What Is DDR?: Difference between revisions

no edit summary
No edit summary
Line 30: Line 30:


== Notes / Arrow Types ==
== Notes / Arrow Types ==
Usually, the arrows (or notes) are seen scrolling upward from the bottom to the top of the screen. The arrows are normally placed to match the main beat of the song. The most common note found in the game is a ¼ note. In the first two games, only ¼, ⅛, and <sup>1</sup>/<sub>16</sub> notes existed and they were each colored the same. After [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]], the game sporadically added options to change the color of the notes depending on the beat they fall on. For example, if the ARROW COLOR is set to NOTE, the ¼ notes will appear colored in red, the ⅛ ones are blues, the <sup>1</sup>/<sub>16</sub> ones are yellows and all other notes are greens.
Usually, the arrows (or notes) are seen scrolling upward from the bottom to the top of the screen. The arrows are normally placed to match the main beat of the song. The most common note found in the game is a ¼ note. In the first two games, only ¼, ⅛, and <sup>1</sup>/<sub>16</sub> notes existed and they were each colored the same. After [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]], the game sporadically added options to change the color of the notes depending on the beat they fall on. For example, if the ARROW COLOR is set to NOTE, the ¼ notes will appear colored in red, the ⅛ notes in blue, the <sup>1</sup>/<sub>16</sub> notes in yellow and all other notes in green.


Other than the regular arrows, the game also has:
Other than the regular arrows, the game also has:
Line 53: Line 53:


; DANCE GAUGE
; DANCE GAUGE
The timing result influences both the score and the player's DANCE GAUGE (ダンスゲージ). Continuously missing (Miss) or receiving timing judgments lower than Good (except O.K.) will drain the life gauge. After a while, if the player doesn't improve, this could lead to the game ending prematurely (getting a "Game Over", thus failing the song). A visual cue exists to help identify when the life meter is low; it goes from being rainbow colored (no misses in a while) to green and/or blue (a few misses) and finally to red (danger). Also, audio cues that help identify when the player is in danger of failing include a booing audience and the announcer encouraging the player to stop missing notes. The gauge usually starts at half its capacity and is shown in green and/or blue by default. If the DANCE GAUGE is set to GRADE, all status (except DANGER) are colored to yellow. Prior to DanceDanceRevolution (2013), the DANCE GAUGE was known as the dance meter in the game tutorial.
The timing result influences both the score and the player's DANCE GAUGE (ダンスゲージ). Continuously missing (Miss) or receiving timing judgments lower than Good (except O.K.) will drain the life gauge. After a while, if the player doesn't improve, this could lead to the game ending prematurely (getting a "Game Over", thus failing the song). A visual cue exists to help identify when the life meter is low; it goes from being rainbow colored (no misses in a while) to green and/or blue (a few misses) and finally to red (danger). Also, audio cues that help identify when the player is in danger of failing include a booing audience and the announcer encouraging the player to stop missing notes. The gauge usually starts at half its capacity and is shown in green and/or blue by default. If the DANCE GAUGE is set to GRADE, it will always be colored yellow except when in DANGER. Prior to DanceDanceRevolution (2013), the DANCE GAUGE was known as the dance meter in the game tutorial.


Since DDRMAX, the standard DANCE GAUGE is often replaced with a stricter gauge such as [[DDR AC General Info|RISKY or LIFE4]] during a special event called an EXTRA STAGE which is unlocked after fulfilling one or more conditions.
Since DDRMAX, the standard DANCE GAUGE is often replaced with a stricter gauge such as [[DDR AC General Info|RISKY or LIFE4]] during a special event called an EXTRA STAGE which is unlocked after fulfilling one or more conditions.