Talk:CS DDR ULTRAMIX

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Revision as of 02:20, 9 April 2020 by Wanny (talk | contribs) (Signature 😅)

Additional stepchart files

I extracted the game's data files and found additional SSQ files for some songs:

- bald_org_all.ssq (Ballad for You)
- hypn_org_all.ssq (Hypnotic Crisis)
- ins2_all_chris.ssq (Insertion (Machine Gun Kelly Mix))
- kind_org_all.ssq (Kind Lady)
- nazo_org_all.ssq (The Earth Light)
- sana_org_all.ssq (Sana Mollete Ne Ente)
- soin_org_all.ssq (So In Love)
- virt_all_old.ssq (La Señorita Virtual)

The regular naming is just <shortname>_all.ssq.
So far I've only tested Insertion (Machine Gun Jelly Mix) because the clearly different name caught my attention... and to my surprise all the stepcharts are different. I'll test the rest of the songs to see if I found different charts too.

Should the info about those charts (notecounts and holds) be added in the respective song's page(s)? --Wanny (talk) 10:34, 8 April 2020 (UTC)

  • Well, considering there's info of the unused SERVI charts from RB groovin' Upper, i guess you can post them?
    --TikalFan9000 (talk) 01:40, 9 April 2020 (UTC)
    • Oh, hadn't noticed that. Will do it then. --Wanny (talk) 02:19, 9 April 2020 (UTC)

!README!.txt

In the game's data there's this text file that the dev team seemingly forgot to remove...

Some rules on compression for DDR...

1) Delete all .dds files found in R:\_xbox\data_bin\source\Compressed_Textures. 
Make sure you DON'T DELETE this file!



2) copy the source and songs folders to local directory



3) For the songs folder, run the compression tool as follows:

c:\> zMakeTextures -resize -nomip -colorkey -r -c songs

This will resize and compress all textures using colorkey replacement.



4) For the source folder, run the compression tool as follows:

c:\> zMakeTextures -nomip -colorkey -r -c source

This will compress all textures using colorkey replacement but it will not 
resize any non-power of 2 textures it encounters (and, as a result, will not
compress them either).



5) Delete the following compressed textures:
toon.dds
arrow00.dds
arrow01.dds
arrow02.dds
arrow03.dds
arrow04.dds
arrow05.dds
arrow06.dds
arrow07.dds
arrow08.dds
arrow09.dds
freeze_arrow00.dds
freeze_arrow01.dds
freeze_arrow02.dds
freeze_arrow03.dds
freeze_arrow04.dds
freeze_arrow05.dds
freeze_arrow06.dds
freeze_arrow07.dds
freeze_arrow08.dds
freeze_arrow09.dds
result_evaluation.dds


6) copy all newly compressed .dds files from your local folders 
into R:\_xbox\data_bin\source\Compressed_Textures



7) you're done!

--Wanny (talk) 10:34, 8 April 2020 (UTC)

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