User:Luigi.a.cruz/DDR.AC.wish.list: Difference between revisions

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** x0 (Times zero). All arrows appear on top of the stepping zone. Alternative to STEALTH and 0.25x/BRAKE modifiers.
** x0 (Times zero). All arrows appear on top of the stepping zone. Alternative to STEALTH and 0.25x/BRAKE modifiers.
* Noteskin modifiers:
* Noteskin modifiers:
** UNIFORM. Similar to RAINBOW but color of arrows other than on its 1/4 note is the same as that of its 1/4 note.
** UNIFORM. Similar to RAINBOW but color of arrows other than on its 1/4 note is the same as that on its 1/4 note.
** RAINBOW2. Similar to RAINBOW but no cycling of colors, white outlined, no transparency in middle part that shows white color in succession.
** RAINBOW2. Similar to RAINBOW but no cycling of colors, white outlined, no transparency in middle part that shows white color in succession.
** UNIFORM2. Similar to RAINBOW2 but color of arrows other than on its 1/4 note is the same as that of its 1/4 note.
** UNIFORM2. Similar to RAINBOW2 but color of arrows other than on its 1/4 note is the same as that on its 1/4 note.
** NOTE2. Similar to NOTE but exactly uses the NOTE noteskin in Windows PC program StepMania 3.9 plus Redux.
** NOTE2. Similar to NOTE but exactly uses the NOTE noteskin in Windows PC program StepMania 3.9 plus Redux.
** PLAIN. Similar to NOTE but color of arrows other than on its 1/4 note is the same as that of its 1/4 note.
** PLAIN. Similar to NOTE but color of arrows other than on its 1/4 note is the same as that on its 1/4 note.
** PLAIN2. Similar to NOTE2 but color of arrows other than on its 1/4 note is the same as that of its 1/4 note.
** PLAIN2. Similar to NOTE2 but color of arrows other than on its 1/4 note is the same as that on its 1/4 note.
* Turn modifiers (Applies only on play style SINGLE).
* Turn modifiers (Applies only on play style SINGLE).
** SWLD. Swaps LEFT arrow column and DOWN arrow columns on the step chart.
** SWLD. Swaps LEFT arrow column and DOWN arrow columns on the step chart.
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** RANDOM. All arrows are in no particular order.
** RANDOM. All arrows are in no particular order.
* Life gauge modifiers:
* Life gauge modifiers:
** NORMALGFC. Similar to NORMAL but deducts on either GOOD, MISS, or N.G.
** NORMALGFC. Similar to NORMAL also deducts on GOOD.
** NORMALPFC. Similar to NORMAL but deducts on either GREAT, GOOD, MISS, or N.G.
** NORMALPFC. Similar to NORMALGFC but also deducts on GREAT.
** NORMALMFC. Similar to NORMAL but deducts on either PERFECT, GREAT, GOOD, MISS, or N.G.
** NORMALMFC. Similar to NORMALPFC but also deducts on PERFECT.
** LIFE4GFC. Similar to LIFE4 but deducts one life only on either GOOD, MISS, or N.G.
** LIFE4GFC. Similar to LIFE4 but also deducts one life on GOOD.
** LIFE4PFC. Similar to LIFE4 but deducts one life only on either GREAT, GOOD, MISS, or N.G.
** LIFE4PFC. Similar to LIFE4GCF but also deducts one life GREAT.
** LIFE4MFC. Similar to LIFE4 but deducts one life only on either PERFECT, GREAT, GOOD, MISS, or N.G.
** LIFE4MFC. Similar to LIFE4PFC but also deducts one life PERFECT.
** RISKYGFC. Similar to RISKY but deducts one life only on either GOOD, MISS, or N.G.
** RISKYGFC. Similar to RISKY but also deducts one life GOOD.
** RISKYPFC. Similar to RISKY but deducts one life only on either GREAT, GOOD, MISS, or N.G.
** RISKYPFC. Similar to RISKYGCF but also deducts one life GREAT.
** RISKYMFC. Similar to RISKY but deducts one life only on either PERFECT, GREAT, GOOD, MISS, or N.G.
** RISKYMFC. Similar to RISKYPFC but also deducts one life PERFECT.
** GRADEGFC. Similar to GRADE but deducts on either GOOD, MISS, or N.G.
** GRADEGFC. Similar to GRADE but also deducts only GOOD.
** GRADEPFC. Similar to GRADE but deducts on either GREAT, GOOD, MISS, or N.G.
** GRADEPFC. Similar to GRADEGFC but also deducts on GREAT.
** GRADEMFC. Similar to GRADE but deducts on either PERFECT, GREAT, GOOD, MISS, or N.G.
** GRADEMFC. Similar to GRADEPFC but also deducts on PERFECT.
** GRADELIFE4. Combination of GRADE and LIFE4. Similar to life gauge on EXTRA STAGE used in DDRMAX, DDRMAX2, DDR EXTREME, and DDR SuperNOVA. Deducts only on MISS or N.G.
** GRADELIFE4. Combination of GRADE and LIFE4. Similar to life gauge on EXTRA STAGE used in DDRMAX, DDRMAX2, DDR EXTREME, and DDR SuperNOVA. Deducts only on either MISS or N.G.
** GRADELIFE4GFC. Similar to GRADELIFE4. Deducts only on GOOD, MISS, or N.G.
** GRADELIFE4GFC. Similar to GRADELIFE4 but also deducts on GOOD.
** GRADELIFE4PFC. Similar to GRADELIFE4. Deducts only on GREAT, GOOD, MISS, or N.G.
** GRADELIFE4PFC. Similar to GRADELIFE4GFC but also deducts on GREAT.
** GRADELIFE4MFC. Similar to GRADELIFE4. Deducts only on PERFECT, GREAT, GOOD, MISS, or N.G.
** GRADELIFE4MFC. Similar to GRADELIFE4PFC but also deducts on PERFECT.
** GRADERISKY. Combination of GRADE and RISKY. Similar to life gauge on ONE MORE EXTRA STAGE used in DDRMAX, DDRMAX2, and DDR EXTREME. Deducts only on MISS or N.G.
** GRADERISKY. Combination of GRADE and RISKY. Similar to life gauge on ONE MORE EXTRA STAGE used in DDRMAX, DDRMAX2, and DDR EXTREME. Deducts only on either MISS or N.G.
** GRADERISKYGFC. Similar to GRADERISKY. Deducts only on GOOD, MISS, or N.G.
** GRADERISKYGFC. Similar to GRADERISKY but also deducts on GOOD.
** GRADERISKYPFC. Similar to GRADERISKY. Deducts only on GREAT, GOOD, MISS, or N.G.
** GRADERISKYPFC. Similar to GRADERISKYGFC but also deducts on GREAT.
** GRADERISKYMFC. Similar to GRADERISKY. Deducts only on PERFECT, GREAT, GOOD, MISS, or N.G.
** GRADERISKYMFC. Similar to GRADERISKYPFC but also deducts on PERFECT.
** EMPTY. Similar to NORMAL but starts at empty state.
** EMPTY. Similar to NORMAL but starts filled down.
** EMPTYRISKY. Similar to EMPTY but does not refill and deducts on either MISS or N.G.
** EMPTYRISKY. Similar to EMPTY but does not refill and deducts only on either MISS or N.G.
** EMPTYRISKYGFC. Similar to EMPTY but does not refill and deducts on either GOOD, MISS, or N.G.
** EMPTYRISKYGFC. Similar to EMPTYRISKY but also deducts on GOOD.
** EMPTYRISKYPFC. Similar to EMPTY but does not refill and deducts on either GREAT, GOOD, MISS, or N.G.
** EMPTYRISKYPFC. Similar to EMPTYRISKYGFC but also deducts on GREAT.
** EMPTYRISKYMFC. Similar to EMPTY but does not refill and deducts on either PERFECT, GREAT, GOOD, MISS, or N.G.
** EMPTYRISKYMFC. Similar to EMPTYRISKYPFC but also deducts on PERFECT.
** LIFE8. Same as that being used in certain courses in DanceDanceRevolution X but appears during normal game play and not on courses.
** LIFE8. Same as that being used in certain courses in DanceDanceRevolution X but appears during normal game play and not on courses. Deducts only on either MISS or N.G.
** LIFE8GFC. Similar to LIFE8 but deducts one life only on either GOOD, MISS, or N.G.
** LIFE8GFC. Similar to LIFE8 but also deducts one life on GOOD.
** LIFE8PFC. Similar to LIFE8 but deducts one life only on either GREAT, GOOD, MISS, or N.G.
** LIFE8PFC. Similar to LIFE8GFC but also deducts one life on GREAT.
** LIFE8MFC. Similar to LIFE8 but deducts one life only on either PERFECT, GREAT, GOOD, MISS, or N.G.
** LIFE8MFC. Similar to LIFE8PFC but also deducts one life on PERFECT.
* Countdown timer. Similar to the one being used in jubeat. Must start at 99.99 .
* Countdown timer. Similar to the one being used in jubeat. Must start at 99.99 and ends at 00.00 .
* TouchScreen. I am hoping the next AC model of DDR after its 20th anniversary AC model will include TouchScreen, just like the one in StepManiaX.
* Placement of arrows with other arrows.
* Placement of arrows with other arrows.
** My concern: Every UP arrow on step chart is placed '''under''' its next UP arrow. Noticeable on step charts if using x0.25 modifier.
** My concern: Every UP arrow on step chart is placed '''under''' its next UP arrow. Noticeable on step charts if using x0.25 modifier.
** Its solution: Every UP arrow on step chart '''MUST''' be placed '''above''' its next UP arrow.
** Its solution: Every UP arrow on step chart '''MUST''' be placed '''above''' its next UP arrow.
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