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| = Under Construction!!! = | | = General Information = |
| This page is under construction. Current is filling up information.
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| Welcome for adjusting alignments and editing information.
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| == REFLEC BEAT Series ==
| | # [[What is REFLEC BEAT|What is REFLEC BEAT?]] |
| === Arcade ===
| | # [[REFLEC BEAT History|What is the history of REFLEC BEAT?]] |
| * [[REFLEC BEAT]]<br>
| | # [[REFLEC BEAT Glossary|Glossary of REFLEC BEAT Terms]] |
| * [[REFLEC BEAT limelight]] (Current Released Version)<br>
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| * [[REFLEC BEAT colette]] (Current Location Test)<br>
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| === Console === | | = Arcade Version Information = |
| * [[REFLEC BEAT plus]] (iOS) [Only available in Japan iTunes Store] | | * [[AC RB|REFLEC BEAT]] |
| | * [[AC RB limelight|REFLEC BEAT limelight]] |
| | * [[AC RB colette|REFLEC BEAT colette]] |
| | ** [[AC RB colette Winter|colette -Winter-]] |
| | ** [[AC RB colette Spring|colette -Spring-]] |
| | ** [[AC RB colette Summer|colette -Summer-]] |
| | ** [[AC RB colette Autumn|colette -Autumn-]] |
| | ** [[AC RB colette All Seasons|colette -All Seasons-]] |
| | * [[AC RB groovin'!!|REFLEC BEAT groovin'!!]] |
| | ** [[AC RB groovin'!! Upper|groovin'!! Upper]] |
| | * [[AC RB VOLZZA|REFLEC BEAT VOLZZA]] |
| | ** [[AC RB VOLZZA 2|VOLZZA 2]] |
| | * [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]] |
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| == Gameplay == | | = Home Version Information = |
| REFLEC BEAT is a touch-screen, duel-type music game.<br> | | * [[CS RB plus|REFLEC BEAT plus]] (iOS) [Japanese version] |
| The game board is rectangular in shape with a base judgement line each on both sides, one red and one blue.<br>
| | * [[CS RB +|REFLEC BEAT +]] (iOS) [International version] |
| Players are required to touch their own color notes when it reaches the judgement line / judgement point.<br>
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| When a note is being touched, a sound will be played.
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| Somehow, it is similar to an air hockey game.
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| === Notes === | | = Song Information = |
| All notes are called オブジェクト in Japanese ("Object" in English).
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| There are several types of notes:
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| * 通常オブジェクト(BLACK) [Black Normal Object]
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| ** They are red or blue color notes with a black edge.
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| ** All notes move straight in a random path (may bounce off the side wall) from the rival's side to the player's own side.
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| * 通常オブジェクト (GOLD) [Gold Normal Object]
| | Song information is being compiled under [[:Category:REFLEC BEAT Songs]] and [[:Category:REFLEC BEAT Plus Songs]]. |
| ** Same as a Black Normal Object, but with a gold edge.
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| ** Difference: It will be reflected or spawn more notes of the rival color when touched.
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| ** They are the only notes that do not disappear after being touched.
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| ** <b>These are the only notes that can perform a "JUST REFLEC".</b> (See below)
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| * ロングオブジェクト [Long Object]
| | = Artist Information = |
| ** Same as a normal Object, but is longer / has a tail.
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| ** Long Objects must be touched and <b>held down until the note ends</b> when it reaches the base judgement line.
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| * TOPオブジェクト [Top Object]
| | All artists can be found under [[:Category:REFLEC BEAT Artists]]. Vocalists can be found under [[:Category:Vocalists]]. |
| ** Similar to a normal Object, but is green with a red or blue arrow.
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| ** Unlike normal Objects, players are required to touch their own color notes when it reaches the top judgement point (above the judgement line).
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| ** Notes travel straight to the judgement point.
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| * TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]])
| | = Staff Information = |
| ** A green Long Object with a red or blue arrow
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| ** A combination of "Top Object" and "Long Object"
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| ** Top Long Objects must be touched and <b>held down until the note ends</b> when it reaches the top judgement point (above the judgement line).
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| ** Notes travel straight towards the top judgement point.
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| * チェインオブジェクト [Chain Object] | | * [[:Category:REFLEC BEAT Staff|Staff]] |
| ** A series of objects (can be "Normal Objects" or "Top Objects", but not a mixture of both) connected by a line. | | * [[:Category:Sound Directors|Sound Directors]] |
| ** The touch point and time spacing of each note is the same for each object in the chain. | | * [[:Category:Graphic Designers|Graphic Designers]] |
| ** The last object may be a "Long Object".
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| * Concurrent touches
| | = Other Information = |
| ** It is possible for 2 or more Objects to reach the judgement points and/or line at the same time. (Current record is 5 concurrent Objects: [[FLOWER]] on HARD)
| | Additional information that may be of use to both long-time fans and newcomers alike. |
| ** Such Objects will have an extra gold aura.(For long notes, only the start point has it.)
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| === Difficulty ===
| | * [[REFLEC BEAT CLASS CHECK Courses]] |
| * There are three difficulties: BASIC, MEDIUM and HARD. | |
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| ** BASIC
| | = REFLEC BEAT Resources = |
| *** Easy charts, with only the base judgment line on the game board with no "Top Objects". As of limelight, 2 top judgement points have been added. | | * [http://www.bemaniwiki.com BEMANIwiki 2nd] |
| ** MEDIUM | | * [https://www44.atwiki.jp/reflec_beat/pages/1.html REFLEC BEAT @wiki] |
| *** Medium difficulty charts, with the base judgement line and two top judgment points on the top left and right.
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| ** HARD
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| *** Same as MEDIUM, but more difficult. As of limelight, HARD charts have 3 top judgement points, with one more in the center.
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| === Score ===
| | [[Category:REFLEC BEAT]] |
| The player with the higher Score will be the winner.<br>
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| However, the Score system has its own counting method that is not based on the percentage Clear rate.<br>
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| It is possible to have a higher Score but a lower Clear rate than the rival.<br>
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| Also, the Score can be deducted (until it reaches zero).
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| ==== Judgement ====
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| Four types of judgement (from best to worst):
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| * JUST → +3
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| * GREAT → +2
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| * GOOD → +1
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| * MISS → -3
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| There are no POORs when you touch an empty space, unlike in beatmania IIDX etc.
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| ==== JUST REFLEC ====
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| <i>-- One of the key-points in winning a match. Remember that only gold normal Objects (even within chain Objects) can be reflected.</i><br>
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| To perform a JUST REFLEC, players need to charge up the JUST REFLEC GAUGE first.<br>
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| Touch and slide (or flick) a "Gold Normal Object" to perform a JUST REFLEC. <b>(The judgement of that note must be "JUST".)</b><br>
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| Each JUST REFLEC uses up one section of the gauge.<br>
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| * Features:
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| ** It can be reflected as any note. (For chain objects, only the first Object in the chain will have the JUST REFLEC status.)
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| ** The notes will move faster (and may bounce off the side walls more: up to 2 times for Normal Objects, and once for Top Objects), making them more difficult to catch.
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| ** Performing a JUST REFLEC will give you an extra 10 points. (Including the JUST judgement, that note will give you 13 points.)
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| ** However, 10 extra points will be deducted for missing a JUST REFLEC Object (for a total of -13).
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| ==== FULL COMBO ====
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| <i>-- Another key-point for winning in this game.</i><br>
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| Extra points will be given for getting a FULL COMBO or (in limelight) getting only 1 or 2 misses.<br>
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| <br>
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| * REFLEC BEAT
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| ** Full Combo (No miss) → +100
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| * REFLEC BEAT limelight
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| ** Full Combo (No miss) → +50
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| ** 1 miss → +25
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| ** 2 misses → +10
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| === Differences on the different color sides ===
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| Since there are two colors of player, red and blue, they have different note patterns.
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| * Note Pattern
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| The note patterns are not the same for both players.<br>
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| Sometimes, only one side has notes.<br>
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| When this happens, only that player is required to touch the notes.<br>
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| Even if the note patterns are different, the total number of notes for both players are the same.
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| * Last Note of JUST REFLEC
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| <i>-- The only unfair part in this game.--</i><br>
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| Due to difference in note patterns, the last gold normal Object can appear at different times for both players.<br>
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| For example, if the last gold normal Object for Red is the 2nd-to-last note, and the 7th-to-last for Blue, Red would have more chances to fill up his JUST REFLEC GAUGE and perform a JUST REFLEC at the last moment.<br>
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| It implies that Red ''may'' have a higher score than Blue.
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