Voltage (feat. Hidemaru): Difference between revisions

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Length: 1:32 (game), 1:54 (OST)<br>
Length: 1:32 (game), 1:54 (OST)<br>
Genre: BIG BEAT<br>
Genre: BIG BEAT<br>
VJ: [[Gyo Eguchi|VJ GYO]] (overlays by [[Goli Matsumoto|GOLI]])<br>
Movie: [[Gyo Eguchi|VJ GYO]] (overlays by [[Goli Matsumoto|GOLI]])<br>
First Music Game Appearance: [[AC 4th style|beatmania IIDX 4th style]]<br>
First Music Game Appearance: [[AC 4th style|beatmania IIDX 4th style]]<br>
Other Music Game Appearances: None.
Other Music Game Appearances: None.
Line 21: Line 21:


== Trivia ==
== Trivia ==
None.
* Voltage (feat. Hidemaru)'s charts were made by TaQ himself.


== Song Production Information ==
== Song Production Information ==
Untranslated.
=== [[Takayuki Ishikawa|dj TAKA]] ===
Were you all surprised by the notes that stopped?<br>
TaQ comes up with new ideas for various performances every time.<br>
This performance feels quite similar to the atmosphere of a live musician.<br>
This track is balanced, isn't it.<br>
I hope you'll share this feeling of doing a cool pose at that moment.<br>
Hidemaru, who collaborated with TaQ on this track, is a talented drummer characterized by his strong and crisp sound, and is a personal friend of mine.<br>
He's really good at playing the drums, with an accurate and groovy feel to them.
 
By the way, this song was recorded at Hidemaru's studio with TaQ's engineering.<br>
Recording drums is a multi-miking process that requires a lot knowledge and technique to record properly, but he went through a lot of trouble to get asound that is as strong as the programmed rhythm.


== Video Production Information ==
== Video Production Information ==
Untranslated.
=== VJ GYO ===
A sensitive battery.
 
Under the overcast gray sky, I'm staring up at a gigantic steel tower with several high-voltage transmission lines.
 
I took a closer look, saw an elevator, and I used it.<br>
Although the elevator should be ascending, it feels as if it's descending.<br>
The top of this steel tower is very deep.<br>
My entire body started trembling, and I couldn't see anything.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
 
beatmania IIDX difficulty rated from 1 to 7 in 4th style, 1 to 7+ from 5th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onward. beatmania (2006) difficulty rated from 1 to 10.
beatmania IIDX difficulty rated from 1 to 7 in 4th style, 1 to 7+ from 5th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onward. beatmania US difficulty rated from 1 to 10.


{{IIDX Chart Header|
{{IIDX Chart Header|
{{IIDX Chart Notecounts|223|480|630|670|480|964|-}}
{{IIDX Chart Notecounts|223|480|630|670|-|480|964|-|-}}
{{IIDX Chart|beatmania IIDX 4th style&rarr;5th style|-|5|7|N/A|5|7|-}}
{{IIDX Chart|beatmania IIDX 4th style&rarr;5th style|-|5|7|N/A|-|5|7|-|-}}
{{IIDX Chart|beatmania IIDX 6th style&rarr;8th style|-|5|7|N/A|5|&uarr;7+|-}}
{{IIDX Chart|beatmania IIDX 6th style&rarr;8th style|-|5|7|N/A|-|5|&uarr;7+|-|-}}
{{IIDX Chart|beatmania IIDX 9th style|-|5|7|N/A|5|&darr;7|-}}
{{IIDX Chart|beatmania IIDX 9th style|-|5|7|N/A|-|5|&darr;7|-|-}}
{{IIDX Chart|beatmania IIDX 10th style|-|5|7|N/A|5|&uarr;8|-}}
{{IIDX Chart|beatmania IIDX 10th style|-|5|7|N/A|-|5|&uarr;8|-|-}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED|-|5|7|N/A|5|&uarr;8+|-}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED|-|5|7|N/A|-|5|&uarr;8+|-|-}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;Present|-|5|7|8|5|&uarr;11|-}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;Present|-|5|7|8|-|5|&uarr;11|-|-}}
{{IIDX Chart|beatmania IIDX 4th style CS|-|5|7|7|5|7|-}}
{{IIDX Chart|beatmania IIDX 4th style CS|-|5|7|7|-|5|7|-|-}}
{{IIDX Chart|beatmania IIDX 7th style CS|-|5|7|7|5|7+|-}}
{{IIDX Chart|beatmania IIDX 7th style CS|-|5|7|7|-|5|7+|-|-}}
{{IIDX Chart|beatmania IIDX 8th style CS|-|5|7|7|5|7+|-}}
{{IIDX Chart|beatmania IIDX 8th style CS|-|5|7|7|-|5|7+|-|-}}
{{IIDX Chart|beatmania US|'''2'''|5|7|7|5|9|-}}
{{IIDX Chart|beatmania (2006)|'''2'''|5|7|7|-|5|9|-|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|7|8|-|-|-|-|-}}
}}
}}



Revision as of 16:47, 25 September 2022

Voltage (feat. Hidemaru)

Song Information

Artist: TaQ
Composition/Arrangement: TaQ
Drums: Hideyoshi Hidemaru
BPM: 30-125
Length: 1:32 (game), 1:54 (OST)
Genre: BIG BEAT
Movie: VJ GYO (overlays by GOLI)
First Music Game Appearance: beatmania IIDX 4th style
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

  • The original soundtrack version of Voltage (feat. Hidemaru) has a few extra measures at the ending.
  • A long version of Voltage (feat. Hidemaru), titled voltage, appears on TaQ's bounce connected album.

Trivia

  • Voltage (feat. Hidemaru)'s charts were made by TaQ himself.

Song Production Information

dj TAKA

Were you all surprised by the notes that stopped?
TaQ comes up with new ideas for various performances every time.
This performance feels quite similar to the atmosphere of a live musician.
This track is balanced, isn't it.
I hope you'll share this feeling of doing a cool pose at that moment.
Hidemaru, who collaborated with TaQ on this track, is a talented drummer characterized by his strong and crisp sound, and is a personal friend of mine.
He's really good at playing the drums, with an accurate and groovy feel to them.

By the way, this song was recorded at Hidemaru's studio with TaQ's engineering.
Recording drums is a multi-miking process that requires a lot knowledge and technique to record properly, but he went through a lot of trouble to get asound that is as strong as the programmed rhythm.

Video Production Information

VJ GYO

A sensitive battery.

Under the overcast gray sky, I'm staring up at a gigantic steel tower with several high-voltage transmission lines.

I took a closer look, saw an elevator, and I used it.
Although the elevator should be ascending, it feels as if it's descending.
The top of this steel tower is very deep.
My entire body started trembling, and I couldn't see anything.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 7 in 4th style, 1 to 7+ from 5th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onward. beatmania (2006) difficulty rated from 1 to 10.

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 223 480 630 670 - 480 964 - -
beatmania IIDX 4th style→5th style - 5 7 N/A - 5 7 - -
beatmania IIDX 6th style→8th style - 5 7 N/A - 5 ↑7+ - -
beatmania IIDX 9th style - 5 7 N/A - 5 ↓7 - -
beatmania IIDX 10th style - 5 7 N/A - 5 ↑8 - -
beatmania IIDX 11 IIDX RED - 5 7 N/A - 5 ↑8+ - -
beatmania IIDX 12 HAPPY SKY→Present - 5 7 8 - 5 ↑11 - -
beatmania IIDX 4th style CS - 5 7 7 - 5 7 - -
beatmania IIDX 7th style CS - 5 7 7 - 5 7+ - -
beatmania IIDX 8th style CS - 5 7 7 - 5 7+ - -
beatmania (2006) 2 5 7 7 - 5 9 - -
beatmania IIDX ULTIMATE MOBILE - 5 7 8 - - - - -