User:Miik/SS: Difference between revisions

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''This page is under heavy construction.''
= DanceDanceRevolution Scoring System =
= DanceDanceRevolution Scoring System =
To add an intro.
The scoring system in DanceDanceRevolution changed a total of nine times since the series debut in 1998. The first version was introduced in DanceDanceRevolution and the last and current version was added in DanceDanceRevolution SuperNOVA2. Most scoring systems were based on the combo or the judgements or even a mix of both. Usually, the related CS releases followed the scoring system of its arcade counterpart. However, in most case, a special scoring system for endless mode was used in the CS titles. (Since!?)
* A total of 9 different scoring systems were used, most were based on the combo or the judgement even a mix of both.  
 
* Usually, the CS releases follow the scoring system of the related AC releases. However, in most case, they use a special scoring system for endless mode (for example).
== Model ==
Intro:
* Notable details
* Which games use that system.
 
; Score
All about the score.
 
; Clear Rank
All the details related to the ranks.
 
== To Move ==
* MARVELOUS added in EXTREME (everywhere in SN)
* MARVELOUS added in EXTREME (everywhere in SN)


; Full Combo (フルコンボ) - TO MOVE
A combo is created after hitting 4 steps without getting a Miss. A Full Combo (FC) happens when all of the songs' steps were hit by the player with the same timing. Since DDR 2013, the timing Good don't break a combo anymore.
A combo is created after hitting 4 steps without getting a Miss. A Full Combo (FC) happens when all of the songs' steps were hit by the player with the same timing. Since DDR 2013, the timing Good don't break a combo anymore.
*Marvelous Full Combo (MFC): All Marvelous and/or O.K. .. ADDED with !  
*Marvelous Full Combo (MFC): All Marvelous and/or O.K. .. ADDED with !  
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*Full Combo: All Good or higher and/or O.K. / All Good or higher and/or O.K.
*Full Combo: All Good or higher and/or O.K. / All Good or higher and/or O.K.


== DanceDanceRevolution / DanceDanceRevolution 2ndMIX ==
== DanceDanceRevolution→2ndMIX LINK VERSION ==
 
In this scoring system, only Perfect and Great ratings contribute to the score and to fill the Dance Gauge. Good steps have no effect other than to break the combo. The rating Boo and Miss deplete the Dance Gauge and break the combo. This system was used in DanceDanceRevolution and 2ndMIX (including the LINK VERSION and Club Version).
 
;Score
This scoring system counts Perfect as worth three times the value of a Great. The other particularity is that the point value (multiplier) for a step increases every time the combo increases by four.
 
For every step:
* Multiplier (M) = (Number of steps in the current combo ÷ 4) rounded down
* Perfect step = (M<sup>2</sup> + 1) × 300
* Great step = (M × M + 1) × 100
* Good or worse step = 0 (and this ends the combo)
 
The total of points (score) is the summation of all the combos throughout the song. Perfect and Great combos have to be calculated separately. If the score reaches 1 000 000 000 points, the counter will stop and only show 999 999 999.
 
;Clear Rank
* SS: Obtained with a Perfect Full Combo, all Perfect steps.
* S: All Great steps.
* A:
* B:
* C:
* D:
* E: The Dance Gauge was depleted.


== DanceDanceRevolution 3rdMIX ==
== DanceDanceRevolution 3rdMIX&rarr;3rdMIX PLUS ==
: ''This section was adapted from [http://aaronin.jp/ss2.html Aaron in Japan].''
: ''This section was adapted from [http://aaronin.jp/ss2.html Aaron in Japan].''


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A grade of SSS through S override any other grade. For a score with less than 80% of the maximum Dance Points, but with a Full Combo, the S grade overrides the B. Likewise, for a score with no Full Combo, the highest grade possible is an A.
A grade of SSS through S override any other grade. For a score with less than 80% of the maximum Dance Points, but with a Full Combo, the S grade overrides the B. Likewise, for a score with no Full Combo, the highest grade possible is an A.
== DanceDanceRevolution 4thMIX ==
== DanceDanceRevolution 4thMIX&rarr;4thMIX PLUS ==


== DanceDanceRevolution 5thMIX ==
== DanceDanceRevolution 5thMIX ==
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== DanceDanceRevolution SuperNOVA ==
== DanceDanceRevolution SuperNOVA ==


== DanceDanceRevolution SuperNOVA2→2014 ==
Online score added via eAMUSEMENT.
 
== DanceDanceRevolution SuperNOVA2&rarr;Present ==
:Since X, only change is that the notescount for the step score formula also include Shock Arrows.
:Since X, only change is that the notescount for the step score formula also include Shock Arrows.
The scoring system was revamped in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], following the trend of replacing the score system in every main (non-PLUS) title in the series since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]. However, this new system broke that trend as it became the standard scoring system for nearly every release since its debut in 2007.
The scoring system was revamped in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], following the trend of replacing the score system in every main (non-PLUS) title in the series since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]. However, this new system broke that trend as it became the standard scoring system for nearly every release since its debut in 2007.
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The scores are always displayed as multiples of 10 as no score will end with a digit other than 0.
The scores are always displayed as multiples of 10 as no score will end with a digit other than 0.


=== Grade ===
=== Clear Rank ===
The table below applies to both Single Play (SP) and Double Play (DP).
The table below applies to both Single Play (SP) and Double Play (DP).


This new grade system changed two fundemental elements that have been a part of the series since the beginning. The highest grade available (AAA and AA) are no longer exclusive to a Full Combo as it's now obtained solely based on the points obtained. The grade system also takes into consideration the Dance Level selected by the player. The easiest Dance Levels have a more uniform score range for each letter while the hardest difficult levels have a wider range at the bottom (D) and thinner one at the top (A). A few elements are shared by every Dance Level such as the score range for an AAA and AA being the same. Similar to the previous systems, as long as the life gauge is not completely depleted, the song will be considered CLEAR[ED] and thus, receive a grade letter for the corresponding score. Using a [[DDR AC General Info#Selecting_Options|modifier]] such CUT will always give the letter E.
This new grade system changed two fundemental elements that have been a part of the series since the beginning. The highest grade available (AAA and AA) are no longer exclusive to a Full Combo as it's now obtained solely based on the points obtained. The grade system also takes into consideration the Dance Level selected by the player. The easiest Dance Levels have a more uniform score range for each letter while the hardest difficult levels have a wider range at the bottom (D) and thinner one at the top (A). A few elements are shared by every Dance Level such as the score range for an AAA and AA being the same. Similar to the previous systems, as long as the life gauge is not completely depleted, the song will be considered CLEAR[ED] and thus, receive a grade letter for the corresponding score. Using a [[DDR AC General Info#Selecting_Options|modifier]] such CUT will always give the letter E.
When a full combo is obtained, a spinning combo wheel with three moving parts appears behind the rank letter:
* Marvelous full combo: Pale yellow-white.
* Perfect full combo: Yellow.
* Great: Green.
* Good full combo: Blue. Added in DDR 2013.


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