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infinite infection introduced the following gameplay mechanics: | infinite infection introduced the following gameplay mechanics: | ||
* SHORT note lanes can now have hold notes, known as LONG BT notes. Conversely, LONG note lanes can now have short notes, known as CHIP FX notes. | * SHORT note lanes can now have hold notes, known as LONG BT notes. Conversely, LONG note lanes can now have short notes, known as CHIP FX notes. | ||
* The HARD-gauge style EXCESSIVE RATE is added. | * The HARD-gauge style EXCESSIVE RATE is added. If the EXCESSIVE RATE reaches 0% at any point, it results in an instant TRACK CRASH. | ||
* The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). It unlocks most game-specific special charts (e.g. INFINITE). This folder used to be available once the BLASTER ENERGY gauge is at 100%. Using the EXCESSIVE RATE gauge charges the BLASTER ENERGY gauge by 6.67% a stage (15 plays will fill it). | * The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). It unlocks most game-specific special charts (e.g. INFINITE). This folder used to be available once the BLASTER ENERGY gauge is at 100%. Using the EXCESSIVE RATE gauge charges the BLASTER ENERGY gauge by 6.67% a stage (15 plays will fill it). | ||
* A course-based mode, SKILL ANALYZER, was added. It functions similarly to beatmania IIDX's [[beatmania IIDX Dan Courses|Dan / CLASS]] mode. A gauge exclusive to the mode, PERMISSIVE RATE, was added. | * A course-based mode, SKILL ANALYZER, was added. It functions similarly to beatmania IIDX's [[beatmania IIDX Dan Courses|Dan / CLASS]] mode. A gauge exclusive to the mode, PERMISSIVE RATE, was added. | ||
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* ARENA START, allowing players to compete each other real-time (Valkyrie model exclusive). | * ARENA START, allowing players to compete each other real-time (Valkyrie model exclusive). | ||
To clear a song | To clear a song: | ||
* EFFECTIVE RATE gauge: The EFFECTIVE RATE must be 70% or higher by the end of the song. | |||
* Other gauges: Keep the rate from dropping to zero. | |||
In charts rated Level 7 or below, failing to reach the above requirements does not result in a TRACK CRASH, as you will automatically be saved. | |||
== Cabinets == | == Cabinets == | ||
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== Scoring == | == Scoring == | ||
From best to worst, all notes are judged as S-CRITICAL, CRITICAL, NEAR (only for CHIP BT and CHIP FX notes), or ERROR (breaks combo/chain). The maximum score of a TRACK is 10,000,000 (10 million).<br> | |||
Each note, when hit with CRITICAL timing, is worth (10,000,000 / total chain) points. Each NEAR note is worth half of a CRITICAL note.<br> | Each note, when hit with S-CRITICAL or CRITICAL timing, is worth (10,000,000 / total chain) points. Each NEAR note is worth half of a S-CRITICAL/CRITICAL note.<br> | ||
[[AC SDVX EG|EXCEED GEAR]] | S-CRITICAL, which was first added in [[AC SDVX EG|EXCEED GEAR]], can be enabled or disabled. It is exclusive to the Valkyrie model. | ||
=== Chain === | === Chain === | ||
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== Trivia == | == Trivia == | ||
* The SOUND VOLTEX series is the first to utilize the [[e-amusement|eAMUSEMENT]] Participation system, which requires game cabinets to always be connected to the eAMUSEMENT network | * The SOUND VOLTEX series is the first to utilize the [[e-amusement|eAMUSEMENT]] Participation system, which requires game cabinets to always be connected to the eAMUSEMENT network - the game will not boot up without a connection to the eAMUSEMENT network. | ||
** It is also the second game overall (after TAITO's MUSIC GUNGUN series) to officially license Touhou Project arrangements from Team Shanghai Alice, developer and publisher of the Touhou Project series of games. | ** It is also the second game overall (after TAITO's MUSIC GUNGUN series) to officially license Touhou Project arrangements from Team Shanghai Alice, developer and publisher of the Touhou Project series of games. | ||
* Game size re-arrangements of the system BGMs of the SOUND VOLTEX games have always appeared as playable songs: | * Game size re-arrangements of the system BGMs of the SOUND VOLTEX games have always appeared as playable songs: |
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