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(The Disney's Rave version has 1 bar at "twice" the BPM.)
 
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== THAT ONE BAR at twice the BPM ==
== THAT ONE BAR at twice the BPM ==


In the Disney's RAVE version, bar 27 (around the 1:06~1:07 mark) is actually at "twice" the BPM, to make the half beat of the song on that part. It can be noticed during gameplay by looking at the flashing arrows.
In the Disney's RAVE version, bar 27 (around the 1:06~1:07 mark) is actually at "twice" the BPM, to make the half beat of the song on that part. It can be noticed during gameplay by looking at the flashing arrows.</br>
Why do I put it in quotes? Because, once converted to .SM, the chart has SO MANY BPM changes that to say "twice" is a problem, haha. The BPM at that bar is '''189.474'''.
Why do I put it in quotes? Because, once converted to .SM, the chart has SO MANY BPM changes that to say "twice" is a problem, haha. The BPM at that bar is '''189.474'''.


--[[User:Wanny|Wanny]] ([[User talk:Wanny|talk]]) 06:40, 21 May 2023 (UTC)
--[[User:Wanny|Wanny]] ([[User talk:Wanny|talk]]) 06:40, 21 May 2023 (UTC)
* But here's the thing<br>all three Dancing Stage feat. games use time signatures; they're found alongside the tempo data<br>the "189.474BPM" part is just 94.737 in 2/4<br>the available converter to .sm just has taking them in consideration disabled by default since it screws with the arrow positions<br>in a similiar way, SEXY PLANET has a 5/4 measure in TKD and the unused TORIDGE & LISBAH in DCT has its first half entirely in 3/4<br>--[[User:Tikal.|tikal.]] ([[User talk:Tikal.|talk]]) 14:29, 21 May 2023 (UTC)
** Where did you find about the time signatures? The SEQ*.bin aren't precisely readable... EDIT: Then how do you explain the arrows flashing at twice the speed on that bar? See [https://youtu.be/9N2PkmIaD08?t=5370 HERE, at the "na na na na" part]--[[User:Wanny|Wanny]] ([[User talk:Wanny|talk]]) 19:04, 21 May 2023 (UTC)
** The tempo data is not stored in the SEQ*.bin files but rather in the TTB*.bin files<br>Upon aligning them 4 bytes per row on a hex editor, the first byte on the left will always be the number of beats on a measure. Most of the times it's 4, but in these two songs, there is exactly one measure in which it is set to 2<br>The speed divergence is probably related to the animation only detecting the beginning and the end of a measure, completely ignoring the number of beats it contains<br>--[[User:Tikal.|tikal.]] ([[User talk:Tikal.|talk]]) 21:30, 21 May 2023 (UTC)

Latest revision as of 21:37, 21 May 2023

THAT ONE BAR at twice the BPM

In the Disney's RAVE version, bar 27 (around the 1:06~1:07 mark) is actually at "twice" the BPM, to make the half beat of the song on that part. It can be noticed during gameplay by looking at the flashing arrows.
Why do I put it in quotes? Because, once converted to .SM, the chart has SO MANY BPM changes that to say "twice" is a problem, haha. The BPM at that bar is 189.474.

--Wanny (talk) 06:40, 21 May 2023 (UTC)

  • But here's the thing
    all three Dancing Stage feat. games use time signatures; they're found alongside the tempo data
    the "189.474BPM" part is just 94.737 in 2/4
    the available converter to .sm just has taking them in consideration disabled by default since it screws with the arrow positions
    in a similiar way, SEXY PLANET has a 5/4 measure in TKD and the unused TORIDGE & LISBAH in DCT has its first half entirely in 3/4
    --tikal. (talk) 14:29, 21 May 2023 (UTC)
    • Where did you find about the time signatures? The SEQ*.bin aren't precisely readable... EDIT: Then how do you explain the arrows flashing at twice the speed on that bar? See HERE, at the "na na na na" part--Wanny (talk) 19:04, 21 May 2023 (UTC)
    • The tempo data is not stored in the SEQ*.bin files but rather in the TTB*.bin files
      Upon aligning them 4 bytes per row on a hex editor, the first byte on the left will always be the number of beats on a measure. Most of the times it's 4, but in these two songs, there is exactly one measure in which it is set to 2
      The speed divergence is probably related to the animation only detecting the beginning and the end of a measure, completely ignoring the number of beats it contains
      --tikal. (talk) 21:30, 21 May 2023 (UTC)
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