Talk:What Could Have Been: Difference between revisions

 
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--[[User:YEokkwang|Yeokkwang FOREVER]] ([[User talk:YEokkwang|talk]]) 07:46, 16 October 2021 (UTC)
--[[User:YEokkwang|Yeokkwang FOREVER]] ([[User talk:YEokkwang|talk]]) 07:46, 16 October 2021 (UTC)
== Nostalgia location test ==
Hello! I came across [https://www.otaquest.com/new-bemani-game-nostalgia/ this article] ([https://web.archive.org/web/20230325180328/https://www.otaquest.com/new-bemani-game-nostalgia/ Wayback machine permalink]) showcasing the location test of [[AC NST|Nostalgia]] which features a completely different UI, button/cab design compared to the final version, I was wondering if it fits within the scope of this article. [[User:Movesp|movesp]] ([[User talk:Movesp|talk]]) 10:27, 28 March 2023 (UTC)
* That would be OK, yeah. --[[User:GlaringRadiokid|GlaringRadiokid]] ([[User talk:GlaringRadiokid|talk]]) 13:41, 28 March 2023 (UTC)
== GFDM XG3 First Location Test ==
First time discussing a topic in a talk page, so please bear with me.
Upon some archiving at my disposal, I noticed that the first location test for [[AC GFDM XG3|GuitarFreaksXG3 & DrumManiaXG3]] had something that did not carry forward to subsequent location tests, which include:
* 1000000 scoring system similar to jubeat.
* Grading system overhaul (1000000 divided by total number of notes)
* Score Rate (Level X score / 300000)
* The removal of BPM display, its graphical chart (added back on AOU2012), and Skill Rate (added back on the Hong Kong's location test)
* Difficulty level reverting to the pre-XG series (10-99) instead of the traditional two decimal points (1.00-9.99).
The link can be found here [https://www.ariesu.com/locationtest/gfdmxg3.htm]
Since I had provided the sources as provided including BEMANIWiki, will this be alright to include these? Thank you. [[User:BCulture65|BCulture65]] ([[User talk:BCulture65|talk]]) 08:53, 2 June 2023 (UTC)
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