What Could Have Been: Difference between revisions

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== [[PnM_AC_Usagi_to_neko_to_shounen_no_yume|pop'n music うさぎと猫と少年の夢]] ==
== [[PnM_AC_Usagi_to_neko_to_shounen_no_yume|pop'n music うさぎと猫と少年の夢]] ==
* According to the second page of this [http://p.eagate.573.jp/game/bemani/fansite/p/report/2016w/report03.html?page=2 うさぎと猫と少年の夢 article], the game was originally going to have a diner theme, not unlike [[PnM_AC_9|pop'n music 9]]'s café one, before the staff went with a steampunk layout.
* According to the second page of this [http://p.eagate.573.jp/game/bemani/fansite/p/report/2016w/report03.html?page=2 うさぎと猫と少年の夢 article], the game was originally going to have a diner theme, not unlike [[PnM_AC_9|pop'n music 9]]'s café one, before the staff went with a steampunk layout.
= REFLEC BEAT =
== [[REFLEC BEAT groovin'!! Upper]] ==
* [[Real]] / [[Aya Sakuma|Aya]]
** Sound data for this beatmania IIDX song can be found in the game's files. Its internal ID is the same one used for [[Dandandou|男々道]], indicating it was supposed to appear as part of the 8th Set ([[Takahiro Fukase|PHQUASE]]'s SELECTION) of the ''BEMANI MUSIC FOCUS'' unlocking system, but was replaced.


= SOUND VOLTEX =
= SOUND VOLTEX =
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