What is SOUND VOLTEX: Difference between revisions

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* SHORT note lanes can now have hold notes, known as LONG BT notes. Conversely, LONG note lanes can now have short notes, known as CHIP FX notes.
* SHORT note lanes can now have hold notes, known as LONG BT notes. Conversely, LONG note lanes can now have short notes, known as CHIP FX notes.
* The HARD-gauge style EXCESSIVE RATE is added. Drop to 0% and the stage fails immediately.
* The HARD-gauge style EXCESSIVE RATE is added. Drop to 0% and the stage fails immediately.
* The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). It unlocks most game-specific special charts (e.g. INFINITE). This folder is only available if the BLASTER ENERGY gauge is at 100%. Using the EXCESSIVE RATE gauge charges the BLASTER ENERGY gauge by 6.67% a stage (15 plays will fill it).
* The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). It unlocks most game-specific special charts (e.g. INFINITE). This folder used to be available once the BLASTER ENERGY gauge is at 100%. Using the EXCESSIVE RATE gauge charges the BLASTER ENERGY gauge by 6.67% a stage (15 plays will fill it).


GRAVITY WARS added even more mechanics:
GRAVITY WARS added even more mechanics:
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* New charts may include zooming, moving, and even disappearing of the chart lanes.
* New charts may include zooming, moving, and even disappearing of the chart lanes.
* Colors of the ANALOG CHAINS can now be changed. Two new colors are also available: yellow and green.
* Colors of the ANALOG CHAINS can now be changed. Two new colors are also available: yellow and green.
* Hi-SPEED values can be tuned to an exact BPM value. They can also be stored for easy Hi-SPEED changing.
* Hi-SPEED values can be tuned to an exact BPM value. They can also be stored by pressing 6 on the keypad for easy Hi-SPEED changing.
* EARLY/LATE indicators for NEARs can be shown in-game. They have 4 possible positions: LOWER, STANDARD (default), UPPER, and UPPER+.
* EARLY/LATE indicators for NEARs can be shown in-game. They have 4 possible positions: LOWER, STANDARD (default), UPPER, and UPPER+.
* Timing can be adjusted to be earlier or later by holding START and then pressing 3 or 9 on the keypad, respectively. Values range from -8 to +8. Increase this value if you are getting many EARLYs and decrease it if you are getting LATEs.
* Timing can be adjusted to be earlier or later by holding START and then pressing 3 or 9 on the keypad, respectively. Values range from -8 to +8. Increase this value if you are getting many EARLYs and decrease it if you are getting LATEs.
* The ALTERNATIVE RATE SYSTEM (ARS) is added. This gauge starts with and EXCESSIVE RATE gauge, but when depleted (a TRACK CRASH normally), it will be switched to a EFFECTIVE RATE, at a level as if it were active. It is only available in GENERATOR START.
* The ALTERNATIVE RATE SYSTEM (ARS) is added to selected modes. This gauge starts with an EXCESSIVE RATE gauge, but when depleted (a TRACK CRASH normally), it will be switched to a EFFECTIVE RATE, at a level as if it were active.


HEAVENLY HAVEN introduced the following mechanics:
HEAVENLY HAVEN introduced the following mechanics:
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* MIRROR and RANDOM note options are added. MIRROR flips all input horizontally, while RANDOM makes all BT notes appear randomly (and sometimes mirrors FX notes). They cannot be used in SKILL ANALYZER.
* MIRROR and RANDOM note options are added. MIRROR flips all input horizontally, while RANDOM makes all BT notes appear randomly (and sometimes mirrors FX notes). They cannot be used in SKILL ANALYZER.
* Special CHIP FX notes (colored yellow) produce added sound effects when hit. These vary from claps to bass drops.
* Special CHIP FX notes (colored yellow) produce added sound effects when hit. These vary from claps to bass drops.
* A new Extra Stage system, the EXTRACK, is introduced. By filling the BLASTER GAUGE to 100% or playing on BLASTER START, the EXTRACK will appear after the FINAL TRACK. The BLASTER GATE folder is now only accessible on EXTRACK or the BLASTER START modes. "Ω Dimension", a new EXTRACK-only folder, contains EXTRACK-exclusive charts available to unlock.


To clear a song, your EFFECTIVE RATE must be 70% or higher (for all other gauges, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved.
To clear a song, your EFFECTIVE RATE must be 70% or higher (for all other gauges, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved.
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GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes.
GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes.


HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sctions. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system.
HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sctions. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system. In addition, with the EXTRACK system added on August 10th, 2017, the number of playable stages has increased, and less emphasis is placed on BLASTER GATE.


The game currently has the following modes:
The game currently has the following modes:
; Normal modes
; Normal modes
* LIGHT START
* LIGHT START
:- Up to 3 stages. Normal gameplay; the game is over when a song is failed. Song level selection is limited by the player's current Skill Level in SKILL ANALYZER.
:- Up to 3 stages plus EXTRACK (4 total). Normal gameplay; the game is over when a song is failed. Song level selection is limited by the player's current Skill Level in SKILL ANALYZER.
* STANDARD START
* STANDARD START
:- At least 2 stages, up to 3. Same as LIGHT START, but offers a save for one stage, and has no level limit. The BLASTER ENERGY gauge also increases by an additional 1.33% per stage.
:- At least 2 stages, up to 3 plus EXTRACK (4 total). Offers a save for one stage, and has no level limit. The BLASTER ENERGY gauge also increases by an additional 1.33% per stage.
* BLASTER START
* BLASTER START
:- 2 stages guaranteed. Accesses only the BLASTER GATE folder without having to fill the BLASTER ENERGY gauge.
:- 3 stages, including EXTRACK, guaranteed. The BLASTER GATE folder is also available on all stages. ARS is also available.
; GENERATOR modes (Only on machines with a GENERATOR)
; GENERATOR modes (Only on machines with a GENERATOR)
* GENERATOR LIGHT START
* GENERATOR LIGHT START
:- Up to 3 stages. Same as LIGHT START, and prints one Genesis Card.
:- Up to 3 stages plus EXTRACK (4 total). Same as LIGHT START, and prints one Genesis Card.
* GENERATOR START
* GENERATOR START
:- 3 stages guaranteed. Same as STANDARD START, ARS is available, and prints 1-5 Genesis card(s).
:- 3 stages guaranteed, plus EXTRACK (4 total). Same as STANDARD START, ARS is available, and prints 1-5 Genesis card(s).
* GENERATOR BLASTER
* GENERATOR BLASTER
:- 2 stages guanranteed. Same as BLASTER START, and prints 1-5 Genesis card(s).
:- 3 stages, including EXTRACK, guaranteed. Same as BLASTER START, and prints 1-5 Genesis card(s).


== Difficulty ==
== Difficulty ==
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Difficulty ranges from 1 (the easiest) to 20 (the hardest), since SOUND VOLTEX IV HEAVENLY HAVEN. Previously, it was 1 to 15 in BOOTH, and 1 to 16 in infinite infection and GRAVITY WARS.
Difficulty ranges from 1 (the easiest) to 20 (the hardest), since SOUND VOLTEX IV HEAVENLY HAVEN. Previously, it was 1 to 15 in BOOTH, and 1 to 16 in infinite infection and GRAVITY WARS.


As a major note, newly added songs (except for original songs) have the NOVICE and ADVANCED charts always available by default. The other difficulty charts usually must be bought with BLOCKs. If not, they can be unlocked via BLASTER GATE, or through MISSIONs (in the case of GRAVITY WARS).
Note that newly added songs (except for most original songs) have the NOVICE and ADVANCED charts always available by default. The other difficulty charts usually must be bought with BLOCKs. If not, they can be unlocked via BLASTER GATE, or through MISSIONs (in the case of GRAVITY WARS).


== Scoring ==
== Scoring ==
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* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20III%20GRAVITY%20WARS%2FSDVX%A5%B9%A5%C6%A1%BC%A5%B7%A5%E7%A5%F3 SOUND VOLTEX III GRAVITY WARS Station Item List]
* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20III%20GRAVITY%20WARS%2FSDVX%A5%B9%A5%C6%A1%BC%A5%B7%A5%E7%A5%F3 SOUND VOLTEX III GRAVITY WARS Station Item List]


Note that when playing new game versions, older charts must still be bought if you haven't done so before, similar to how locked songs in jubeat and REFLEC BEAT remain locked.
Note that when playing new game versions, older charts must still be bought if you haven't done so before.


== RANK System ==
== RANK System ==
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