Abyss: Difference between revisions

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== Trivia ==
== Trivia ==


* Also in ''Dance Dance Revolution 5th Mix'' and alll subsequent AC games except ''DDR MAX AC'' (though it was in the U.S. version of ''DDR MAX''). This song was also available for download through an online song pack in the ''Dance Dance Revolution Ultramix'' series.
* Also in ''Dance Dance Revolution 5th Mix'' and alll subsequent AC games except ''DDR MAX AC'' (though it ''was'' in the U.S. home version of ''DDR MAX''). This song was also available for download through an online song pack in the ''Dance Dance Revolution Ultramix'' series.


== Music Production Info ==
== Music Production Info ==

Revision as of 17:43, 25 July 2009

Abyss

Song Information

Artist: dj TAKA
BPM: 142
Genre: Intelligence
VJ: VJ YUZ
First Appeared On: AC 5th style
Length: 1:58

Lyrics

None.

Song Connections / Remixes

Trivia

  • Also in Dance Dance Revolution 5th Mix and alll subsequent AC games except DDR MAX AC (though it was in the U.S. home version of DDR MAX). This song was also available for download through an online song pack in the Dance Dance Revolution Ultramix series.

Music Production Info

During the production of 5th style, I had to replace the sampler I used for the brunt of my tracking work; you can say that this song, Abyss, is a posthumous work created by the original.

From the rhythm parts to the voices, piano, and strings, many sounds are all combined into one vehicle, as is appropriate for its final work. Still, the old machine didn't have enough memory for all of the instruments playing at once, so I used it to get a basic arrangement of the piece, and then switched to the ripply version you hear for the new hardware.

Video Production Info

I'm paying dj TAKA back for a favor (he also wrote Frozen Ray for Keyboardmania 3rd). Well, so I say. I just wanted to make a special video for a dj TAKA song ...

So, the imagery for the video flows freely from the atmosphere of the song; it definitely isn't meant to stand alone! Engrossed in thoughts like these, I was able to, after some difficulty, bring this project to its end. I listened to Abyss while going to sleep all the time so I could get a proper feel for how the imagery should work ...