What is SOUND VOLTEX: Difference between revisions

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Unlike other BEMANI games, regular soundtracks are not released for the SOUND VOLTEX series. Instead, soundtracks tend to focus on ones from FLOOR contests. Listed below are the soundtracks that have been released so far:
Unlike other BEMANI games, regular soundtracks are not released for the SOUND VOLTEX series. Instead, soundtracks tend to focus on ones from FLOOR contests. Listed below are the soundtracks that have been released so far:
* ''SOUND VOLTEX ULTIMATE TRACKS - 東方紅魔郷REMIX -''
* [[SOUND VOLTEX ULTIMATE TRACKS -Touhou Koumakyou REMIX-|SOUND VOLTEX ULTIMATE TRACKS -東方紅魔郷REMIX-]]
** Released on July 30th, 2014 (released early on May 11th, 2014, at the ''Reitaisai 11'' doujin event).
** Released on July 30th, 2014 (released early on May 11th, 2014, at the ''Reitaisai 11'' doujin event).
** Contains all the songs from the [http://p.eagate.573.jp/game/sdvx/sv/p/floor/remix/04/index.html Touhou Project Embodiment of Scarlet Devil Remix Contest], plus two new arrangements.
** Contains all the songs from the [http://p.eagate.573.jp/game/sdvx/sv/p/floor/remix/04/index.html Touhou Project Embodiment of Scarlet Devil Remix Contest], plus two new arrangements.
* ''SOUND VOLTEX ULTIMATE TRACKS -LEGEND OF KAC-''
* [[SOUND VOLTEX ULTIMATE TRACKS -LEGEND OF KAC-]]
** Released on March 4th, 2015.
** Released on March 4th, 2015.
** Contains songs from the first two [[KONAMI Arcade Championship]] contests (KAC 2012 and KAC 2013).
** Contains songs from the first two [[KONAMI Arcade Championship]] contests (KAC 2012 and KAC 2013).
* ''SOUND VOLTEX ULTIMATE TRACKS -FLOOR ANTHEM- EP.01''
* [[SOUND VOLTEX ULTIMATE TRACKS -FLOOR ANTHEM- EP.01]]
** Released on February 24th, 2016.
** Released on February 24th, 2016.
** Contains select FLOOR songs from SOUND VOLTEX BOOTH and SOUND VOLTEX II -infinite infection- as voted by the community, plus five new original songs.
** Contains select FLOOR songs from SOUND VOLTEX BOOTH and SOUND VOLTEX II -infinite infection- as voted by the community, plus five new original songs.
* ''SOUND VOLTEX ULTIMATE TRACKS -東方妖々夢&輝針城REMIX-''
* [[SOUND VOLTEX ULTIMATE TRACKS -Youyoumu & Kishinjou REMIX-|SOUND VOLTEX ULTIMATE TRACKS -東方妖々夢&輝針城REMIX-]]
** Released on November 23rd, 2016 (released early on October 16th, 2016, at the ''Autumn Reitaisai 2016'' doujin event).
** Released on November 23rd, 2016 (released early on October 16th, 2016, at the ''Autumn Reitaisai 2016'' doujin event).
** Contains all the songs from the Touhou Project [http://p.eagate.573.jp/game/sdvx/sv/p/floor/remix/07/index.html Perfect Cherry Blossom] and [http://p.eagate.573.jp/game/sdvx/sv/p/floor/remix/05/index.html Double Dealing Character] remix contests, plus three new arrangements.
** Contains all the songs from the Touhou Project [http://p.eagate.573.jp/game/sdvx/sv/p/floor/remix/07/index.html Perfect Cherry Blossom] and [http://p.eagate.573.jp/game/sdvx/sv/p/floor/remix/05/index.html Double Dealing Character] remix contests, plus three new arrangements.
* ''SOUND VOLTEX ULTIMATE TRACKS BOOTH LEGACY - 壱 -'' and ''SOUND VOLTEX ULTIMATE TRACKS BOOTH LEGACY - 弐 -''
* SOUND VOLTEX ULTIMATE TRACKS BOOTH LEGACY [[SOUND VOLTEX ULTIMATE TRACKS BOOTH LEGACY -ichi-|-壱-]] and [[SOUND VOLTEX ULTIMATE TRACKS BOOTH LEGACY -ni-|-弐-]]
** Released on July 21st, 2017. Only obtainable at select arcades for 800 VP each for a limited time.
** Released on July 21st, 2017. Only obtainable at select arcades for 800 VP each for a limited time.
** Both soundtracks contain almost every KONAMI original song/remix from SOUND VOLTEX BOOTH.
** Both soundtracks contain almost every KONAMI original song/remix from SOUND VOLTEX BOOTH.
* ''SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Ω -Phase.1-''
* [[SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Omega -Phase.1-|SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Ω -Phase.1-]]
** Released on July 12th, 2018. Only obtainable at select arcades for 800 VP for a limited time.
** Released on July 12th, 2018. Only obtainable at select arcades for 800 VP for a limited time.
** Contains all original songs from the first phase of SOUND VOLTEX IV HEAVENLY HAVEN's Ω Dimension unlock system.
** Contains all original songs from the first phase of SOUND VOLTEX IV HEAVENLY HAVEN's Ω Dimension unlock system.
* ''SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Ω -Phase.2-''
* [[SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Omega -Phase.2-|SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Ω -Phase.2-]]
** Released on December 20th, 2018. Only obtainable at select arcades for 800 VP for a limited time.
** Released on December 20th, 2018. Only obtainable at select arcades for 800 VP for a limited time.
** Contains all original songs from the second phase of SOUND VOLTEX IV HEAVENLY HAVEN's Ω Dimension unlock system.
** Contains all original songs from the second phase of SOUND VOLTEX IV HEAVENLY HAVEN's Ω Dimension unlock system.
* ''SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Ω -Phase.3-''
* [[SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Omega -Phase.3-|SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Ω -Phase.3-]]
** Released on December 5th, 2019. Only obtainable at select arcades for 800 VP for a limited time.
** Released on December 5th, 2019. Only obtainable at select arcades for 800 VP for a limited time.
** Contains all original songs from the third phase of SOUND VOLTEX IV HEAVENLY HAVEN's Ω Dimension unlock system.
** Contains all original songs from the third phase of SOUND VOLTEX IV HEAVENLY HAVEN's Ω Dimension unlock system.
* ''SOUND VOLTEX グレイスからの挑戦状!!''
* [[SOUND VOLTEX EXCEED GEAR Original CD|SOUND VOLTEX EXCEED GEAR オリジナルCD]]
** Released on March 25th, 2022. Only obtainable at select arcades for 600 VP for a limited time.
** Released on March 25th, 2022. Only obtainable at select arcades for 600 VP for a limited time.
** Contains all original songs from [[CS SDVX III|SOUND VOLTEX III GRAVITY WARS コナステ]]'s eponymous unlocking event.
** Contains all original songs from [[CS SDVX III|SOUND VOLTEX III GRAVITY WARS コナステ]]'s グレイスからの挑戦状!! unlocking event.
* ''SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Ω -Phase.4-''
* SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Ω [[SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Omega -Phase.4-|-Phase.4-]], [[SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Omega -Phase.5-|-Phase.5-]], and [[SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Omega -Phase.6-|-Phase.6-]]
** Released on December 1st, 2022. Only obtainable at select arcades for 800 VP for a limited time.
** Released on December 1st, 2022. Only obtainable at select arcades for 800 VP each, for a limited time.
** Contains all original songs from the fifth phase of SOUND VOLTEX IV HEAVENLY HAVEN's Ω Dimension unlock system.
** Contains all original songs from the fifth, seventh, and eighth phases, respectively, of SOUND VOLTEX IV HEAVENLY HAVEN's Ω Dimension unlock system.
* ''SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Ω -Phase.5-''
* [[SOUND VOLTEX PERFECT ULTIMATE COMPLETE TRACKS ~Legend of KAC with Omega~|SOUND VOLTEX PERFECT ULTIMATE COMPLETE TRACKS ~Legend of KAC with Ω~]]
** Released on December 1st, 2022. Only obtainable at select arcades for 800 VP for a limited time.
** Contains all original songs from the seventh phase of SOUND VOLTEX VIVID WAVE's Ω Dimension unlock system.
* ''SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Ω -Phase.6-''
** Released on December 1st, 2022. Only obtainable at select arcades for 800 VP for a limited time.
** Contains all original songs from the eighth phase of SOUND VOLTEX VIVID WAVE's Ω Dimension unlock system.
* ''SOUND VOLTEX PERFECT ULTIMATE COMPLETE TRACKS ~Legend of KAC with Ω~''
** Released on February 15th, 2023.
** Released on February 15th, 2023.
** Contains songs from the first eight [[KONAMI Arcade Championship]] original song contests (until The 9th KAC), the original songs from all eight phases of SOUND VOLTEX IV HEAVENLY HAVEN and VIVID WAVE's Ω Dimension unlock system, as well as nine new original songs from the composers of Highest Excellence Award winning songs.
** Contains songs from the first eight [[KONAMI Arcade Championship]] original song contests (until The 9th KAC), the original songs from all eight phases of SOUND VOLTEX IV HEAVENLY HAVEN and VIVID WAVE's Ω Dimension unlock system, as well as nine new original songs from the composers of Highest Excellence Award winning songs.
* ''SOUND VOLTEX 10TH ANNIVERSARY''
* [[SOUND VOLTEX 10th ANNIVERSARY Original CD|SOUND VOLTEX 10th ANNIVERSARY オリジナルCD]]
** Released on March 9th, 2023. Only obtainable at select arcades for 600 VP for a limited time.
** Released on March 9th, 2023. Only obtainable at select arcades for 600 VP for a limited time.
** Contains all original songs from SOUND VOLTEX EXCEED GEAR's eponymous stamp event.
** Contains all original songs from SOUND VOLTEX EXCEED GEAR's eponymous stamp event.


Other original SOUND VOLTEX songs may occassionally appear in soundtracks for multi-game BEMANI events.
Other original SOUND VOLTEX songs may occasionally appear in soundtracks for multi-game BEMANI events.


SOUND VOLTEX is also the first BEMANI game series to have licensed BMS (Be-Music Source) songs. In SOUND VOLTEX IV HEAVENLY HAVEN, it also added songs from major doujin labels such as [[HARDCORE TANO*C]], [[S2TB Recording]], and ''C.H.S''.
SOUND VOLTEX is also the first BEMANI game series to have licensed BMS (Be-Music Source) songs. In SOUND VOLTEX IV HEAVENLY HAVEN, it also added songs from major doujin labels such as [[HARDCORE TANO*C]], [[S2TB Recording]], and ''C.H.S''.
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infinite infection introduced the following gameplay mechanics:
infinite infection introduced the following gameplay mechanics:
* SHORT note lanes can now have hold notes, known as LONG BT notes. Conversely, LONG note lanes can now have short notes, known as CHIP FX notes.
* SHORT note lanes can now have hold notes, known as LONG BT notes. Conversely, LONG note lanes can now have short notes, known as CHIP FX notes.
* The HARD-gauge style EXCESSIVE RATE is added. When the rate drops to 0% at any point, it is a TRACK CRASH.
* The HARD-gauge style EXCESSIVE RATE is added. If the EXCESSIVE RATE reaches 0% at any point, it results in an instant TRACK CRASH.
* The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). It unlocks most game-specific special charts (e.g. INFINITE). This folder used to be available once the BLASTER ENERGY gauge is at 100%. Using the EXCESSIVE RATE gauge charges the BLASTER ENERGY gauge by 6.67% a stage (15 plays will fill it).
* The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). It unlocks most game-specific special charts (e.g. INFINITE). This folder used to be available once the BLASTER ENERGY gauge is at 100%. Using the EXCESSIVE RATE gauge charges the BLASTER ENERGY gauge by 6.67% a stage (15 plays will fill it).
* A course-based mode, SKILL ANALYZER, was added. It functions similarly to beatmania IIDX's [[beatmania IIDX Dan Courses|Dan / CLASS]] mode. A gauge exclusive to the mode, PERMISSIVE RATE, was added.
* A course-based mode, SKILL ANALYZER, was added. It functions similarly to beatmania IIDX's [[beatmania IIDX Dan Courses|Dan / CLASS]] mode. A gauge exclusive to the mode, PERMISSIVE RATE, was added.
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HEAVENLY HAVEN introduced the following mechanics:
HEAVENLY HAVEN introduced the following mechanics:
* A new default difficulty, MAXIMUM, is added. This difficulty is only present on new songs from HEAVENLY HAVEN onwards.
* A new default difficulty, MAXIMUM, is added. This difficulty is only present on new songs from HEAVENLY HAVEN onwards.
* MIRROR and RANDOM note options are added. MIRROR flips all input horizontally, while RANDOM makes all BT notes appear randomly (and sometimes mirrors FX notes). They cannot be used in SKILL ANALYZER.
* MIRROR and RANDOM note options are added. MIRROR flips all input horizontally, while RANDOM makes all BT notes appear randomly (and sometimes mirrors FX notes). They cannot be used in SKILL ANALYZER. (As of May 30th, 2023, this restriction has been lifted.)
* Special CHIP FX notes (colored yellow) produce added sound effects when hit. These vary from claps to bass drops.
* Special CHIP FX notes (colored yellow) produce added sound effects when hit. These vary from claps to bass drops.
* A new EXTRA STAGE system, named ''EXTRACK'', is introduced. By filling the BLASTER GAUGE to 100% or playing on BLASTER START, the EXTRACK will appear after the FINAL TRACK. The BLASTER GATE folder is now only accessible on EXTRACK or the BLASTER START modes. ''Ω Dimension'', a new EXTRACK-only folder, contains EXTRACK-exclusive charts available to unlock.
* A new EXTRA STAGE system, named ''EXTRACK'', is introduced. By filling the BLASTER GAUGE to 100% or playing on BLASTER START, the EXTRACK will appear after the FINAL TRACK. The BLASTER GATE folder is now only accessible on EXTRACK or the BLASTER START modes. ''Ω Dimension'', a new EXTRACK-only folder, contains EXTRACK-exclusive charts available to unlock.
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* ARENA START, allowing players to compete each other real-time (Valkyrie model exclusive).
* ARENA START, allowing players to compete each other real-time (Valkyrie model exclusive).


To clear a song, your EFFECTIVE RATE must be 70% or higher (for all other gauges, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved.
To clear a song:
* EFFECTIVE RATE gauge: The EFFECTIVE RATE must be 70% or higher by the end of the song.
* Other gauges: Keep the rate from dropping to zero.
In charts rated Level 7 or below, failing to reach the above requirements does not result in a TRACK CRASH, as you will automatically be saved.
 
== Cabinets ==
Two different cabinet models have been released throughout the series' lifespan. Each model has different aspects and features, as shown below:
 
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" | Feature
!style="background:#9999ee; text-align: center;" | Classic
!style="background:#9999ee; text-align: center;" | Valkyrie model
|-
| Debut year
| 2012
| 2020
|-
| Software type
| Type H or F
| Type G
|-
| Operating system
| Windows XP Embedded
| Windows Embedded Standard 7
|-
| Screen display
| 32 inch, 60Hz refresh rate
| 43 inch, 120Hz refresh rate
|-
| Speakers
| Three<br>(located at the sides and bottom)
| Five<br>(located between the touchscreen, and at the sides and bottom)
|-
| Headphone jack
| Present
| Present
|-
| Keypad
| Physical
| In touchscreen
|-
| Touchscreen panel
| Absent
| Present
|-
| Special features
| Absent
| Present
|}


== Modes ==
== Modes ==
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| LOCAL MATCH
| LOCAL MATCH
| Storewide
| Storewide
| All songs specified
| All songs
| Different difficulty
| Same difficulty tier
|  
|  
|-
|-
| ONLINE MATCH
| ONLINE MATCH
| Online
| Online
| All songs specified
| All songs
| Different difficulty
| Same difficulty tier
| Added on September 13th, 2022.
| Added on September 13th, 2022.
|-
|-
| BATTLE MATCH
| BATTLE MATCH
| Online
| Online
| Each song specified
| Individual songs
| Same difficulty
| Different difficulty
| Added on November 1st, 2022.<br>Players are matched based on VOLFORCE.
| Added on November 1st, 2022.<br>Players are matched based on VOLFORCE.
|}
|}
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These difficulties are equivalent to each other, and these charts are usually added to songs from previous versions, adding the respective games' new gimmicks to otherwise old and outdated songs.
These difficulties are equivalent to each other, and these charts are usually added to songs from previous versions, adding the respective games' new gimmicks to otherwise old and outdated songs.


Difficulty level ranges between 1 (easiest) and 20 (hardest) as of SOUND VOLTEX IV HEAVENLY HAVEN (was 15 in BOOTH, and 16 prior to GRAVITY WARS). When playing on LIGHT START, players are restricted to the following levels (first two stages only) based on the highest Skill Level attained in the [[SKILL ANALYZER]]:
Difficulty levels range between 1 (easiest) and 20 (hardest) as of SOUND VOLTEX IV HEAVENLY HAVEN (was up to 15 in BOOTH, and up to 16 prior to GRAVITY WARS). When playing on LIGHT START, players are restricted to the following levels (first two stages only) based on the highest Skill Level attained in the [[SKILL ANALYZER]]:


{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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== Scoring ==
== Scoring ==
All notes are judged as CRITICAL (perfect), NEAR (good; only for CHIP BT and CHIP FX notes), or ERROR (miss; breaks combo/chain). The maximum score of a TRACK is 10,000,000 (10 million).<br>
From best to worst, all notes are judged as S-CRITICAL, CRITICAL, NEAR (only for CHIP BT and CHIP FX notes), or ERROR (breaks combo/chain). The maximum score of a TRACK is 10,000,000 (10 million).<br>
Each note, when hit with CRITICAL timing, is worth (10,000,000 / total chain) points. Each NEAR note is worth half of a CRITICAL note.<br>
Each note, when hit with S-CRITICAL or CRITICAL timing, is worth (10,000,000 / total chain) points. Each NEAR note is worth half of a S-CRITICAL/CRITICAL note.<br>
[[AC SDVX EG|EXCEED GEAR]] introduced another judgement, S-CRITICAL, which is a judgement stricter than CRITICAL. Its judgment is also worth the same amount of points as CRITICAL in the normal scoring system. This judgement can be enabled or disabled, and is exclusive to Valkyrie model.
S-CRITICAL, which was first added in [[AC SDVX EG|EXCEED GEAR]], can be enabled or disabled. It is exclusive to the Valkyrie model.


=== Chain ===
=== Chain ===
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| A || 8,700,000 - 8,999,999
| A || 8,700,000 - 8,999,999
|-
|-
| B || 8,000,000 - 8,699,999
| B || 7,500,000 - 8,699,999
|-
|-
| C || 7,000,000 - 7,999,999
| C || 6,500,000 - 7,499,999
|-
|-
| D || < 7,000,000
| D || < 6,500,000
|}
|}


=== RATE ===
=== RATE ===
Depending on which mode and the RATE used, each RATE have different increase for notes and damage penalties for each missed note. The rates for each respective gauges are as follows (the T rate is 280 meaning that clearing the song with all NEARs would only fill the RATE up to 69.9% [https://twitter.com/sdmseven/status/1536294724302438400]):
Depending on which mode and the RATE used, each RATE have different increase for notes and damage penalties for each missed note. The rates for each respective gauges are as follows (the T rate is 210 meaning that clearing the song with all NEARs would only fill the RATE up to 69.9% [https://twitter.com/sdmseven/status/1536294724302438400], while n rate is the sum of total CHAIN count and the CHIPs multiple by three):


{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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!style="background:#9999ee; text-align: center; " rowspan=2 | Color
!style="background:#9999ee; text-align: center; " rowspan=2 | Color
!style="background:#9999ee; text-align: center; " rowspan=2 | Clear Type
!style="background:#9999ee; text-align: center; " rowspan=2 | Clear Type
!style="background:#9999ee; text-align: center; " colspan=2 | (S-)CRITICAL
!style="background:#9999ee; text-align: center; " colspan=4 | CHIP notes
!style="background:#9999ee; text-align: center; " rowspan=2 | NEAR
!style="background:#9999ee; text-align: center; " colspan=2 | Analog chains<br>Long CHIP notes
!style="background:#9999ee; text-align: center; " colspan=2 | ERROR
!style="background:#9999ee; text-align: center; " rowspan=2 | Remarks
!style="background:#9999ee; text-align: center; " rowspan=2 | Remarks
|-
|-
!style="background:#9999ee; text-align: center;"|CHIP notes
!style="background:#9999ee; text-align: center;"| S-CRITICAL
!style="background:#9999ee; text-align: center;"|Analog chains<br>Long CHIP notes
!style="background:#9999ee; text-align: center;"| CRITICAL
!style="background:#9999ee; text-align: center;"|CHIP notes
!style="background:#9999ee; text-align: center;"| NEAR
!style="background:#9999ee; text-align: center;"|Analog chains<br>Long CHIP notes
!style="background:#9999ee; text-align: center;"| ERROR
!style="background:#9999ee; text-align: center;"| (S-) CRITICAL
!style="background:#9999ee; text-align: center;"| ERROR
|-
|-
| EFFECTIVE RATE (EF)
| EFFECTIVE RATE (EF)
| Blue/Pink
| Blue/Pink
| Starts at 0.00%<br>70.00% clear threshold
| Starts at 0.00%<br>70.00% clear threshold
|rowspan=7| +4T/n
| rowspan=8| +4T/n
|rowspan=7| +T/n
| rowspan=3| +4T/n
|rowspan=4| +T/n
| rowspan=3| +4T/3n
| -2.00%
| -2.00%
| rowspan=8| +4T/n
| -0.50%
| -0.50%
| Default gauge.
| Default gauge.
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| EXCESSIVE RATE (E)
| EXCESSIVE RATE (E)
| Pink/Blue
| Pink/Blue
|rowspan=6| Starts at 100.00%<br>TRACK CRASH if depleted
| rowspan=7| Starts at 100.00%<br>TRACK CRASH if depleted
| -9.00%
| -9.00%
| -2.25%
| -2.25%
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| -3.40%
| -3.40%
| -0.85%
| -0.85%
| Exclusive to SKILL ANALYZER mode.  
| rowspan=2| Exclusive to SKILL ANALYZER mode.  
|-
| DIVINE RATE (D)
| Yellow
| ±0.00%
| -1.00%
| -5.00%
| -1.25%
|-
|-
| BLASTER RATE (B) <br>(Level 3 or less)
| BLASTER RATE (B) <br>(Level 3 or less)
| rowspan=2| Rainbow
| rowspan=2| Rainbow
| rowspan=4| +4T/n
| +4T/3n
| rowspan=2| -4.00% X rank
| rowspan=2| -4.00% X rank
| rowspan=2| -1.00% X rank
| rowspan=2| -1.00% X rank
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| HEXATIVE RATE (HD) <br>(Level 4 or less)
| HEXATIVE RATE (HD) <br>(Level 4 or less)
| rowspan=2| Gold
| rowspan=2| Gold
| +T/n
| +4T/3n
| rowspan=2| -2.00% X rank
| rowspan=2| -2.00% X rank
| rowspan=2| -0.50% X rank
| rowspan=2| -0.50% X rank
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== Trivia ==
== Trivia ==
* The SOUND VOLTEX series is the first to utilize the [[e-amusement|eAMUSEMENT]] Participation system, which requires game cabinets to always be connected to the eAMUSEMENT network; if it doesn't, the game will not boot up.
* The SOUND VOLTEX series is the first to utilize the [[e-amusement|eAMUSEMENT]] Participation system, which requires game cabinets to always be connected to the eAMUSEMENT network - the game will not boot up without a connection to the eAMUSEMENT network.
** It is also the second game overall (after TAITO's MUSIC GUNGUN series) to officially license Touhou Project arrangements from Team Shanghai Alice, developer and publisher of the Touhou Project series of games.
** It is also the second game overall (after TAITO's MUSIC GUNGUN series) to officially license Touhou Project arrangements from Team Shanghai Alice, developer and publisher of the Touhou Project series of games.
* Game size re-arrangements of the system BGMs of the SOUND VOLTEX games have always appeared as playable songs:
* Game size re-arrangements of the system BGMs of the SOUND VOLTEX games have always appeared as playable songs: