THE DOOR INTO RAINBOW: Difference between revisions

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=THE DOOR INTO RAINBOW=
= THE DOOR INTO RAINBOW =


==Song Information==
== Song Information ==
Artist: [[Toshiyuki_Kakuta|L.E.D.]]<br>
Artist: L.E.D.<br>
Composition/Arrangement: [[Toshiyuki_Kakuta|L.E.D.]]<br>
BPM: 155<br>
BPM: 155<br>
Genre: Trance<br>
VJ: [[Pam]], [[Ta-k]] (Disbound Dimension, ltd.)<br>
First Appeared On: [[AC Resort Anthem]]<br>
Length: 2:06<br>
Length: 2:06<br>
Genre: TRANCE<br>
VJ: [[pam]], [[Ta-k]] (Disbound Dimension, ltd.)<br>
First Music Game Appearance: [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]<br>
Other Music Game Appearances: None.


==Lyrics==
==Lyrics==
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</pre>
</pre>


==Song Connections/Remixes==
== Song Connections / Remixes ==
* The song shares vocal samples with [[Elisha]].
* THE DOOR INTO RAINBOW shares some vocal samples with [[Elisha]].


==Trivia==
== Trivia ==


* According to L.E.D., he composed this song before Resort Anthem was announced.
* According to L.E.D., he composed this song before Resort Anthem was announced.


==Song Production Information==
== Song Production Information ==
 
=== L.E.D. ===
Hey, L.E.D. here.<br>
Hey, L.E.D. here.<br>


When I first produced THE DOOR INTO RAINBOW, the subtitle and theme for IIDX 18 had not been determined.<br>
When I first produced THE DOOR INTO RAINBOW, the subtitle and theme for IIDX 18 had not been determined.<br>


In contrast with the previous style, [[AC SIRIUS|SIRIUS]], however, I wanted to have the theme and songs have more of a bright color to them, but I only had a vague idea of what it would be like.  I talked with [[dj Taka]] about what direction to take the series, whether we should have more of a HANDZ UP type theme for the series, and whether my opinion would suit it.  <br>
In contrast with the previous style, [[AC SIRIUS|SIRIUS]], however, I wanted to have the theme and songs have more of a bright color to them, but I only had a vague idea of what it would be like.  I talked with [[Takayuki Ishikawa|dj TAKA]] about what direction to take the series, whether we should have more of a HANDZ UP type theme for the series, and whether my opinion would suit it.  <br>


After some thinking, I thought "why couldn't we set it up at a fictional resort?".  And so, it was chosen.<br>
After some thinking, I thought "why couldn't we set it up at a fictional resort?".  And so, it was chosen.<br>
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==Video Production Information==
==Video Production Information==


Movie/pam
=== pam ===


Because the theme of this style was a party resort feeling, I made this movie with the feel of a late night party with the sun about to come up.<br>
Because the theme of this style was a party resort feeling, I made this movie with the feel of a late night party with the sun about to come up.<br>
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The reality was that it took two people to make this late at night with a lot of tension between them.<br>
The reality was that it took two people to make this late at night with a lot of tension between them.<br>
I really want to go out to play this.<br>
I really want to go out to play this.<br>
-------------------------------
 
Movie/Ta-k
----
=== Ta-k ===


I was asked to participate making a movie again in a collaboration. I was glad to do this.<br>
I was asked to participate making a movie again in a collaboration. I was glad to do this.<br>
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In addition, pam put up some ideas of having the movie interact with the player's actions, but I wanted to focus on making great images that one could focus on ... what do you think?<br>
In addition, pam put up some ideas of having the movie interact with the player's actions, but I wanted to focus on making great images that one could focus on ... what do you think?<br>


==Difficulty & Notecountss==
== Difficulty & Notecounts ==
Beatmania IIDX difficulty rated from 1 to 12. (Ratings obtained from [http://voiddd.com/wiki BEMANIwiki] and [http://textage.cc Textage.cc].)<br>
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd] and [http://textage.cc Textage.cc].)


===Beatmania IIDX===
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{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="150px"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
|-
!style="background:#9999ee; text-align: center;"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
|-
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|484 (? BSS) || style="background:#eeee77;"|951 (? BSS) || style="background:#FB607F;"|1143 (? BSS) || style="background:#73C2FB;"|? (? BSS) || style="background:#eeee77;"|901 (? BSS) || style="background:#FB607F;"|? (? BSS)
| Notecounts / Charge Notes / Backspin Scratches || style="background:#00FF7F;"|- || style="background:#73C2FB;"|409 / 7 / 3 || style="background:#eeee77;"|873 / 18 / 3 || style="background:#FB607F;"|1123 / 18 / 3 || style="background:#73C2FB;"|425 / 8 / 3 || style="background:#eeee77;"|923 / 19 / 3 || style="background:#FB607F;"|1289 / 18 / 3
|-
|-
| IIDX 18 Resort Anthem AC || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11
| beatmania IIDX 18 Resort Anthem&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|8 || style="background:#FB607F;"|10 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11
|}
|}
{{IIDX-stub}}


[[Category:Songs]]
[[Category:Songs]]