What is SOUND VOLTEX: Difference between revisions

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infinite infection introduced the following gameplay mechanics:
infinite infection introduced the following gameplay mechanics:
* SHORT note lanes can now have hold notes, known as LONG BT notes. Conversely, LONG note lanes can now have short notes, known as CHIP FX notes.
* SHORT note lanes can now have hold notes, known as LONG BT notes. Conversely, LONG note lanes can now have short notes, known as CHIP FX notes.
* The HARD-gauge style EXCESSIVE RATE is added. When the rate drops to 0% at any point, it is a TRACK CRASH.
* The HARD-gauge style EXCESSIVE RATE is added. If the EXCESSIVE RATE reaches 0% at any point, it results in an instant TRACK CRASH.
* The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). It unlocks most game-specific special charts (e.g. INFINITE). This folder used to be available once the BLASTER ENERGY gauge is at 100%. Using the EXCESSIVE RATE gauge charges the BLASTER ENERGY gauge by 6.67% a stage (15 plays will fill it).
* The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). It unlocks most game-specific special charts (e.g. INFINITE). This folder used to be available once the BLASTER ENERGY gauge is at 100%. Using the EXCESSIVE RATE gauge charges the BLASTER ENERGY gauge by 6.67% a stage (15 plays will fill it).
* A course-based mode, SKILL ANALYZER, was added. It functions similarly to beatmania IIDX's [[beatmania IIDX Dan Courses|Dan / CLASS]] mode. A gauge exclusive to the mode, PERMISSIVE RATE, was added.
* A course-based mode, SKILL ANALYZER, was added. It functions similarly to beatmania IIDX's [[beatmania IIDX Dan Courses|Dan / CLASS]] mode. A gauge exclusive to the mode, PERMISSIVE RATE, was added.
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* ARENA START, allowing players to compete each other real-time (Valkyrie model exclusive).
* ARENA START, allowing players to compete each other real-time (Valkyrie model exclusive).


To clear a song, your EFFECTIVE RATE must be 70% or higher (for all other gauges, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved.
To clear a song:
* EFFECTIVE RATE gauge: The EFFECTIVE RATE must be 70% or higher by the end of the song.
* Other gauges: Keep the rate from dropping to zero.
In charts rated Level 7 or below, failing to reach the above requirements does not result in a TRACK CRASH, as you will automatically be saved.


== Cabinets ==
== Cabinets ==
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== Scoring ==
== Scoring ==
All notes are judged as CRITICAL (perfect), NEAR (good; only for CHIP BT and CHIP FX notes), or ERROR (miss; breaks combo/chain). The maximum score of a TRACK is 10,000,000 (10 million).<br>
From best to worst, all notes are judged as S-CRITICAL, CRITICAL, NEAR (only for CHIP BT and CHIP FX notes), or ERROR (breaks combo/chain). The maximum score of a TRACK is 10,000,000 (10 million).<br>
Each note, when hit with CRITICAL timing, is worth (10,000,000 / total chain) points. Each NEAR note is worth half of a CRITICAL note.<br>
Each note, when hit with S-CRITICAL or CRITICAL timing, is worth (10,000,000 / total chain) points. Each NEAR note is worth half of a S-CRITICAL/CRITICAL note.<br>
[[AC SDVX EG|EXCEED GEAR]] introduced another judgement, S-CRITICAL, which is a judgement stricter than CRITICAL. Its judgment is also worth the same amount of points as CRITICAL in the normal scoring system. This judgement can be enabled or disabled, and is exclusive to Valkyrie model.
S-CRITICAL, which was first added in [[AC SDVX EG|EXCEED GEAR]], can be enabled or disabled. It is exclusive to the Valkyrie model.


=== Chain ===
=== Chain ===
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== Trivia ==
== Trivia ==
* The SOUND VOLTEX series is the first to utilize the [[e-amusement|eAMUSEMENT]] Participation system, which requires game cabinets to always be connected to the eAMUSEMENT network; if it doesn't, the game will not boot up.
* The SOUND VOLTEX series is the first to utilize the [[e-amusement|eAMUSEMENT]] Participation system, which requires game cabinets to always be connected to the eAMUSEMENT network - the game will not boot up without a connection to the eAMUSEMENT network.
** It is also the second game overall (after TAITO's MUSIC GUNGUN series) to officially license Touhou Project arrangements from Team Shanghai Alice, developer and publisher of the Touhou Project series of games.
** It is also the second game overall (after TAITO's MUSIC GUNGUN series) to officially license Touhou Project arrangements from Team Shanghai Alice, developer and publisher of the Touhou Project series of games.
* Game size re-arrangements of the system BGMs of the SOUND VOLTEX games have always appeared as playable songs:
* Game size re-arrangements of the system BGMs of the SOUND VOLTEX games have always appeared as playable songs:
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