよ!」
「気付いて!こっちを向いてよ!」
ねぇ、声上げて泣いてみても 変わらない
距離は いつも 平行線のまま
悲しくなるの・・・  「お願い!こっちを向いてよ!」


ねぇ、声上げて 泣いてみても変わらない
※Repeat
距離はいつも平行線のままで 悲しくなるの…
「お願い!こっちを向いてよ!」


抱きしめられたなら 泣いてしまうでしょう
ねぇ、あたしに気付いて お願い! せめてこっちを向いてよ
声には出せない 素直な気持ちのまま
爪の先から 髪の先まで
全てあなたにあげても かまわない


ねぇ、あたしに気付いて お願い
※Repeat</pre>
せめて こっちを向いてよ…</pre>
 
=== Romaji ===
<pre>※ dakishimerareta nara naiteshimau deshou
  koe ni wa dasenai sunaona kimochi no mama
  tsume no saki kara kami no saki made
  subete anata ni agete mo kamawanai
 
mitsumeteru donna chiisana koto demo ii
shiritai... kimochi ga tsunoru yo
"kizuite! kocchi wo muiteyo!"
nee, koe agete naite mitemo kawaranai
kyori wa itsumo heikousen no mama
kanashikunaru no... "onegai! kocchi wo muiteyo!"
 
※Repeat
 
nee, atashi ni kizuite onegai! semete kocchi wo muiteyo
 
※Repeat</pre>


== Song Connections / Remixes ==
== Song Connections / Remixes ==
* An extended version of こっちを向いてよ appears on the ''beatmania IIDX 6th style Original Soundtrack'' album.
* An extended version of こっちを向いてよ appears on the [[beatmania IIDX 6th style Original Soundtrack]] album.
* A jazz house remix of こっちを向いてよ by [[Tomosuke Funaki|TOMOSUKE]], titled ''こっちを向いてよ -midnight jazzin' mix-'', appears on dj TAKA's first album, [[milestone]].
* A jazz house remix of こっちを向いてよ by [[Tomosuke Funaki|TOMOSUKE]], titled ''こっちを向いてよ -midnight jazzin' mix-'', appears on dj TAKA's first album, [[milestone]].


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* Prior to beatmania IIDX 9th style, こっちを向いてよ was romanized on the music select menus as '''Kotti wo muiteyo'''.
* Prior to beatmania IIDX 9th style, こっちを向いてよ was romanized on the music select menus as '''Kotti wo muiteyo'''.
* According to dj TAKA, こっちを向いてよ was made after he listened to [[Bad boy]] when going through the game data during 6th style's production cycle, the vocals sticking out to him enough to want to do a song with vivi.
* According to dj TAKA, こっちを向いてよ was made after he listened to [[Bad boy]] when going through the game data during 6th style's production cycle, the vocals sticking out to him enough to want to do a song with vivi.
* こっちを向いてよ is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from March 8th, 2017, after purchasing its NORMAL, HYPER, and ANOTHER charts for 5500, 7500, and 9000 BITs respectively.
* こっちを向いてよ is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from March 8th, 2017, after purchasing its NORMAL, HYPER, and ANOTHER charts with [[CS INFINITAS/BIT unlocks|BITs]].
** From April 20th, 2022, it is available by default in [[CS INFINITAS 2020|beatmania IIDX INFINITAS (2020)]].


== Song Production Information ==
== Song Production Information ==
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== Video Production Information ==
== Video Production Information ==
=== GOLI ===
=== GOLI ===
If I see that song lyrics are in Japanese, then the impression the song gives on someone should be memorable. Making this movie was very hard for me. (There were many restrictions that held me back.) That was sort of the reason why I could not finish the movie within the time limit. That is why I only could do a 16 color animation. I struggled a considerable amount throughout producing this movie. I can not manage to escape the thoughts of being so ignorant about the limits of the colors used. I had so many failed attempts...
If I see that song lyrics are in Japanese, then the impression the song gives on someone should be memorable. Making this movie was very hard for me. (There were many restrictions that held me back.) That was sort of the reason why I could not finish the movie within the time limit. That is why I only could do a 16 color animation. I struggled a considerable amount throughout producing this movie. I cannot manage to escape the thoughts of being so ignorant about the limits of the colors used. I had so many failed attempts...


Oh well, I will say what is on my mind. Making this movie was very stressful. With all of this in mind, did I do okay? Saying such negative things about myself is okay. It is like me to criticize myself. The feelings of being lost and confused is what causes myself to be criticized by my peers. Continuing to be hesitant is what caused this movie to remain unfinished. Well, I am not so proud of this movie, but I feel that it is tolerable. I might be growing to like it. At the very least, I studied and drew poses I had never experienced drawing before. Yeah.  
Oh well, I will say what is on my mind. Making this movie was very stressful. With all of this in mind, did I do okay? Saying such negative things about myself is okay. It is like me to criticize myself. The feelings of being lost and confused is what causes myself to be criticized by my peers. Continuing to be hesitant is what caused this movie to remain unfinished. Well, I am not so proud of this movie, but I feel that it is tolerable. I might be growing to like it. At the very least, I studied and drew poses I had never experienced drawing before. Yeah.  
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== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX to 10th style difficulty rated from 1 to 7+ (up to 9th style) or 8 (10th style), from 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)
beatmania IIDX difficulty rated 1 to 7+ from 6th through 9th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)


{{IIDX Chart Header|
{{IIDX Chart Header|
{{IIDX Chart Notecounts|272|438|667|703|625|767|1127}}
{{IIDX Chart Notecounts|272|438|667|703|-|625|767|1127|-}}
{{IIDX Chart|beatmania IIDX 6th style&rarr;11 IIDX RED|-|5|6|N/A|6|7|N/A}}
{{IIDX Chart|beatmania IIDX 6th style&rarr;11 IIDX RED|-|5|6|N/A|-|6|7|N/A|-}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;Present|-|5|6|7|6|&uarr;9|11}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;Present|-|5|6|7|-|6|&uarr;9|11|-}}
{{IIDX Chart|beatmania IIDX 6th style CS|'''2'''|5|6|6|6|7|7}}
{{IIDX Chart|beatmania IIDX 6th style CS|'''2'''|5|6|6|-|6|7|7|-}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY CS|3|5|6|7|6|9|11}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY CS|3|5|6|7|-|6|9|11|-}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|5|6|7|6|9|11}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|5|6|7|-|6|9|11|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|6|7|-|-|-|-|-}}
}}
}}


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX Songs with Unique Title Cards]]
[[Category:beatmania IIDX Songs with Unique Title Cards]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]