User:Arcorann/DDR Scoring: Difference between revisions

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→‎Arcade mixes: man, the scoring system sure changed a lot
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Official description of the scoring system: https://web.archive.org/web/20080604023941fw_/http://www.konami.jp/bemani/ddr/jp/am/ddr3rd/plan/score.html
Official description of the scoring system: https://web.archive.org/web/20080604023941fw_/http://www.konami.jp/bemani/ddr/jp/am/ddr3rd/plan/score.html


Let the base score for step calculation be B = floor(1000000 / (N*(N+1)/2)) where N = number of steps in the song.
Then for the kth step,
Then for the kth step,
:Step Score = J * (K * S + Q)
:Step Score = J * (K * S + Q)
where
where
*B = 1000000
*B = 1000000
*S = floor(B / (N*(N+1)/2)
*S = floor(B / (N*(N+1)/2), N = number of steps in song
*J = 10 if Perfect, 5 if Great, 0 otherwise
*J = 10 if Perfect, 5 if Great, 0 otherwise
*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise
*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise


=== 4th ===
=== 4th ===
Official description of the scoring system:  https://web.archive.org/web/20070204141156/http://www.konami.jp/bemani/ddr/jp/am/ddr4th/
:Step Score = J + 333 * C
:Step Score = J + 333 * C
where
where
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=== 5th ===
=== 5th ===
Scoring system: http://web.archive.org/web/20090511010714fw_/http://www.konami.jp/bemani/ddr/jp/am/ddr5th/plan/score.html (mind the frame)
Variant of 3rd with difficulty multiplier and end of song grade and combo bonuses.
Variant of 3rd with difficulty multiplier and end of song grade and combo bonuses.
:Step Score = J * (K * S + Q)
:Step Score = J * (K * S + Q)
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=== DDRMAX ===
=== DDRMAX ===
Scoring system: http://web.archive.org/web/20130411085012fw_/http://www.konami.jp/bemani/ddr/jp/am/ddrmax/sec/score.html and http://web.archive.org/web/20090523210619fw_/http://www.konami.jp/bemani/ddr/jp/am/ddrmax/sec/score2.html
Variant of 3rd with groove radar bonuses.
Variant of 3rd with groove radar bonuses.
:Step Score = J * (K * S) + Q
:Step Score = J * (K * S) + Q
where
where
*B = 5000000
*B = 5000000
*S = floor(B / (N*(N+1)/2)
*S = floor(B / (N*(N+1)/2), N = number of notes
*J = 10 if Perfect/OK, 5 if Great, 0 otherwise
*J = 10 if Perfect, 5 if Great, 0 otherwise
*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise
*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise


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=== DDRMAX2/Extreme ===
=== DDRMAX2/Extreme ===
Scoring system: http://web.archive.org/web/20130411085205fw_/http://www.konami.jp/bemani/ddr/jp/am/ddrmax2/score.html (normal), http://web.archive.org/web/20130411085821fw_/http://www.konami.jp/bemani/ddr/jp/am/ddrmax2/score_oni.html (MAX2 oni)
Variant of 3rd with difficulty multiplier.
Variant of 3rd with difficulty multiplier.
:Step Score = J * (K * S) + Q
:Step Score = J * (K * S) + Q
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*B = 1000000 * D
*B = 1000000 * D
*D = difficulty rating if not an edit, 5 if an edit
*D = difficulty rating if not an edit, 5 if an edit
*S = floor(B / (N*(N+1)/2)
*S = floor(B / (N*(N+1)/2), N = number of notes plus freezes
*J = 10 if Perfect/OK, 5 if Great, 0 otherwise
*J = 10 if Perfect/OK, 5 if Great, 0 otherwise
*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise
*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise


=== SuperNOVA ===
=== SuperNOVA ===
Scoring system: http://web.archive.org/web/20130219115342fw_/http://www.konami.jp/bemani/ddr/jp/am/sn/secret/secret_02.html
:Step Score = 10000000 * J / (2*N)
:Step Score = 10000000 * J / (2*N)
where
where
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*Fusion
*Fusion
*1st Asia
*1st Asia


== Console mixes ==
== Console mixes ==
40

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