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(→Arcade mixes: man, the scoring system sure changed a lot) |
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Official description of the scoring system: https://web.archive.org/web/20080604023941fw_/http://www.konami.jp/bemani/ddr/jp/am/ddr3rd/plan/score.html | Official description of the scoring system: https://web.archive.org/web/20080604023941fw_/http://www.konami.jp/bemani/ddr/jp/am/ddr3rd/plan/score.html | ||
Then for the kth step, | Then for the kth step, | ||
:Step Score = J * (K * S + Q) | :Step Score = J * (K * S + Q) | ||
where | where | ||
*B = 1000000 | *B = 1000000 | ||
*S = floor(B / (N*(N+1)/2) | *S = floor(B / (N*(N+1)/2), N = number of steps in song | ||
*J = 10 if Perfect, 5 if Great, 0 otherwise | *J = 10 if Perfect, 5 if Great, 0 otherwise | ||
*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise | *Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise | ||
=== 4th === | === 4th === | ||
Official description of the scoring system: https://web.archive.org/web/20070204141156/http://www.konami.jp/bemani/ddr/jp/am/ddr4th/ | |||
:Step Score = J + 333 * C | :Step Score = J + 333 * C | ||
where | where | ||
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=== 5th === | === 5th === | ||
Scoring system: http://web.archive.org/web/20090511010714fw_/http://www.konami.jp/bemani/ddr/jp/am/ddr5th/plan/score.html (mind the frame) | |||
Variant of 3rd with difficulty multiplier and end of song grade and combo bonuses. | Variant of 3rd with difficulty multiplier and end of song grade and combo bonuses. | ||
:Step Score = J * (K * S + Q) | :Step Score = J * (K * S + Q) | ||
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=== DDRMAX === | === DDRMAX === | ||
Scoring system: http://web.archive.org/web/20130411085012fw_/http://www.konami.jp/bemani/ddr/jp/am/ddrmax/sec/score.html and http://web.archive.org/web/20090523210619fw_/http://www.konami.jp/bemani/ddr/jp/am/ddrmax/sec/score2.html | |||
Variant of 3rd with groove radar bonuses. | Variant of 3rd with groove radar bonuses. | ||
:Step Score = J * (K * S) + Q | :Step Score = J * (K * S) + Q | ||
where | where | ||
*B = 5000000 | *B = 5000000 | ||
*S = floor(B / (N*(N+1)/2) | *S = floor(B / (N*(N+1)/2), N = number of notes | ||
*J = 10 if Perfect | *J = 10 if Perfect, 5 if Great, 0 otherwise | ||
*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise | *Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise | ||
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=== DDRMAX2/Extreme === | === DDRMAX2/Extreme === | ||
Scoring system: http://web.archive.org/web/20130411085205fw_/http://www.konami.jp/bemani/ddr/jp/am/ddrmax2/score.html (normal), http://web.archive.org/web/20130411085821fw_/http://www.konami.jp/bemani/ddr/jp/am/ddrmax2/score_oni.html (MAX2 oni) | |||
Variant of 3rd with difficulty multiplier. | Variant of 3rd with difficulty multiplier. | ||
:Step Score = J * (K * S) + Q | :Step Score = J * (K * S) + Q | ||
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*B = 1000000 * D | *B = 1000000 * D | ||
*D = difficulty rating if not an edit, 5 if an edit | *D = difficulty rating if not an edit, 5 if an edit | ||
*S = floor(B / (N*(N+1)/2) | *S = floor(B / (N*(N+1)/2), N = number of notes plus freezes | ||
*J = 10 if Perfect/OK, 5 if Great, 0 otherwise | *J = 10 if Perfect/OK, 5 if Great, 0 otherwise | ||
*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise | *Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise | ||
=== SuperNOVA === | === SuperNOVA === | ||
Scoring system: http://web.archive.org/web/20130219115342fw_/http://www.konami.jp/bemani/ddr/jp/am/sn/secret/secret_02.html | |||
:Step Score = 10000000 * J / (2*N) | :Step Score = 10000000 * J / (2*N) | ||
where | where | ||
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*Fusion | *Fusion | ||
*1st Asia | *1st Asia | ||
== Console mixes == | == Console mixes == |
edits