What Could Have Been: Difference between revisions

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* Mockup screenshots showed songs from previous mixes, which were cut in the finished product as well as a different song banner for [[NORI NORI NORI]].
* Mockup screenshots showed songs from previous mixes, which were cut in the finished product as well as a different song banner for [[NORI NORI NORI]].
* Freeze Arrows had their own judgement, "FreeZe!".
* Freeze Arrows had their own judgement, "FreeZe!".
** The graphic for this judgement can be found in the data of arcade and console games up until [[CS DDR EXTREME2|DanceDanceRevolution EXTREME2]], [[CS DDR STRIKE|DanceDanceRevolution STR!KE]], and [[CS DS Max|Dancing Stage Max]], and even went under through some changes in [[AC DS EuroMIX2|Dancing Stage EuroMIX2]] & [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
** The graphic for this judgement can be found in the data of arcade and console games up until [[CS DDR EXTREME2|DanceDanceRevolution EXTREME2]], [[CS DDR STRIKE|DanceDanceRevolution STR!KE]], and [[CS DS Max|Dancing Stage Max]], and even went under through some changes in [[AC DS EuroMIX2|Dancing Stage EuroMIX2]] and [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
* A shoshinsha mark graphic that would've been used to indicate songs that have a Basic chart with a rating of 2 or lower goes unused in the game's data.  
* A shoshinsha mark graphic that would've been used to indicate songs that have a BASIC chart with a rating of 2 or lower goes unused in the game's data.  
** Like the unused "FreeZe!", this graphic can be found in the data of arcade and console games up until [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (JP)]].
** Like the unused "FreeZe!", this graphic can be found in the data of arcade and console games up until [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (Japan)]].
* According to an [http://aaronin.jp/konamiinterview.pdf interview] by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, the screen filter option introduced in [[AC DDR X|DanceDanceRevolution X]] was going to appear in DDRMAX. However, the graphics team didn't like the idea of the artwork being covered.
* According to an [http://aaronin.jp/konamiinterview.pdf interview] by Aaron Chmielowiec (from the website aaronin.jp) with a former DanceDanceRevolution staff member, the screen filter option introduced in [[AC DDR X|DanceDanceRevolution X]] was going to appear in DDRMAX. However, the graphics team didn't like the idea of the artwork being covered.
* Unused graphics that presumably would've been used to indicate a Long Version song on the songwheel can be found in the game's data, implying that Long Version songs were planned at some point during development.   
* Unused graphics that presumably would've been used to indicate a Long Version song on the songwheel can be found in the game's data, implying that Long Version songs were planned at some point during development.   
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== [[CS DDR KONAMIX|DanceDanceRevolution KONAMIX]] ==  
== [[CS DDR KONAMIX|DanceDanceRevolution KONAMIX]] ==  
* The title screen was originally based off of the [[AC DDR 5th|DanceDanceRevolution 5thMIX]]'s as seen in a pre-release build.  
* The title screen was originally based on [[AC DDR 5th|DanceDanceRevolution 5thMIX]], as seen in a pre-release build.  
* In the pre-release build, the music played in the style/character select menus is from [[AC DDR Solo 2000|DanceDanceRevolution Solo 2000]]/[[CS DDR EXTRA MIX|DanceDanceRevolution EXTRA MIX]] instead of [[AC DDR 4th|DanceDanceRevolution 4thMIX]] like the final.
* In the pre-release build, the music played in the style/character select menus originates from [[AC DDR Solo 2000|DanceDanceRevolution Solo 2000]] instead of [[AC DDR 4th|DanceDanceRevolution 4thMIX]] like the final game.


== [[CS DDRMAX NA|DDRMAX -DanceDanceRevolution-]] ==
== [[CS DDRMAX NA|DDRMAX -DanceDanceRevolution-]] ==
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== [[CS DDR EXTREME NA|DanceDanceRevolution EXTREME CS (America)]] ==
== [[CS DDR EXTREME NA|DanceDanceRevolution EXTREME CS (America)]] ==
* The pre-release build showed a interface resembling the [[AC DDR EXTREME|arcade version]], as well as featuring dance characters from [[CS DDR Party Collection|Party Collection]].  
* One of the pre-release builds showed a interface resembling the [[AC DDR EXTREME|arcade version]], as well as featuring dance characters from [[CS DDR Party Collection|Party Collection]].  
** Another pre-release build, this time, it being the E3 2004 build, resembles much more of the final release, but still contains a few differences, as the interface in the demo is more simpler.  
** The E3 2004 build resembles much more of the final release, but still contains a few differences, as the interface in the demo is simpler.  
* Assets for Encore Extra Stage exist within the game's files, however, they go unused since there is no such thing in the actual game.  
* Assets for the ENCORE EXTRA STAGE exist within the game's files, however, they go unused since there is no such thing in the actual game.  
* [[Sweet Sweet Love Magic|Sweet Sweet ♥ Magic]] and [[CANDY (Riyu Kosaka)|CANDY♥]] were going to be featured on this game. They made it into the following game instead. Similarly, unused data for [[LOOK AT US (Daddy DJ Remix)]] appears in the E3 demo for this game, but made it into the final version of the following game instead.  
* [[Sweet Sweet Love Magic|Sweet Sweet ♥ Magic]] and [[CANDY (Riyu Kosaka)|CANDY♥]] were going to be featured on this game. They made it into the following game instead. Similarly, unused data for [[LOOK AT US (Daddy DJ Remix)]] appears in the E3 demo for this game, but made it into [[CS DDR EXTREME2|EXTREME2]] instead.  
* Information for both [[White Lovers]] and [[HYPNOTIC CRISIS|HYPNØTIC CRISIS]] can be found in the game's data, but are otherwise inaccessible.
* Information for both [[White Lovers]] and [[HYPNOTIC CRISIS|HYPNØTIC CRISIS]] can be found in the game's data, but are otherwise inaccessible.