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== [[PnM_AC_Usagi_to_neko_to_shounen_no_yume|pop'n music うさぎと猫と少年の夢]] == | == [[PnM_AC_Usagi_to_neko_to_shounen_no_yume|pop'n music うさぎと猫と少年の夢]] == | ||
* According to the second page of this [http://p.eagate.573.jp/game/bemani/fansite/p/report/2016w/report03.html?page=2 うさぎと猫と少年の夢 article], the game was originally going to have a diner theme, not unlike [[PnM_AC_9|pop'n music 9]]'s café one, before the staff went with a steampunk layout. | * According to the second page of this [http://p.eagate.573.jp/game/bemani/fansite/p/report/2016w/report03.html?page=2 うさぎと猫と少年の夢 article], the game was originally going to have a diner theme, not unlike [[PnM_AC_9|pop'n music 9]]'s café one, before the staff went with a steampunk layout. | ||
= REFLEC BEAT = | |||
== [[REFLEC BEAT groovin'!! Upper]] == | |||
* [[Real]] / [[Aya Sakuma|Aya]] | |||
** Sound data for this beatmania IIDX song can be found in the game's files. Its internal ID is the same one used for [[Dandandou|男々道]], indicating it was supposed to appear as part of the 8th Set ([[Takahiro Fukase|PHQUASE]]'s SELECTION) of the ''BEMANI MUSIC FOCUS'' unlocking system, but was replaced. | |||
= SOUND VOLTEX = | = SOUND VOLTEX = |
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