Yakyuu no asobikata soshite sono rekishi ~ketteiban~: Difference between revisions

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pop'n music Character: [[OTOKO-MAN|FRESHMAN]] [20-2P]<br>
pop'n music Character: [[OTOKO-MAN|FRESHMAN]] [20-2P]<br>
VJ: [[XTC]]<br>
VJ: [[XTC]]<br>
Jacket design: [[Takuya Kobayashi|tQy]]<br>
First Music Game Appearance: [[AC SPADA|beatmania IIDX 21 SPADA]] / [[AC DDR 2013|DanceDanceRevolution (2013)]] / [[AC GITADORA|GITADORA]] / [[jubeat saucer]] / [[PnM AC SP|pop'n music Sunny Park]] / [[REFLEC BEAT colette -All Seasons-]] / [[SOUND VOLTEX II -infinite infection-]] / ミライダガッキ FutureTomTom Ver.2<br>
First Music Game Appearance: [[AC SPADA|beatmania IIDX 21 SPADA]] / [[AC DDR 2013|DanceDanceRevolution (2013)]] / [[AC GITADORA|GITADORA]] / [[jubeat saucer]] / [[PnM AC SP|pop'n music Sunny Park]] / [[REFLEC BEAT colette -All Seasons-]] / [[SOUND VOLTEX II -infinite infection-]] / ミライダガッキ FutureTomTom Ver.2<br>
Other Music Game Appearances:
Other Music Game Appearances:
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tagai ni semegi au
tagai ni semegi au
sore wo kurikaesu koto kyuukai no ushiro
sore wo kurikaesu koto kyuukai no ushiro
Oh dead or alive
Oh DEAD or ALIVE


BASS BALL!
BASS BALL!
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* The version of 野球の遊び方 そしてその歴史 ~決定版~ used in beatmania IIDX and pop'n music doesn't have the strings at the beginning of the song.
* The version of 野球の遊び方 そしてその歴史 ~決定版~ used in beatmania IIDX and pop'n music doesn't have the strings at the beginning of the song.
* The GITADORA version of 野球の遊び方 そしてその歴史 ~決定版~ does not have as much screams as the normal version of the song.
* The GITADORA version of 野球の遊び方 そしてその歴史 ~決定版~ does not have as much screams as the normal version of the song.
** Neither version can be found on any original soundtrack.


== Trivia ==
== Trivia ==
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=== pop'n music ===
=== pop'n music ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{Pnm Chart Header|
|-
{{Pnm Chart Notecounts|150|340|747|1149|299|501}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{Pnm Chart|pop'n music Sunny Park&rarr;Present|9|21|37|45|17|25}}
!style="background:#9999ee; text-align: center;" colspan="4"|Standard
}}
!style="background:#9999ee; text-align: center;" colspan="2"|Battle
|-
!style="background:#9999ee; text-align: center;" width="40px"|Easy
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;" width="40px"|EX
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
|-
| Notecounts || style="background:#7DF9FF;"|150 || style="background:#92dd44;"|340 || style="background:#eeee77;"|747 || style="background:#ee3fff;"|1149 || style="background:#92dd44;"|299 || style="background:#eeee77;"|501
|-
| pop'n music Sunny Park&rarr;Present || style="background:#7DF9FF;"|9 || style="background:#92dd44;"|21 || style="background:#eeee77;"|37 || style="background:#ee3fff;"|45 || style="background:#92dd44;"|17 || style="background:#eeee77;"|25
|}


=== REFLEC BEAT ===
=== REFLEC BEAT ===
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=== SOUND VOLTEX ===
=== SOUND VOLTEX ===
{{SDVX Chart Info
{{SDVX Chart Header|
| nov_maxchain = 525
{{SDVX Chart Max Chain|525|772|1237|-|-}}
| adv_maxchain = 772
{{SDVX Chart Effector|[[MAD CHILD]] & Fortunality|MAD CHILD & Fortunality|MAD CHILD & Fortunality|-|-}}
| exh_maxchain = 1237
{{SDVX Chart Jacket|tQy|tQy|tQy|-|-}}
| nov_effector = [[MAD CHILD]] & Fortunality
{{SDVX Chart|SOUND VOLTEX II&rarr;Present|3|11|13|-|-}}
| adv_effector = MAD CHILD & Fortunality
| exh_effector = MAD CHILD & Fortunality
| nov_jacket = [[Takuya Kobayashi|tQy]]
| adv_jacket = tQy
| exh_jacket = tQy
| chart_version_1 = SOUND VOLTEX II&rarr;Present
| nov_difficulty_1 = 3
| adv_difficulty_1 = 11
| exh_difficulty_1 = 13
}}
}}


=== ポップンリズミン ===
=== ポップンリズミン ===
{{Rhythmin Chart Info
{{Rhythmin Chart Header|
| nor_notes = 120
{{Rhythmin Chart Notecounts|120|313|431}}
| hyp_notes = 313
{{Rhythmin Chart|ポップンリズミン|2|5|8}}
| ex_notes = 431
| chart_version_1 = ポップンリズミン
| nor_difficulty_1 = 2
| hyp_difficulty_1 = 5
| ex_difficulty_1 = 8
}}
}}


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